manzilla 1 Posted February 10, 2009 As far as I know ACE can be used with any 3rd party AI mod that uses XEH. ECS can be used as can GL3 and DAC. I've used both DAC and GL3 with ACE and haven't had any problems, yet. Matter of fact SNKMAN has an XEH compliant config included in GL3 to work with ACE. I think the order of priority in the target line makes a difference whether or not something will fully work with ACE. Â Also ECS just released a new Themis patch to work with the latest ACE update so saying AI mods can't work with ACE is not correct. XEH compatibility is what should make the difference. Mods like this should use it anyway to avoid other conflicts with AddOns/Mods besides ACE. Since you have said that the new version will use XEH hopefully it will work. If not, maybe we can coax the ACE guys to look into it. Share this post Link to post Share on other sites
TonyRanger 0 Posted February 11, 2009 in that case,you can try use FFN MOD 0.81 with that XEH Replacement on ACE. download it here,this file was made in Sep. 22 2008,need at last XEH 0.90 or higher http://rapidshare.com/files/147392994/TR_XEH_FFN_REPLACEMENT.pbo.html yes,most parts are work ok in ACE,but still some part not,because of ACE's wound system and other,maybe I should not say not work with it,just not fully work with it. XEN can't handle everything anyway,for example,once I've tryed put SLX and FFN togther with XEH,but different animation and different wound system even different suppress system really mess up the FFN MOD 0.82 will contain 2 replacement file like this one one for SP,one for MP.SP one is contain all features,and MP one only contain AI enchantments the SP maybe not fully work with ACE because the different wound system even the support system or something else. the MP one should fully work with ACE,but if not,both I and ACE may need make some updates for it. btw,you can try run the FFN MOD without XEH with SLX(they are fully worked in this way),at last the TR - classes Soldier are still work(only lose the tracer and animation been replaced),so you can try SLX AI with default soldier fight with FFN AI with TR - class soldiers,this funny too Share this post Link to post Share on other sites
manzilla 1 Posted February 11, 2009 the FFN MOD 0.82 will contain 2 replacement file like this oneone for SP,one for MP.SP one is contain all features,and MP one only contain AI enchantments the SP maybe not fully work with ACE because the different wound system even the support system or something else. the MP one should fully work with ACE,but if not,both I and ACE may need make some updates for it. What do you mean by MP and SP replacements? Does the MP only work in MP or will it work with SP as well? I only play SP and I use ACE. All I want is the AI enhancements, nothing else. I wouldn't be able to give up all the great stuff that comes with ACE just to use the AI enhancements. I don't want to use all the other stuff in FFN, just the AI enhancements. Sorry for the dumb question but reading this threw me off a little bit. I pray the AI enhancement only can be used in SP. The XEH FFN replacement works somewhat with ACE, at least I noticed the AI seemed to work. Unfortunately I don't use it any more because I didn't want all that other stuff, just the AI. And since it was impossible to run away from the AI with out them finding you everytime I couldn't use it anymore. That was overkill in my opinion. Still it is definitely a great Mod. If that MP replacement really only adds AI enhancement then there should be no problem working with ACE. ECS and GL3 work just fine with ACE.(ECS if you disable the stuff that it has in common with ACE.) Share this post Link to post Share on other sites
william1 0 Posted February 11, 2009 if a feature is designed for MP then surely it will work in SP too, but not the opposite , so no problem about that matter Share this post Link to post Share on other sites
manzilla 1 Posted February 11, 2009 if a feature is designed for MP then surely it will work in SP too, but not the opposite , so no problem about that matter  Just what I wanted to hear. Thank you william1. Share this post Link to post Share on other sites
TonyRanger 0 Posted February 11, 2009 yes,the AI enhancements,that's what FFN MOD for.the rest features are just ready for my furture missions and campagins. as william1 said,I call it SP and MP replacements,but if you using ACE or ECS already,the MP replacement should be your best choice,whatever you play SP or MP missions. the SP one just for those mission editors.no matter you using SP or MP replacement,the TR - Class units are still there,so there will be no problem to play my furture missions and campagins which build on them. Share this post Link to post Share on other sites
kremator 1065 Posted February 11, 2009 Tony, This is sounding great. One question however. I noticed that you had scripted certain troops (like crew for instance) could only occupy certain positions - pilot/gunner/driver etc. The problem that I encountered in the past was that when you spawn a tank for instance IF they were ordinary troops they would be forced out of their tank. Is there any way to avoid this happening? I TRIED to modify the replacement file so that all troops could be crew/pilot but I think I screwed up somewhere! Can't wait for 0.82 ..... gonna be a BLAST ! [TAO] Kremator Share this post Link to post Share on other sites
