Callsign 128 Posted April 3, 2008 @mac81 and @PSYCHOSIM i have exactly the same problem with those pilots and im running 1.11 patch, so im not able to use the pilots, but still with this awesome plane im not really bothered what I look like! @Franze, I know this is a bit cheesy, but are there plans to make it possible to use the plane as a reconnaissance asset, using the "camera/ screen" or are they not used in this manner? Share this post Link to post Share on other sites
franze 196 Posted April 3, 2008 Re: PKW Pilots - unfortunately, that addon crashes my game, so I cannot confirm this; but helmet appearing outside of the canopy at higher detail LODs is likely an error with the pilot model, not the aircraft. @bootneckofficer I know the F/A-18E/F can mount a SHARPS pod, but I don't intend to model this (I don't see it used too often). It's a photography pod, not a real-time intel pod. Share this post Link to post Share on other sites
Callsign 128 Posted April 3, 2008 ah cool, no worries :P Share this post Link to post Share on other sites
Dark SudoNix 1 Posted April 3, 2008 hey man, you know the intakes on the fa18 are curved right... just fyi... yours are squared like an f15... or a 14... Share this post Link to post Share on other sites
xnodunitx 0 Posted April 3, 2008 That is because it is F-18 E and F. http://www.richard-seaman.com/Aircraf....net.jpg http://defensecontracting.net/img/f-18.jpg http://www.air-and-space.com/2003100....20l.jpg Not A-D http://www.midwaysaircraft.org/images/A4,%20RA5,%20F18%20077.jpg http://www.targeta.co.uk/images/041_7574_RJa.jpg From the images of the E and F you can see why the addon isn't shown as very dirty, most images reflect very careful maintinence. Share this post Link to post Share on other sites
layne_suhr 0 Posted April 4, 2008 hey man, you know the intakes on the fa18 are curved right... just fyi... yours are squared like an f15... or a 14... Just to let you know, get your facts right before posting buddy, clearly stated that it's a superhornet not a hornet Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 4, 2008 hey man, you know the intakes on the fa18 are curved right... just fyi... yours are squared like an f15... or a 14... Just to let you know, get your facts right before posting buddy, clearly stated that it's a superhornet not a hornet Easy guys, it's an easy mistake to make.............. Share this post Link to post Share on other sites
Correction 0 Posted April 4, 2008 Any chance we might be getting "baby hornets" in the future, as well? Share this post Link to post Share on other sites
Guest Posted April 4, 2008 Baby hornets? Yes, thats what you get when a hornet and superhornet collide mid air. Share this post Link to post Share on other sites
franze 196 Posted April 4, 2008 Baby Hornet = legacy Hornet, aka, F/A-18A-D. At this point in time, undecided. Share this post Link to post Share on other sites
xnodunitx 0 Posted April 5, 2008 Baby hornets? Yes, thats what you get when a hornet and superhornet collide mid air. Damn, that sounds horrible compared to intercourse. Share this post Link to post Share on other sites
franze 196 Posted April 5, 2008 I got this rare picture of a Super Hornet mating session. Sorry, I had to block out the naughty bits (Placebo would kill me if I didn't block them out): Share this post Link to post Share on other sites
xnodunitx 0 Posted April 5, 2008 Uh oh..thats probably gonna hurt. On a side note, why are they blacked out in the same exact area's <.< Share this post Link to post Share on other sites
manzilla 2 Posted April 5, 2008 On a side note, why are they blacked out in the same exact area's <.< They must be based in San Fransisco. Or even my hometown of Madison, WI. Share this post Link to post Share on other sites
mandoble 1 Posted April 5, 2008 Could somebody explain what's wrong ? Add the following to your init.sqf after mando_missileinit.sqf (if you use the addon just add the following to the init.sqf too): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Sleep 1; mando_replace_all_missiles = true; You will have your Su34s reacting against Sidewinders, Sparrows and AmRAAMs. Share this post Link to post Share on other sites
franze 196 Posted April 5, 2008 If anyone has any additional comments on the XWS 1.1 test, now is the time: I'll be converting the base F/A-18E/F to that weapon system unless there are strong objections. Share this post Link to post Share on other sites
EricJ 765 Posted April 5, 2008 That is because it is F-18 E and F.http://www.richard-seaman.com/Aircraf....net.jpg http://defensecontracting.net/img/f-18.jpg http://www.air-and-space.com/2003100....20l.jpg Not A-D http://www.midwaysaircraft.org/images/A4,%20RA5,%20F18%20077.jpg http://www.targeta.co.uk/images/041_7574_RJa.jpg From the images of the E and F Â you can see why the addon isn't shown as very dirty, most images reflect very careful maintinence. Which in all actuality isn't true, it's just laziness in my part. The SH's deployed can get reaaaaal dirty, and here's a "clean" VFA-211 in Dubai: http://www.airliners.net/open.fi....oto_nr= Share this post Link to post Share on other sites
Correction 0 Posted April 5, 2008 Uh oh..thats probably gonna hurt.On a side note, why are they blacked out in the same exact area's <.< Because most creatures' genitals are located in generally the same area? Share this post Link to post Share on other sites
CrashIII 0 Posted April 6, 2008 Thanx Franze . I really like the GUI V 0.3 over the 1.11 . All we need now is a carrier. Thanks for the addon . Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 Either GUI is good, i've also noticed that there is sometimes a number of bombs left on the pylons after dropping them from the XWS version! Share this post Link to post Share on other sites
xnodunitx 0 Posted April 6, 2008 Are the effected pylons usually random or are they specific, if so would you kindly post a picture of it? Share this post Link to post Share on other sites
franze 196 Posted April 6, 2008 Ok, finally updated to Beta 0.4: - Converted weapon system to that used in the XWS test version. (Note: You will need to modify any custom loadouts you used, otherwise the script will detect old loadouts and replace them with new defaults). - GUI updated to GUI used in XWS. - Private key now included. - Experimental thrust enhancement function to produce better speeds and acceleration without the use of afterburner. - Missile warning will now add attacking unit to the fz_f18_harmarray unit list if not already there. - Various bug fixes. Get Beta 0.4 here. In addition, the F/A-18E XWS Test has been deprecated and replaced by generic grey versions of VFA-14 and VFA-41 aircraft. It requires F/A-18E/F Beta 0.4. Get it here. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 Typically, when trying to gather the info you requested, the system works flawlessly, and all weapons vanish from the hardpoints......................... From what I recall from when it happened, the affected hardpoints are either 3 or 4, and 8 or 9. And when these hardpoints are equipped with two bombs (Mk82's, Mk83's, Mk20's, CBU78's, GBU12's, or GBU16's)........... And now you can ignore this, as Franze has released updated versions as I was typing the bug report. Nice work Franze.............. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 I've found a bug on the xws version f18F, Your commander / Gunner always seems to die as soon as the mission starts.................... Other than that, a good update. Share this post Link to post Share on other sites