mr burns 131 Posted December 11, 2007 I opened up the config of the addon. I see you use the same classnames as from the SLX people addon. The snipers are the "SLX_Women", which explains the female voices.I don't know if this is how they were in the XAM mod. They should be changed to use their own classnames and tags. Using other peoples tags (and classnames) doesn't seem like a good idea to me You´re right about that. But since i changed the whole baseclass to "XAM_GHIL" it should prevent two instances from overwriting each others. Or is me wrong? Oh no It doesn't actually look ingame as it does in Wipman's screenshot does it? (I'm at work and haven't tried it) Most of the time it looks like in my screenshots. Maybe this glitch will be fixed in XAM 1.4, in that case i´ll just fetch the new texture from there. Otherwise it´s down to reediting the texture - and i cannot do that. One thing that bugs the hell outta me is when you "focus" with them (zooming in) they immediately start breathing heavily. This is very annoying and...not realistic? i dont even know what it simulates... maybe its another addon Im just now noticing, but yeah, even when they run, they immediately start breathing heavily, and FAST! I think a sniper/spotter would be more fit than the average soldier, but thats just me guessing That´s the original XAM setup. Maybe i´ll have a look into this sometime, it´s been bugging me too. If anyone has a quick fix at hand, lemme know and i´ll include it asap. And last but not least: Thx for all the mirrors Share this post Link to post Share on other sites
Maddmatt 1 Posted December 11, 2007 I opened up the config of the addon. I see you use the same classnames as from the SLX people addon. The snipers are the "SLX_Women", which explains the female voices.I don't know if this is how they were in the XAM mod. They should be changed to use their own classnames and tags. Using other peoples tags (and classnames) doesn't seem like a good idea to me You´re right about that. But since i changed the whole baseclass to "XAM_GHIL" it should prevent two instances from overwriting each others. Or is me wrong? The classnames of the snipers are "SLX_Woman_Soldier_Base", "SLX_WomanW2" and "SLX_WomanWGreenUniform". I even see "class SLX_People" under cfgPatches. That means they will conflict with the SLX people addon. I think it would be best to change all tags to your own tag so that they will never conflict. I wonder why they are based off the SLX women, and not men I suggest to change all instances of "SLX" and "XAM" tags to something like "MRB" (or whatever tag you want). Get rid of the "woman = 1;" (thats why the voice is female) entry too. Share this post Link to post Share on other sites
mr burns 131 Posted December 11, 2007 Aren´t cfgPatches and whatelse stored under the baseclass XAM_GHIL and XAM_GAVR? Making it basically two drawers with the same contents, but being stored in different cupboards - so it does´nt interfere with each other? Man am i glad that i have that "should´nt" in the readme So, besides that running both addons together is rather stupid, there´s a slight chance that this standalone version fucks up all of XAM? I´m seeing a loooong night in front of me .. Share this post Link to post Share on other sites
wipman 1 Posted December 11, 2007 Hi, that screenshot was taken on an addon island called: Gardinasisland.pbo not in any official island; and the only video settings that i've above normal, low or disabled... are the texture and models quality, that are setted up to: High. That may "help" to make that alpha channel bug to happen, but i can't ensure it; the bigger problem that i see on 'em is the female voices when they're AI controled and that they don't use BI random or custom faces, i've made some faces that will make this guillie snipers a true killing machine in MP in many places of N Sahrani if they just had some gloves On and a better camo on the face, but that's just my opinion. Let's C ya Share this post Link to post Share on other sites
mr burns 131 Posted December 11, 2007 the bigger problem that i seeon 'em is the female voices when they're AI controled.. Never noticed that myself because of mapnovoice.pbo - Noted .. but probably cannot be helped .. never learned writing configs Share this post Link to post Share on other sites
wipman 1 Posted December 11, 2007 Hi, i've said that of the island where the screenshot was taken because (i don't know...) maybe the objects (trees, tents, walls) placement plus my graphic settings could "help" to make the alpha channel bug on the kind of leafs that the guillie suit is made off, happens. But the same thing happens on the vehicles windows etc. I just was trying to help to catch some bugs, not making a joke. Let's C ya Share this post Link to post Share on other sites
wika_woo 182 Posted December 11, 2007 That bright edges bug also happens on sahrani too. I checked it out. Share this post Link to post Share on other sites