william1 0 Posted February 11, 2009 you have to delete the entries type "_this exec""\TR_OBJ\MISC\MP_Tech_****.sqs" where **** can be soldier or pilot. don't delete the entries type TECH_engineer and _crew if you want the engineers and armour crew to be able to repair the vehicles Share this post Link to post Share on other sites
an_enlarged_stomach 1 Posted February 12, 2009 yes,the AI enhancements,that's what FFN MOD for.the rest features are just ready for my furture missions and campagins.as william1 said,I call it SP and MP replacements,but if you using ACE or ECS already,the MP replacement should be your best choice,whatever you play SP or MP missions. the SP one just for those mission editors.no matter you using SP or MP replacement,the TR - Class units are still there,so there will be no problem to play my furture missions and campagins which build on them. wait, so the mp will enchance AI only, but at all areas, right? (editing, SPmissions, etc) So everything that relates to improved AI (tactics, supressive fire, improved tank guys) will work with MP replacement, right? P.S. what will the SP replacement contain? Share this post Link to post Share on other sites
TonyRanger 0 Posted February 12, 2009 this time in MP replacement,everyone SpecOp or Engineer can repair tank and those who "spawn in the tank" can repair tank too whatever which class he is (I mean if you make someone _ap moveindriver _tank,this _ap will automaticly got a Engineer skill).beside everyone can drive the tank or plane in the MP replacement.the old pilot/gunner/driver etc only keep in SP replacement this MP replacement work on any XEH compatibility addons at all areas(editing, SPmissions, etc) as the SP one,if you know how to use it,then the same. Share this post Link to post Share on other sites
lucifervivo 0 Posted February 12, 2009 Ok tony, I´m very excited about this mod I hope this can be a standart of Ia improvement to this game. Maybe finally we have in the last months of arma a decent Ia to deal with.... I´ll be waiting fo release when you can... Regards from spain Share this post Link to post Share on other sites
TonyRanger 0 Posted February 12, 2009 ArmA2 release date have been jumped to May 29th already,so it's not the last month,but last more then 3 months. So finally I got time to make some FFN missions in ArmA Share this post Link to post Share on other sites
eagleone 1 Posted February 12, 2009 TonyRanger thx for your work, but can you release 0.82 without missions? i cant wait to try it with ACE in MP with my friends)) P.S. sorry for my english) Share this post Link to post Share on other sites
TonyRanger 0 Posted February 13, 2009 I've already upload the file and submit the news on www.armedassault.info,It will appear after validation by a team member of them. should be downloadable soon,only contains addons,no missions.I'd like make mission while you guys test it. wish ArmA2's AI can work with this one together,so make both better. btw,Feb 13th is just my birthday.6 years with BIS..... Share this post Link to post Share on other sites
sparks50 0 Posted February 13, 2009 Happy birthday then TonyRanger. Shall be interesting to have a look at these addons. Share this post Link to post Share on other sites
froggyluv 2135 Posted February 13, 2009 Happy B-Day! ...and thanks for the gift Share this post Link to post Share on other sites
manzilla 1 Posted February 13, 2009 Oops, DP. (And no not that, get your heads out of the gutter. ) Share this post Link to post Share on other sites
manzilla 1 Posted February 13, 2009 Happy Birthday Tony. Thanks for the new AI boost. As with everyone here, I'm excited to give it a whirl. shengri kuaile - I hope that's right. The characters don't seem to work nor do the marks above the letters.(Forgot what they are called Share this post Link to post Share on other sites
TonyRanger 0 Posted February 13, 2009 it should be still early morning in Czech,hope someone wake up early and post the new on their website Share this post Link to post Share on other sites
manzilla 1 Posted February 13, 2009 it should be still early morning in Czech,hope someone wake up early and post the new on their website If they do like I did the times I've traveled to Prague, they'd still be out partying. Damn it I love that place and the women! Beautiful and Beautiful. Thanks again Tony, no worries though. Unless the world ends while I'm sleeping, I'll try it in the morning. Good night and happy b-day once again. Share this post Link to post Share on other sites
eagleone 1 Posted February 13, 2009 Happy birthday TonyRanger) Share this post Link to post Share on other sites
lucifervivo 0 Posted February 13, 2009 Many thanks Tony!!!! I´ll be waiting for it to test with a mission I maked these days!!! FFN 0.82 BIS DEFAULT DUMB IA Share this post Link to post Share on other sites
spangg 0 Posted February 13, 2009 Happy birthday Tony! Share this post Link to post Share on other sites
Hadudy 0 Posted February 13, 2009 yeah, every proper czech like myself likes to have an excessive drinking party once in a while. nothing wrong about that. edit: double happy birthday TR. eeedit: default bis ai as seen in ofp or arma is a masterpiece in its way, since to that day, no one has written ai to deal with open space of ofp/arma islands. so stfu, lucifervivo ) at least until you make something equal. Share this post Link to post Share on other sites
william1 0 Posted February 13, 2009 happy birthday Tony , and downloading Asap, can wait to try that AI along with ACE/DC mod Share this post Link to post Share on other sites