dmarkwick 261 Posted November 5, 2007 I'm having a hard time convincing myself that I'm seeing any difference with & without this mod. Things look to me pretty much the same, and I'm getting the same sort of performance with & without. Certainly not seeing the >40% improvement people are saying. I got the shaders set at medium. I'll try again with the shaders set to high. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 5, 2007 Actually made me play ArmA again for a while... till i noticed one of the reasons again that made me stop before, one shot killer AI even on 0 skill setting. Any particular reason you havent edited the precisionFriendly=x; precisionEnemy=x; to 0.50000 in your x.ArmAprofile file? Makes the game infinitely more enjoyable. The reason was that i was thinking a slider in the difficulty options which is set to low or even 0 would also affect their marskmanship skills. Will try this later ( also thanks to Sickboy who told me the same via PM ). Still wondering why everything ArmA related has to be so complex each time Not that its really complex for me but for some casual player this may already be too much. For me the 2ndSuppression addon also greatly enhances the battlefield. As well as affecting the behavior of AI it also affects their performance, so they miss more under stress. Firefights last a lot longer. Oh, and I guess the whole ethos of OFP and ArmA is that it's not really suitable for the casual player. There's BF2 etc for that ArmA, especially the modded-up version, is for a smaller, but more fiercely loyal and demanding player IMO Share this post Link to post Share on other sites
rundll.exe 12 Posted November 5, 2007 I'm having a hard time convincing myself that I'm seeing any difference with & without this mod. Things look to me pretty much the same, and I'm getting the same sort of performance with & without. Certainly not seeing the >40% improvement people are saying.I got the shaders set at medium. I'll try again with the shaders set to high. I have the same ... Maybe its system dependant? (the bottleneck is not on the plants maybe) Share this post Link to post Share on other sites
whisper 0 Posted November 5, 2007 BTW, a request for Mr Kegetys : Is it possible to have a signature file? Share this post Link to post Share on other sites
dmarkwick 261 Posted November 5, 2007 I have the same ... Maybe its system dependant? (the bottleneck is not on the plants maybe) What graphic card are you using? I got a 8800 variant, which might be removing shader-dependant performance issues. Share this post Link to post Share on other sites
rundll.exe 12 Posted November 5, 2007 I got a 8600GT (mobile) wich is basicly a 8800 but slower. When I get my PC running again ill test on a X1950. Share this post Link to post Share on other sites
.kju 3245 Posted November 5, 2007 It is GPU dependent. GF8xxx series and radeon 2xxx series should mainly affected, notebook GPUs or very old GPUs (AFAIK) (maybe radeon 1xxx too). Share this post Link to post Share on other sites
kegetys 2 Posted November 5, 2007 Is it possible to have a signature file? Not really since the new plants.pbo is generated by the installer so the exact contents propably vary a bit depending on which order the files end up in the PBO etc. Share this post Link to post Share on other sites
hundeswehr 0 Posted November 5, 2007 hi kegetys do you specialize in vegetation only? i think the towns in this game kill major fps as well Share this post Link to post Share on other sites
rundll.exe 12 Posted November 5, 2007 That would be the same effect as turning the shader effect off, or play OFP. The problem most people have is the fps drop when they look at a forest or other foiliage Share this post Link to post Share on other sites
Tobruk 0 Posted November 6, 2007 Can I get some clarity on this confusing thread? Ok for vanilla ARMA, do I simply dl the sara grass pbo and place in in my addons folder? Does it replace any thing? Do I have to use any special code on my launch file? Edit: Okay I think I got it. You download from Key's site and replace the sara grass pbo correct? Will it work with @lowplants command? Share this post Link to post Share on other sites
Maddmatt 1 Posted November 6, 2007 Can I get some clarity on this confusing thread?Ok for vanilla ARMA, do I simply dl the sara grass pbo and place in in my addons folder? Does it replace any thing? Do I have to use any special code on my launch file? Edit: Okay I think I got it. You download from Key's site and replace the sara grass pbo correct? Will it work with @lowplants command? Like the readme says, you just run the installer and add the lowplants mod folder to your ArmA shortcut with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-mod=lowplants It will work as "@lowplants", if you rename the modfolder to that. But that's pretty pointless. Share this post Link to post Share on other sites
Balschoiw 0 Posted November 6, 2007 Works great with a 7600 GT AGP 256MB. I spend most of the time in the north and I do experience a solid performance boost. Thx Kegetys It´s still like in the OFP days. While the staff is still brainstorming, Kegetys comes up with the solution. Keep it up ! Share this post Link to post Share on other sites
MehMan 0 Posted November 6, 2007 Same here, the trees looked bad on low shader detail, but on very low everything else looked bad! Great addon! Thank you! Share this post Link to post Share on other sites