mr burns 131 Posted December 11, 2007 That bright edges bug also happens on sahrani too. I checked it out. And you´re still giving it a thumbs up That made my day @Wipman: Sorry, didn´t mean to be funny .. oh well i did, but still being serious on the bugs being noted Share this post Link to post Share on other sites
wika_woo 182 Posted December 11, 2007 And you´re still giving it a thumbs up That made my day  Don't worry it's just friendly critique. Share this post Link to post Share on other sites
mattxr 9 Posted December 11, 2007 Ive fixed the Alpha Channels on the Ghillie  Just testing to see if it works and if it does i will send the file to Mr Burns to check and sign. or what ever he wants to do lol. edit: didnt work as well as i thought, i got a tiny grey line around the camo now, not as bad as that screenshot though Share this post Link to post Share on other sites
william1 0 Posted December 11, 2007 i think there are many textures that aren't necessary for the sniper to work isn't it ? if their paths could be removed from the model the size of the pbo would be drastically decreased i think Share this post Link to post Share on other sites
mr burns 131 Posted December 12, 2007 @Matt Rochelle: Can you post a pic? Curious how it looks now i think there are many textures that aren't necessary for the sniper to work isn't it ? if their paths could be removed from the model the size of the pbo would be drastically decreased i think Yep. Not possible with hexeditor though - out of my reach But im already getting help with the configs, maybe someone proficient in oxygen will show up too. Share this post Link to post Share on other sites
kroky 1 Posted December 12, 2007 would be lovely if the vehicle chatter could also find its way outside of the mod pack. Exactly my thoughts!! And the DSAI pack as standalone addon! come on Snake! Share this post Link to post Share on other sites
Maddmatt 1 Posted December 12, 2007 the bigger problem that i seeon 'em is the female voices when they're AI controled.. Never noticed that myself because of mapnovoice.pbo - Noted .. but probably cannot be helped .. never learned writing configs See my previous post. I already told you how to fix it Share this post Link to post Share on other sites
supergruntsb78 67 Posted December 13, 2007 never mind for now.. Share this post Link to post Share on other sites
mattxr 9 Posted December 13, 2007 @Matt Rochelle: Can you post a pic? Curious how it looks now i think there are many textures that aren't necessary for the sniper to work isn't it ? if their paths could be removed from the model the size of the pbo would be drastically decreased i think Yep. Not possible with hexeditor though - out of my reach  But im already getting help with the configs, maybe someone proficient in oxygen will show up too. Erm i lost it ^^ . It didnt have the white around the side but looked like a cross between winter/Woodland Camo lol. Ill give it another go once i install my new Harddrive and what not. Share this post Link to post Share on other sites
mr burns 131 Posted December 13, 2007 ^Take your time, the snipers wont run away PS: An update is on it´s way. khayes has fixed alot of my fuckups already and it´s getting better each day. Nice guy he is So far v1.1 will include the following fixes: Quote[/b] ]Fix Female Voices - doneComplete class changes - done Editor onTop Bug - done + a little surprise Share this post Link to post Share on other sites
Guest Ti0n3r Posted December 13, 2007 Quote[/b] ]+ a little surprise Share this post Link to post Share on other sites
mr burns 131 Posted December 13, 2007 First post updated Share this post Link to post Share on other sites
Red Devil 0 Posted December 13, 2007 ok so I went to work before reading this post, but I've fixed the female voice, tooled them up with NVgoogles and M9SD and added another sniper with the M107. Then I decided to level the field so setup 3 SLA units as well (SVD, KSVK, AKS74PSO) couldn't get the faces to change, so I made a new "sniper" camo face and gave them a pair of black gloves. I'll PM a link to you Mr Burns so you can have a look for a possible v1.2 ? off to try 1.1 now. Share this post Link to post Share on other sites
mr burns 131 Posted December 13, 2007 I'll PM a link to you Mr Burns so you can have a look for a possible 1.2 ? Send it now and i might be able to squeeze it in before anyone notices edit: No quickie possible from my side unfortunately. Combining both configs would make my head go boom because of the class changes. Sorry. I´m sure you or khayes could work that out in a matter of minutes .. but me not Share this post Link to post Share on other sites
wika_woo 182 Posted December 13, 2007 Looking better, can't wait for the updated version Share this post Link to post Share on other sites
Stavanger 0 Posted December 13, 2007 News + Mirror by ePrison.de XAM Ghillie Sniper / Standalone v1.1 by Mr.Burns Regards, Stavanger Share this post Link to post Share on other sites
Red Devil 0 Posted December 14, 2007 I've merged the two configs and swapped out the faces. PM sent to Mr Burns. Share this post Link to post Share on other sites