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Αplion

HWM Addon Pack v2.0

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Thanks to all of the HWM boys for your hard work and perseverence - all of the stuff is incredible! notworthy.gifnotworthy.gif

Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too...

Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it?

Thanks again guys yay.gif

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Is this Huey working as a stand-alone PBO? Didn't have time to test this out, thx!

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Is this Huey working as a stand-alone PBO? Didn't have time to test this out, thx!

No, as this is just a part of our entire MOD, you must have all HWM pbos into your addons directory (just download the pack and extract it into).

This pack replaces any older version of HWM.

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Quote[/b] ]-When trying to use the armory scene feature of the UH-1H, game freezes and

causes PC to crash. We're working on that...

possibly because the binarized versions of your your huey's look to have malformed data.

either something is a little off with you p3dm versions and binarize is not handling this properly - this is entirely feasible as i also found a situation where binarize produced the output and it ran ingame but the file was still malformed.

the other senario i won't bother mentioning...

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Well, it's not the model, i suppose.

Since it works in Viewer, and you can view the model correctly.

The problem is a conflict with BIS armory script. From the rpt file.

You can see (if you try it - i don't recommend it). That you have a "stack overflow" on a function.

We have some ideas of what may causes that but we need to check them 1st.

Also this problem occures and in MLOD version the uh-1h

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mmm... binarize sometimes produces working models that look to be all hunky dory in game but the actual data in the p3d has minor deformities. the 'View Geometry' lod's in your files are malformed. as to how they got that way... well the most logical explanation is that binarize made them that way, or they were altered, or the binarize tool used to produced them is different from everyone else's... still doesn't alter the fact that the physical layout of the data in the view geom is not the same as every other odol around and this may (or just as easily may not) be contributing to your noted crashes... whether it effects the use of the model or not i dunno...

PS. how neglectful... congrats. a fine body of work...

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Great work with the pack thumbs-up.gif

Just an idea for the huey, but any chance in a version without any markings? Like a universal one that could be used by PMCs or even SF. Could be very useful.

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I have a problem with the gunners.

When i'm the gunner (or the gunner model) a error apears and in first person my body is white (texture missing) but if i'm in third person i can see the textures. Also if i'm not in the gunny model no error mensage apears.

I don't know what it is, and i didn't read anything like this, so may be is just me.

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- with rotors : problem is not model or texture of whole rotor but only movement , they must rotating like clockwise

But .... they do rotating clockwise !!

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i just ran arma and checked this and the

blades are rotating clockwise but i think

the problem is that people are looking at it in

a video if you see it in a video the frame rate

will make it look like the helicopter blades are

rotating backwards

the second thing is at the guys at HWM are ye

planning an attack helicopter version as i think

it would look very good and the racs air force could

do with a beefer attack chopper

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I got a stupid question, i would like to make a mission where the huey is going to respawn back at base after beeing destroyed BUT i need the class name of it ...

is it UH1H

or

is it HWM_UH1H

thx for the help m8

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mmm... binarize sometimes produces working models that look to be all hunky dory in game but the actual data in the p3d has minor deformities. the 'View Geometry' lod's in your files are malformed. as to how they got that way... well the most logical explanation is that binarize made them that way, or they were altered, or the binarize tool used to produced them is different from everyone else's... still doesn't alter the fact that the physical layout of the data in the view geom is not the same as every other odol around and this may (or just as easily may not) be contributing to your noted crashes... whether it effects the use of the model or not i dunno...

PS. how neglectful... congrats. a fine body of work...

*Well Synide as Sparky said the problem appears in both binarized and unbinarized versions.

If you check the *.rpt it shows an error ( repeating ) in a Bis script located in armory mission which causes overflow and *makes the game crash.

Now we tracked down the *.sqf and it refers to troops fill.

<>file name is "Spawn crew" and here is the the code>>>

//Explores parent classes for a config entry.

private ["_funcReturnConfigEntry"];

_funcReturnConfigEntry =

{

private ["_config", "_entryName", "_entry", "_value"];

_config = _this select 0;

_entryName = _this select 1;

_entry = _config >> _entryName;

if (((configName (_config >> _entryName)) == "") && (!((configName _config) in ["CfgVehicles", "CfgWeapons"]))) then

{

[inheritsFrom _config, _entryName] call _funcReturnConfigEntry;

}

else

{

if (isNumber _entry) then

{

_value = getNumber _entry;

}

else

{

if (isText _entry) then

{

_value = getText _entry;

};

};

};

_value

};

From my point of view it is trying to get the type of crew from config.We tried puting default Bis models( blackhawk configuration ) but the same thing is still happening.