whisper 0 Posted November 6, 2007 Is it possible to have a signature file? Not really since the new plants.pbo is generated by the installer so the exact contents propably vary a bit depending on which order the files end up in the PBO etc. That will lead to issues for MP I guess. This addon is more than usefull for everyone and it would be a shame to be unusable on signature-checked servers. Is there no way to ensure the order of files in .pbo is the same for everyone? So that people patching end up with the same file you would use to generate your signature file. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 6, 2007 Is it possible to have a signature file? Not really since the new plants.pbo is generated by the installer so the exact contents propably vary a bit depending on which order the files end up in the PBO etc. That will lead to issues for MP I guess. This addon is more than usefull for everyone and it would be a shame to be unusable on signature-checked servers. Is there no way to ensure the order of files in .pbo is the same for everyone? So that people patching end up with the same file you would use to generate your signature file. I'd guess he'd need to manually generate a list sorted into alphabetical order & drive the .bat file using that. *edit* or just any arbitrary list, come to that. I guess the order doesn't matter, as long as each process follows the same list. Share this post Link to post Share on other sites
Lepardi 0 Posted November 6, 2007 Ok I think I can't get it working, I had a 0fps impact on FPS with it. What have I done wrong? I installed the package, and added Lowplants to arma launcher. It shuould work, right? Or do I have to launch Queens Gambit from queens gambit disc, or is normal ArmA disk OK? I wanna get this addon working. Mouselag is unbearable under 40fps. Share this post Link to post Share on other sites
.kju 3245 Posted November 6, 2007 Is there user specific changes in the conversion progress? If not, one could unpack the updated plants.pbo, generate a sig file and repack the file. Of course the download would be larger this way. No guarantee without having had a look at the process though. Share this post Link to post Share on other sites
whisper 0 Posted November 6, 2007 Is there user specific changes in the conversion progress?If not, one could unpack the updated plants.pbo, generate a sig file and repack the file. Of course the download would be larger this way. No guarantee without having had a look at the process though. You'd get into copyright issues. The .pbo would contain BI content that one should not distribute freely, I guess. Share this post Link to post Share on other sites
alpha125rbf 0 Posted November 6, 2007 The problem of people without significant frame increase can be the original plants.pbo file. ArmA still uses the original and not the one in the mod folder. So I put my file into "plants" folder to hide it and FORCED ArmA to use the modified file. This helped 4me. Share this post Link to post Share on other sites
hundeswehr 0 Posted November 7, 2007 The problem of people without significant frame increase can be the original plants.pbo file. ArmA still uses the original and not the one in the mod folder.So I put my file into "plants" folder to hide it and FORCED ArmA to use the modified file. This helped 4me. so you basically replaced the default with that? Share this post Link to post Share on other sites
Lepardi 0 Posted November 7, 2007 The problem of people without significant frame increase can be the original plants.pbo file. ArmA still uses the original and not the one in the mod folder.So I put my file into "plants" folder to hide it and FORCED ArmA to use the modified file. This helped 4me. so you basically replaced the default with that? Replacing original plants.pbo forces it to use the new lowplants? Share this post Link to post Share on other sites
Maddmatt 1 Posted November 7, 2007 The problem of people without significant frame increase can be the original plants.pbo file. ArmA still uses the original and not the one in the mod folder.So I put my file into "plants" folder to hide it and FORCED ArmA to use the modified file. This helped 4me. so you basically replaced the default with that? Replacing original plants.pbo forces it to use the new lowplants? Well if their is no original plants.pbo then it has to. But that's unnecessary. If you've added the modfolder correctly then it will work without replacing the original. You should see a difference in the northern grass if it's working. Also check the trees, with this mod they will have no normal maps even with shading detail above 'very low'. If you don't get any FPS gain, you either don't need it or your FPS is low because of another problem. Share this post Link to post Share on other sites
hundeswehr 0 Posted November 7, 2007 this definitely helped, but normal mapped buildings(you can tell once you get near a brick or something) still lag. whenever i get near a town i hear my machine start crackling(that sound the pc makes when it's "thinking" really hard) but that might be the geometry. too many polygons Share this post Link to post Share on other sites
Shadow NX 1 Posted November 7, 2007 That cracking sound is your harddisk that constantly loads data. Maybe its really better for you to lower the shader details or other settings if you have constantly flashing hd lights and that sounds. Or in case you only have 1GB of ram try to add a second GB which should help your HD workload quite a bit. Share this post Link to post Share on other sites