Stewy 1 Posted January 8, 2008 Thanks to all of the HWM boys for your hard work and perseverence - all of the stuff is incredible! Just a quick question, someone mentioned that now that you've released your correct chopper anim (rifles pointing down), that it's fairly simple to add to this to the blackhawk now too... Is it simple guys? Is it is easy as adding a line to the BH config, or is there more to it? Thanks again guys Share this post Link to post Share on other sites
icebreakr 3159 Posted January 8, 2008 Is this Huey working as a stand-alone PBO? Didn't have time to test this out, thx! Share this post Link to post Share on other sites
Αplion 1122 Posted January 8, 2008 Is this Huey working as a stand-alone PBO? Didn't have time to test this out, thx! No, as this is just a part of our entire MOD, you must have all HWM pbos into your addons directory (just download the pack and extract it into). This pack replaces any older version of HWM. Share this post Link to post Share on other sites
Synide 0 Posted January 8, 2008 Quote[/b] ]-When trying to use the armory scene feature of the UH-1H, game freezes andcauses PC to crash. We're working on that... possibly because the binarized versions of your your huey's look to have malformed data. either something is a little off with you p3dm versions and binarize is not handling this properly - this is entirely feasible as i also found a situation where binarize produced the output and it ran ingame but the file was still malformed. the other senario i won't bother mentioning... Share this post Link to post Share on other sites
sparky 0 Posted January 8, 2008 Well, it's not the model, i suppose. Since it works in Viewer, and you can view the model correctly. The problem is a conflict with BIS armory script. From the rpt file. You can see (if you try it - i don't recommend it). That you have a "stack overflow" on a function. We have some ideas of what may causes that but we need to check them 1st. Also this problem occures and in MLOD version the uh-1h Share this post Link to post Share on other sites
Synide 0 Posted January 8, 2008 mmm... binarize sometimes produces working models that look to be all hunky dory in game but the actual data in the p3d has minor deformities. the 'View Geometry' lod's in your files are malformed. as to how they got that way... well the most logical explanation is that binarize made them that way, or they were altered, or the binarize tool used to produced them is different from everyone else's... still doesn't alter the fact that the physical layout of the data in the view geom is not the same as every other odol around and this may (or just as easily may not) be contributing to your noted crashes... whether it effects the use of the model or not i dunno... PS. how neglectful... congrats. a fine body of work... Share this post Link to post Share on other sites
Greg147 0 Posted January 8, 2008 Great work with the pack Just an idea for the huey, but any chance in a version without any markings? Like a universal one that could be used by PMCs or even SF. Could be very useful. Share this post Link to post Share on other sites
Benoist 0 Posted January 8, 2008 I have a problem with the gunners. When i'm the gunner (or the gunner model) a error apears and in first person my body is white (texture missing) but if i'm in third person i can see the textures. Also if i'm not in the gunny model no error mensage apears. I don't know what it is, and i didn't read anything like this, so may be is just me. Share this post Link to post Share on other sites
Αplion 1122 Posted January 8, 2008 - with rotors : problem is not model or texture of whole rotor but only movement , they must rotating like clockwise But .... they do rotating clockwise !! Share this post Link to post Share on other sites
nastros 0 Posted January 8, 2008 i just ran arma and checked this and the blades are rotating clockwise but i think the problem is that people are looking at it in a video if you see it in a video the frame rate will make it look like the helicopter blades are rotating backwards the second thing is at the guys at HWM are ye planning an attack helicopter version as i think it would look very good and the racs air force could do with a beefer attack chopper Share this post Link to post Share on other sites
_BARNS_ 0 Posted January 8, 2008 I got a stupid question, i would like to make a mission where the huey is going to respawn back at base after beeing destroyed BUT i need the class name of it ... is it UH1H or is it HWM_UH1H thx for the help m8 Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted January 8, 2008 mmm... binarize sometimes produces working models that look to be all hunky dory in game but the actual data in the p3d has minor deformities. the 'View Geometry' lod's in your files are malformed. as to how they got that way... well the most logical explanation is that binarize made them that way, or they were altered, or the binarize tool used to produced them is different from everyone else's... still doesn't alter the fact that the physical layout of the data in the view geom is not the same as every other odol around and this may (or just as easily may not) be contributing to your noted crashes... whether it effects the use of the model or not i dunno...PS. how neglectful... congrats. a fine body of work... *Well Synide as Sparky said the problem appears in both binarized and unbinarized versions. If you check the *.rpt it shows an error ( repeating ) in a Bis script located in armory mission which causes overflow and *makes the game crash. Now we tracked down the *.sqf and it refers to troops fill. <>file name is "Spawn crew" and here is the the code>>> //Explores parent classes for a config entry. private ["_funcReturnConfigEntry"]; _funcReturnConfigEntry = { private ["_config", "_entryName", "_entry", "_value"]; _config = _this select 0; _entryName = _this select 1; _entry = _config >> _entryName; if (((configName (_config >> _entryName)) == "") && (!((configName _config) in ["CfgVehicles", "CfgWeapons"]))) then { [inheritsFrom _config, _entryName] call _funcReturnConfigEntry; } else { if (isNumber _entry) then { _value = getNumber _entry; } else { if (isText _entry) then { _value = getText _entry; }; }; }; _value }; From my point of view it is trying to get the type of crew from config.We tried puting default Bis models( blackhawk configuration ) but the same thing is still happening. We also rebuild the crew proxies but again nothing. Any help in this would be much appreciated *Also Benoist I check the issue you mentioned and I think you either have a corrupt HWM_weapons folder or a conflict with another addon there mate. *edit->_BARNS_ check the readme.pdf all necessary class names are in there Share this post Link to post Share on other sites
