Jump to content

lucifervivo

Member
  • Content Count

    33
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About lucifervivo

  • Rank
    Private First Class
  1. lucifervivo

    SQF revive script

    Hi norrin, congrats for your great revive script, I use since months and its great!!! I got a problem with your last 061 IA enables revive script, it seems to be various gugs i´m not sure why. I got errors like those that fleepee posted in OPFEC http://www.ofpec.com/forum/index.php?topic=28835.45 Sometimes My Ia mates go to another IA revive capable inconscius unit and try to revive them, but they cannot and remain in that place trying all time. If i go myself and try to revive i cannot. Other thing is that when some units are inconscius some time more than 180 segs (configured in revive init), they do not respawn at the marker of the beggining. So they stay allways there unconscius. thanks in advance your script is very good i hope it works fine soon to implement it to my missions. Regards from spain!!!!
  2. lucifervivo

    FFN MOD

    My clan mates an I tested it on Mp playing 8 players on rahmadi, and the main problem was the lagg, I hope you can fix the variable problems to try it another time. keep in it tony.
  3. lucifervivo

    FFN MOD

    Its posted in armed assault info downloading!!!!!!!!
  4. lucifervivo

    FFN MOD

    Hi tony you can upload it to here: http://www.mediafire.com/ its totally free and fast... I´m waiting in armed assault info to the release jejeje See you and happy birthday!!!
  5. lucifervivo

    FFN MOD

    Many thanks Tony!!!! I´ll be waiting for it to test with a mission I maked these days!!! FFN 0.82 BIS DEFAULT DUMB IA
  6. lucifervivo

    FFN MOD

    Ok tony, I´m very excited about this mod I hope this can be a standart of Ia improvement to this game. Maybe finally we have in the last months of arma a decent Ia to deal with.... I´ll be waiting fo release when you can... Regards from spain
  7. lucifervivo

    FFN MOD

    Hi tony!!! i´m waiting for this too, but tony take your time to make it work as betther as you can!!! Me and my clan mates are waiting to test it in our Mp coops i hope it will be perfect compatible. Only a few questions: * does your mod create some lag?? **how is the performance at this point of development?? ***Maybe it will be playable in big MP missions as evolution or it will be more to play coops with less people and Ias?? ***Have you changed the detection routines as in ACE??, i say it because for me in ACE ar bugged, it ruined all night missions because of the cheating Ia detection capabilities?? Nothing more!! keep in it!!, it seems very very good!!!
  8. lucifervivo

    Shall I make NewYork State island?

    I suggest you to make first a little island, even with that you got a lot of work. And if it works well thet go to make other parts. Maybe you can beggin makin manhathan. Think in the low detail of the map sakakah and how it lows the fps of the game, so a city as newyork i think is impossible. But well try it if you want,i will be looking for it Regards from spain and dont loose morale
  9. lucifervivo

    FFN MOD

    Hi tony great mod, if you want some beta testing in Mp just tell me, I showed your vids to my clan mates and they are very impressed. We are more than 20 people that can give you some feedback if you want. It would be great to include flares at night, i dont know if you have done yet. regards from spain and keep pushing your nod is the best IA mod for arma im shure!!!!
  10. lucifervivo

    FFN MOD

    Hi tony It has passed some time since i try for the first time FFN mod, but i´m still looking at the topic to see your advances!!! I wached your videos at youtube and ey the IA looks very good!!! And hearing that it will be like a stand alone AI addon it sounds great!!! I will be waiting for the new release I hope all works fine. Maybe this addon would be the final IA enhancement till arma 2 comes to our hands. Regards from spain, I will infor my clan abbout your advances. When you have something to download we will test it in MP. PD: Oh sorry I forgot one question: is this new FFN 0.82 fully Mp compatible??, The last wasn´t. Nothing more thanks for your work and time!!!!
  11. lucifervivo

