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eddyd

Hardened Aircraft Shelters

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Spectacular work!!!

Wil they be able to automatically rearm and repair vehicles?huh.gif

I cant wait to have a couple of them on my map... keep up the good work

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Spectacular work!!!

Wil they be able to automatically rearm and repair vehicles?huh.gif

I cant wait to have a couple of them on my map... keep up the good work

They already do allow Rearm, Repair and Refuel. Albeit, the WIP pics are a lot more detailed then the existing shelters but they are great for missions. I can't remember a mission I made with out one. biggrin_o.gif

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Could it be possible to have a similar one (the 2nd from top left) without the doors?

Would be nice to have that for my Al Gorah Airbase:

P1080056.jpg

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Eddy and Forum,

I seem to be having a bit of trouble with this addon. I get the following message "bin\config.bin/CfgVehicleClasses.eddyD_objects" Does anyone know what causes it and more importantly just how can I fix this error?

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Too bad the Warfare Artillery projectiles aren't actual projectiles... then we should put our bases in nifty hangers for protection

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10 new beta shelters ,download in the first post

have fun

eddyD

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Nice, thanks eddyD! I love these things so it's great to see more.

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ArmedAssault.info Mirror and News:

9712416.gif

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

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Some Help Please:

Very Nice Shelters, can you tell me the animation script to shut the doors via a Trigger on the Iraq_Has and the War_Has?

Thanks

NEVER MIND!

I figured it out, for others: Open the Config.bin and use the Condition and the Statement in your Trigger.

Edited by vengeance1

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Very nice addon, i like this alot, reminds me of some of the air fields i saw over here.

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Great!!!!!!! Will test soon by blasting the heck out of it then sending a nuke at it!!!!!!

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FatalError

In answer to your PM and others that may want to Open/Close Doors of Shelter: (EddyD could probably explain it better but this is what I do)

Unpbo his Mod and open the Config.bin file, under the Shelter Name you can find UserActions, look inside and you find the command to Open/Close Doors, most of them are different:

Example: Euro_Has_1

Open Door: this animate ["doorfanim", 1];

Close Door: this animate ["doorfanim", 0];

Just put this in a Trigger and name your Shelter like "My_Shelter" (no quotes) and in the trigger replace the word "this" with "My_Shelter" example: My_Shelter animate ["doorfanim", 1];

Now you can just hide your Nuke Vehicle inside until you want your mission to open the door and drive out and launch! Makes a great mission.

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