Ryan_D 0 Posted May 5, 2008 Heh, big models suck. Very slow, and I even struggled to get movable turrets working properly on it - and they're still not perfect... well anyway, try set their speed to limited. If that doesn't help, careless behaviour as well. And it's probably best if the mothership isn't a group, especially with another one as they start inside each other. Share this post Link to post Share on other sites
quiet_man 8 Posted May 7, 2008 Heh, big models suck. Very slow, and I even struggled to get movable turrets working properly on it - and they're still not perfect... well anyway, try set their speed to limited. If that doesn't help, careless behaviour as well. And it's probably best if the mothership isn't a group, especially with another one as they start inside each other. tried everything except "careless", maybe I write a simple script that limits the speed, so the AI will less over steer yea, on the turret the vertical axis is somehow the wrong way, if you move to mouse up the turret goes down and the other way round. QuietMan Share this post Link to post Share on other sites
biggerdave 56 Posted May 9, 2008 Could try hacking up the geometry a bit more? Just copy one from one of the smaller ufos. Would look a bit ugly, but if you've got the mothership more than about 300m up, the only way anyone will be able to tell is if they fly into it in an AV6 or similar. That way you'll have the handling of the smaller UFOs. Wouldn't need to modify the fire geometry (so it'll still work if you shoot it). Might look a bit odd when it crashes... but it already does really... Share this post Link to post Share on other sites
Ryan_D 0 Posted May 10, 2008 Seems it's speed/handling and that is based on size, not geometry. So that won't work. And I uploaded an alien vid with a different song (was bored). http://www.youtube.com/watch?v=rZfXCWknslA Share this post Link to post Share on other sites
colonel well 0 Posted May 10, 2008 need NBCC addon units for alienmod like this  NBCC :  Nuclear Bacteriologic Chimic Combinaison  yesterday I used a nuclear bomb to destroy alien invasion force an Garden island , but need now to go into the radiations zone for see if all aliens are dead !   hihihi !!!  work in progress  Share this post Link to post Share on other sites
rocket 9 Posted May 19, 2008 Heh, big models suck. Very slow, and I even struggled to get movable turrets working properly on it - and they're still not perfect... well anyway, try set their speed to limited. If that doesn't help, careless behaviour as well. And it's probably best if the mothership isn't a group, especially with another one as they start inside each other. tried everything except "careless", maybe I write a simple script that limits the speed, so the AI will less over steer yea, on the turret the vertical axis is somehow the wrong way, if you move to mouse up the turret goes down and the other way round. QuietMan Have you tried adjusting all the sensitivity settings in the config? I had similiar problems with large aircraft, and overcame all these through adjusting settings in config. You can even adjust autopilot features used by AI, to calculate how far ahead decisions are made. If you up the sensitivity massively for these variables you should be able to get a very responsive ship. Share this post Link to post Share on other sites
colonel well 0 Posted May 22, 2008 gray alien video http://fr.youtube.com/watch?v=r7KGQWXOSPQ Share this post Link to post Share on other sites
wika_woo 182 Posted May 22, 2008 The Head size looks so much better now ! hahaha... Share this post Link to post Share on other sites
Ryan_D 0 Posted May 23, 2008 lol that looks awesome. Should probably make a last aliens 5.0 and include these? Share this post Link to post Share on other sites
colonel well 0 Posted May 23, 2008 lol that looks awesome. Should probably make a last aliens 5.0 and include these? yes of course I have send the grey by pm be enjoy ! Share this post Link to post Share on other sites
WingedSerpent1969 0 Posted May 23, 2008 well, where are those little grey men? i have an abduction and probing to avenge so....release them looking fantastic reminds me of.....Dark skies tv show.... Share this post Link to post Share on other sites
colonel well 0 Posted May 23, 2008 well, where are those little grey men?i have an abduction and probing to avenge so....release them looking fantastic reminds me of.....Dark skies tv show.... amazing tv show dark skies an new ufo coming soon ... Share this post Link to post Share on other sites
WingedSerpent1969 0 Posted May 24, 2008 How about making cropcircles to go with your EBE? Share this post Link to post Share on other sites
Ryan_D 0 Posted May 24, 2008 Perhaps... aliens 5.0 wip created by colonel well Share this post Link to post Share on other sites
icebreakr 3156 Posted May 24, 2008 Can't wait to see the new guys in "hand combat" action Share this post Link to post Share on other sites
colonel well 0 Posted May 24, 2008 first pic in game for greyufo ( no textured) but soon  I send it to you in pm ryan , if you can help me with the config files , to fix error and open/close gear landing 5 gears , gears ? not ! foots ! Share this post Link to post Share on other sites
Ryan_D 0 Posted May 26, 2008 That looks awesome. Good job. Share this post Link to post Share on other sites
colonel well 0 Posted May 28, 2008 I work again now on my cheyenne mountain complex addon it's a big project but I'll try to finish it the most rapidily i can Share this post Link to post Share on other sites
colonel well 0 Posted May 29, 2008 3D structur of cheyenne complex Share this post Link to post Share on other sites
Area51 0 Posted May 29, 2008 Looks like its comin along good Well, I could never do that lol. Share this post Link to post Share on other sites