    ArmA Editing Guide - English Version

    Hi all mates there are some of us in spain looking for it and waiting too jejeje so yes its a worldwide operation jejeje Goog job!!!! Mr murray and team!!!
  12. maybe ACE has some bugs... well its still a beta and the developers are doing it for free... we have to be patients The only feature that needs work for improvement to make it fully playable is the iA. Its true that now is betther locating targets. But the problem is that at night they spot you without NVG at more than 140m... totaly cheating... I think they´re looking for a solution. In ace forums i readed somethigs some weeks ago. And the other problem for my pc is the lagg, with a amdx2 2ghz 4gb ram DDR2 and nvidia 9600GT... The frames drop dramatically. Well it don´t matters, you guys have done a very good job keep pushing. For me the best mod for arma!!! I will be waiting for future releases to see your advances Congratulations for all of you ACE team!!! regards from spain
  13. lucifervivo

    @AIX. Another one AI addon.

    i´ve been testing it, those are the things I saw: * when you put a squad with a vehicle the soldiers begin to embark and dissenbark, for so much time. I putted a squad a vehicle and a waypoint. *When youre the commander of a squad your mates do not follow your orders, the do what they want. * I seems that the scripts are active over you and your squad mates. all the time. * the cover system seems to work propperly, but the soldiers do the same dummie thing than in vanilla and atack the enemy at charge. yo will have to prevent them from go away their group and try to fight alone. *Other problem is that the soldiers shoot at walls if they know thats a enemy behind. You´ll have to make a script to check at certain time if the objective is killed or not. if not to abort firing and move to bether position. For now those are my thoughts. I can only say you than its a good beginning just try to improve it. Maybe you can do a good Ai addon. For my this addon to be perfect needs: 1.The cover system. But in bigger range: if i become shooted and i want to preserve my life why not runing a few meters to take cover?? 50m?? 2.suppresion system. I think it has no? 3.launch smoke/flares. Like Vfai 4.prevent ai to attack alone. 5.Respect to the original waypoints 6.respect to the original combat mode and formation set in waypoints. 7.Finding cover in houses, patrolling houses to find enemies. 8. most important be fully MP compatible. not make many lagg... those are my tips Good luck i´ll be looking at this topic to download newer versions and make some test Regards from spain!!!
  14. lucifervivo

    To ArmA Developpers: aiming system

    The ace mod as people said at the first posts fix that issue. For me the walking while aiming of arma is not perfect but well i can handle with it without problems. Just stop shoot, move, stop shoot.. thats all its not perfect but well is what we have. in other hand You have allways the option of taking the aiming while moving feature of ACE and port it as a stand alone addon. Think that arma is 3 years old and arma 2 maybe is too close, dont spect Bi to pach a game forever. For me arma is not perfect but ive tested this year CoD5, L4D... and other shooters, and still prefer playing a good coop with my clan mates... We know the bugs, the missing things and the problems with performance. But what about the freedom of walking a entire island, making the mission you can think even pilot a plane, chopper... For me arma+bether performance+bether AI+reloading while walking= best game ever... at the moment... maybe = arma 2... still don´t know. Well just get fun with the game and wait for arma 2/ofp2... maybe you take some surprises then Regards from spain
  15. lucifervivo

    ArmA feedback thread - based on Beta Patch 1.15

    what are you talking about?? my computer is: AMD athlon x2 64 3800+ 2gh 4GB ram nvidia 9600GT 512mb running under vista 64!!!!... with this patch the game runs better for me, no crashes, bether fps. Al textures in very high and no popping textures... Better distance of view and better fps than in 1.14. So watch what are you saying, its possible that the problem that experiences a person with the game is not for all users. For the user that says : decrease the FOV at maximun 1500-2500meters, learn to configure the game and think in witch game you have more than 1000-1500m of field of view... with this level of detail. With my modest computer I have bether fps than you and my computer is worst, so the problem is that you´re doing something wrong, not is a game problem. So I admit this game requires too much pc than games with better graphics. People I play with using ATI card 4870 and FOV 5000 meters had much bether fps than me. So Its a problem of configuration. The people I´m refering had monitors of 1600x1024, in that resolution more or less. I play in 1280x1024. Regards and merry chrismas!!!! PD: sorry about my english so i´m spanish...
×