honchoblack 2 Posted September 30, 2007 No you didnt break them in the latest version, the error was also present in the previous version. Share this post Link to post Share on other sites
Inkompetent 0 Posted September 30, 2007 Hmm... When trying it myself I don't get any problems at all with neither the M4 M203 or M4A1 M203. Both works perfectly well for me. Removed my addon and extracted the same stuff as I've uploaded, and I don't have any trouble at all. Have you deleted the "AMP_DesWpnReplace.pbo" from the mod-folder? (yes, my bad for not writing that in the readme, since the filenames are all new for the latest version with three different .pbos) Share this post Link to post Share on other sites
honchoblack 2 Posted September 30, 2007 Strange, I only use the latest AMP_DesWpsReplaceAll.pbo But I use the config with a couple of desert replacement configs for soldiers and vehicles, none of them alter weapons though. Will make a standalone test with your config, and report back. Edit: My bad, I should have tested it standalone before reporting, but since the Acog problem was fixed with the latest version I thought that I didnt have any conflicting configs or addons using this config. All works as suppossed, thanks for your effort. