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YacieK

PKW_Mercenary

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Problem solved - i have upload a new files. BinPBo

has broken not only cfg.

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You verry quick with it! I hope to I can play with this addons tommorow smile_o.gif  smile_o.gif

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Yes concur - custom face compatability would be great!

But looking good at the moment as well!

Stew

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@ NSXr

M14? What M14? M21EBR only and SWS 21 SD smile_o.gif M21EBR made on base from producer data, no airsoft.

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notworthy.gif deadeye - link moved to first post thumbs-up.gif

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Quote[/b] ]DOWNLOAD - PKW Mercenary [65,6 MB] @ArmedAssault.info

that link gos to the weapons page smile_o.gif

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Quote[/b] ]DOWNLOAD - PKW Mercenary [65,6 MB] @ArmedAssault.info

that link gos to the weapons page smile_o.gif

You are correct, the ..link fixed (YacieK could you also fix it in the first post. thx)

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Armed-Assault.de links fixed too, see post on page 1 of this thread.

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Fixed smile_o.gif und danke Burns ( meet on Octoberfest wink_o.gif)

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Enjoy smile_o.gif

Very nice, but I have one tiny crit to offer, if you're

interested.

If these are meant to be British combat trousers they are

wearing (important proviso) then you should really remove

the knee reinforcing patches. Knee reinforces like that

appeared only on the very first production runs of the 1960

pattern D.P.M. Combat Dress. It's not very likely that

present-day "PMC" employees would be wearing 40-year-old

rare collector's items like those (yours can't be '60 DPs

anyway because they obviously have a pocket on the right

thigh). Anyway, like I said, only if you're interested. It's a

trivial detail and most people won't care.  smile_o.gif

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Col. Faulkner

Thank you for valuables notes. It is necessary to remember only, that it package of equipment from army of several state, so liberty of clothes is allowed. I made if SAS or Blackwater, surely I would make other sweater and BDU:) regards - Yac

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Great Units and weapons, thier are a good addition to ArmA.

But I still get this bug: http://www.yourfilehost.com/media.php?cat=image&file=error.JPG                        

It appears on all Mercenarys, I testet it with other Units, but no Problem with the standard BIS Units or any other addons:(

Ok, Tested it agin seems to affect only 1.08 Version, with 1.09 there is no problem. °0

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Hi, running the V1.08 + QG + ArmA Effects + 6th_Sense Pack 1,

i get some small weird bugs in the weapons and also in the units.

The MP5SD don't spitt shells, that or the glock 17(SD) i can't

remember; but there's "a bit more":

Shadow Bug (Grenadier).

Shadow Bug (Black-Ops).

Shadow Bug (SIG-551)

Shadows Bug (Glock 17 SD)

Shadow Bug (Glock 17 SD).

M249-PARA (MF Hole).

M249-PARA (Too High)

M21-SD Bug (Net Camo).

I've also noticed weird shadows in the back of the beret equiped

units, like the Team Leader, and... the custom faces only work

in 1St person view unless in the night-ops merc/pmc that just

don't work in any LOD. I'll like that this mercs could use the custom

faces, some of the faces that i've made will match very well with

this units; and if the T.Leader hand a green beret with the MAC-SOG

patch on the left side... then it'll be just great, because this PMC's

look very pimp (even without my custom faces) >>;-) . Let's C ya

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Thx Wipmann for feedback smile_o.gif

I see that however, use BinPbo makes errors in models.

I make corrections already.

confused_o.gif

El Nino Foxhound and Stavanger - thx - link moved to first post

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2 Yaciek

Well, my bad. Thought there was broadened buttstock to have enough room for battery.

But what about custom faces? Can they be setted by player in fixed version or hardcoded?

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I found some bugs too:

Marksman:

p><p><a  href=http://img249.imageshack.us/img249....MG]

picture

Merc:

http://img249.imageshack.us/img249....MG]

shadow??

Grenadier:

http://img212.imageshack.us/img212....MG]

hm?

Night op

http://img212.imageshack.us/img212....MG]

it wasen't bug but its funny

http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'>

One question: what happend with those guys?

http://img229.imageshack.us/my.php?image=image3nh0.jpg

http://img259.imageshack.us/my.php?image=image1hi2.jpg

Bugs founded but addon is still the best merc addon.

(nie ma addonu doskonałego  smile_o.gif )

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2 maza94

Thx for feedback.