We also rebuild the crew proxies but again nothing.

Any help in this would be much appreciated pistols.gif

*Also Benoist I check the issue you mentioned and I think you either have a corrupt HWM_weapons folder or a conflict with another addon there mate.

*edit->_BARNS_ check the readme.pdf all necessary class names are in there

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Quote[/b] ]But .... they do rotating clockwise !!

Oh my mistake smile_o.gif , it must be anti-clockwise like in real videos wink_o.gif

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_mainframe @ Jan. 08 2008,14:17)]*edit->_BARNS_ check the readme.pdf all necessary class names are in there

yes i ve seen this but there is unfortunately no class name for the RACS UH1H, would be awesome if you could help me out!

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The classnames for RACS versions are.

HWM_UH1H_Racs for UH1H and

HWM_GD240_Racs for 240gd

Also i;d like to remind you that we have create a bug tracker still in very BETA stage. But it;s a good place for us in order to have all bugs together in one place.

Bug Tracker (Beta Stage)

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- better sounds : u used Original BIS sound , right ?

I think will be better some custom and better with some turbine hear sound and that mg3 find new sound

- handling : this have too much easy fly control , in real its has middle mh6 and uh60 control , pls tweak it better

Robert this is your personal opinion and I respect it, but I strongly disagree in the handling issue.

I fully understand your point and in fact you are right, the fly control in real is somewhere between mh6 and uh60 control.

My opinion is that since arma is a more infantry simulator Bis helicopters don't behave good in Air.They simulate an aircraft but surely not a helicopter.

So when I was fixing the Huey I decided not to compare with Bis defaults helis, but make something that is more accurate with real helicopters.

I just wish we had more options on this "blade levels, accurate thrust, etc"

Now as you probably know with this MOD we are trying to fix our little "world" which is not including MH6 and MH60.

If we need them ,we will tweak them accordingly.

So I don't consider that in this area we need improvements.

Oo about the sounds, some are Bis defaults and some not.

We believe they are ok, but if we found better ones we are always updating.

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Indeed it flys oki for me.. dont like it dont fly it orr be gentle tounge2.gif

I love the landrover too awesome..

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awesome just downloaded, will try this baby out.

smile_o.gif

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NP with flying with it smile_o.gif

Sry about this post ,but i tryed new huey sound on your huey and here's a video biggrin_o.gif

I am really happy with this Huey , I love huey inlove.gif

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NP with flying with it smile_o.gif

Sry about this post ,but i tryed new huey sound on your huey and here's a video biggrin_o.gif

I am really happy with this Huey , I love huey  inlove.gif

sounds good Robert! When you have the time, could you post the engine start up with this sound? It's something worth seeing in the future...

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help.gif For some resson i cant GET THE huey all i get is the car and lerpord and m113 plus troops I CANT SEem the huey gah was i supose to delete all of modpack 1 OF hwm from like a few months ago. and the cars doors wont open then agian i got the american version of arma.

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Well, this is strange

Check your pbos.

Delete all pbos with hwm_ in front of the name.

then put again the new ones, they should work, perfectly.

We have develope it under patch 1.08, so it should run perfectly on it.

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help.gif For some resson i cant GET THE huey all i get is the car and lerpord and m113 plus troops I CANT SEem the huey gah was i supose to delete all of modpack 1 OF hwm from like a few months ago. and the cars doors wont open then agian i got the american version of arma.

Do you have the HUEY in the editor or not; or you mean it's just not accessible?

Might be a problem woith the download; with all the traffic after the release the file could have been downloaded only partially. It happened to me as well - there was no HMWair in the pack at all wink_o.gif. 2nd download fixed that

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great mod guys! like most I'll admit I jumped in the huey and loved it, but...

unfortunatly with regards to the blades though it IS your model that is incorrect.

@Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around.

huey.jpg

Just to confirm it,

http://www.huey.co.uk/images/history/view2.jpg

Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. thumbs-up.gif

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