roberthammer 582 Posted January 8, 2008 Quote[/b] ]But .... they do rotating clockwise !! Oh my mistake , it must be anti-clockwise like in real videos Share this post Link to post Share on other sites
_BARNS_ 0 Posted January 8, 2008 _mainframe @ Jan. 08 2008,14:17)]*edit->_BARNS_ check the readme.pdf all necessary class names are in there yes i ve seen this but there is unfortunately no class name for the RACS UH1H, would be awesome if you could help me out! Share this post Link to post Share on other sites
sparky 0 Posted January 8, 2008 The classnames for RACS versions are. HWM_UH1H_Racs for UH1H and HWM_GD240_Racs for 240gd Also i;d like to remind you that we have create a bug tracker still in very BETA stage. But it;s a good place for us in order to have all bugs together in one place. Bug Tracker (Beta Stage) Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted January 8, 2008 - better sounds : u used Original BIS sound , right ?I think will be better some custom and better with some turbine hear sound and that mg3 find new sound - handling : this have too much easy fly control , in real its has middle mh6 and uh60 control , pls tweak it better Robert this is your personal opinion and I respect it, but I strongly disagree in the handling issue. I fully understand your point and in fact you are right, the fly control in real is somewhere between mh6 and uh60 control. My opinion is that since arma is a more infantry simulator Bis helicopters don't behave good in Air.They simulate an aircraft but surely not a helicopter. So when I was fixing the Huey I decided not to compare with Bis defaults helis, but make something that is more accurate with real helicopters. I just wish we had more options on this "blade levels, accurate thrust, etc" Now as you probably know with this MOD we are trying to fix our little "world" which is not including MH6 and MH60. If we need them ,we will tweak them accordingly. So I don't consider that in this area we need improvements. Oo about the sounds, some are Bis defaults and some not. We believe they are ok, but if we found better ones we are always updating. Share this post Link to post Share on other sites
mattxr 9 Posted January 8, 2008 Indeed it flys oki for me.. dont like it dont fly it orr be gentle I love the landrover too awesome.. Share this post Link to post Share on other sites
wika_woo 182 Posted January 8, 2008 awesome just downloaded, will try this baby out. Share this post Link to post Share on other sites
roberthammer 582 Posted January 8, 2008 NP with flying with it Sry about this post ,but i tryed new huey sound on your huey and here's a video I am really happy with this Huey , I love huey Share this post Link to post Share on other sites
liongreek 0 Posted January 8, 2008 NP with flying with it Sry about this post ,but i tryed new huey sound on your huey and here's a video I am really happy with this Huey , I love huey  sounds good Robert! When you have the time, could you post the engine start up with this sound? It's something worth seeing in the future... Share this post Link to post Share on other sites
fritz160 wolf 0 Posted January 8, 2008 For some resson i cant GET THE huey all i get is the car and lerpord and m113 plus troops I CANT SEem the huey gah was i supose to delete all of modpack 1 OF hwm from like a few months ago. and the cars doors wont open then agian i got the american version of arma. Share this post Link to post Share on other sites
sparky 0 Posted January 8, 2008 Well, this is strange Check your pbos. Delete all pbos with hwm_ in front of the name. then put again the new ones, they should work, perfectly. We have develope it under patch 1.08, so it should run perfectly on it. Share this post Link to post Share on other sites
topas 1 Posted January 8, 2008 For some resson i cant GET THE huey all i get is the car and lerpord and m113 plus troops I CANT SEem the huey gah was i supose to delete all of modpack 1 OF hwm from like a few months ago. and the cars doors wont open then agian i got the american version of arma. Do you have the HUEY in the editor or not; or you mean it's just not accessible? Might be a problem woith the download; with all the traffic after the release the file could have been downloaded only partially. It happened to me as well - there was no HMWair in the pack at all . 2nd download fixed that Share this post Link to post Share on other sites
fritz160 wolf 0 Posted January 8, 2008 got it to work never mind Though i do got a BUg to report the Doors on the huey or patrol truck wont open Share this post Link to post Share on other sites
Red Devil 0 Posted January 9, 2008 great mod guys! like most I'll admit I jumped in the huey and loved it, but... unfortunatly with regards to the blades though it IS your model that is incorrect. @Aplion, the two images you linked to, they prove your model is wrong. You simply had the screenshot the wrong way around. Just to confirm it, http://www.huey.co.uk/images/history/view2.jpg Regardless, once you get it in the air, its a great little flyer and the blades are moving to fast to notice them. Share this post Link to post Share on other sites