It looks that you have for weak comp in order to it has raised it addon. Earliest photos were from early periods of production.

sÄ… ... moje wink_o.gif

2 NSX - no problem mate :] , customfaces? hmm... I will think about it.

As it does not want to wait anybody can try write this into cfg

Quote[/b] ]// FACE GROUPS START

class CfgFaces {

class Faces_Merc {

class Default { name = $STR_CFG_FACES_DEFAULT; texture = "\PKW_Mercenary\hhl\face9.paa"; east = false; west = false; };

class Custom { name = $STR_CFG_FACES_CUSTOM; texture = "#(argb,8,8,3)color(0.596,0.412,0.365,1)"; east = false; west = false; };

class Face1 { name = "Faces_Merc_1"; texture = "\PKW_Mercenary\hhl\face1.paa"; east = true; west = true; };

class Face2 { name = "Faces_Merc_2"; texture = "\PKW_Mercenary\hhl\face2.paa"; east = true; west = true; };

class Face3 { name = "Faces_Merc_3"; texture = "\PKW_Mercenary\hhl\face3.paa"; east = true; west = true; };

class Face4 { name = "Faces_Merc_4"; texture = "\PKW_Mercenary\hhl\face4.paa"; east = true; west = true; };

class Face5 { name = "Faces_Merc_5"; texture = "\PKW_Mercenary\hhl\face5.paa"; east = true; west = true; };

class Face6 { name = "Faces_Merc_6"; texture = "\PKW_Mercenary\hhl\face6.paa"; east = true; west = true; };

class Face7 { name = "Faces_Merc_7"; texture = "\PKW_Mercenary\hhl\face7.paa"; east = true; west = true; };

class Face8 { name = "Faces_Merc_8"; texture = "\PKW_Mercenary\hhl\face8.paa"; east = true; west = true;}; class Face9 { name = "Faces_Merc_9"; texture = "\PKW_Mercenary\hhl\face9.paa"; east = true; west = true;};

class Face10 { name ="Faces_Merc_10"; texture = "\PKW_Mercenary\hhl\face10.paa"; east = true; west = true;};

class Face11 { name ="Faces_Merc_11"; texture = "\PKW_Mercenary\hhl\face11.paa"; east = true; west = true;};

class Face12 { name ="Faces_Merc_12"; texture = "\PKW_Mercenary\hhl\face12.paa"; east = true; west = true;};

class Face13 { name ="Faces_Merc_13"; texture = "\PKW_Mercenary\hhl\face13.paa"; east = true; west = true;};

class Face14 { name ="Faces_Merc_14"; texture = "\PKW_Mercenary\hhl\face14.paa"; east = true; west = true;};

class Face15 { name ="Faces_Merc_15"; texture = "\PKW_Mercenary\hhl\face15.paa"; east = true; west = true;};

class Face16 { name ="Faces_Merc_16"; texture = "\PKW_Mercenary\hhl\face16.paa"; east = true; west = true;};

class Face17 { name ="Faces_Merc_17"; texture = "\PKW_Mercenary\hhl\face17.paa"; east = true; west = true;};

class Face18 { name ="Faces_Merc_18"; texture = "\PKW_Mercenary\hhl\face18.paa"; east = true; west = true;};

class Face19 { name ="Faces_Merc_19"; texture = "\PKW_Mercenary\hhl\face19.paa"; east = true; west = true;};

class Face20 { name ="Faces_Merc_20"; texture = "\PKW_Mercenary\hhl\face20.paa"; east = true; west = true;};

};

};

// FACE GROUPS END

and add to all merc this line

Quote[/b] ]facetype = "Faces_Merc";
- example
Quote[/b] ]

class Najemnik1: SoldierGB

{

model = "\PKW_Mercenary\Najemnik1";

side = TGuerrila;

vehicleClass = "PKW_PMC";

displayName = "Marksman";

nightVision = true;

camouflage = 0.6;

canHideBodies = true;

facetype = "Faces_Merc";

Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

nameSound = "sniper";

......

They let's take care in order to proper names had customfaces and amount in folder hhl

I do not know if it will set - but it is proper to try wink_o.gif

regards- Yac

BTW... thx Deviance for nice screens

mercs3c2zu0.th.jpg mercs7c2ri9.th.jpg inlove.gif

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Thanks, Yaciek. Will try.

Some screens here too:

-Is it Chernobyl, captain?

-No, idiot Price, it's another game...

33c83922307e.jpg

30ba0d696cbd.jpg

dfb2b3ad2553.jpg

bbae5ffcc3e4.jpg

426b82525b68.jpg

f6a664d83004.jpg

One piece

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Quote[/b] ]-Is it Chernobyl, captain?

-No, idiot Price, it's another game...

rofl.giftounge2.gif

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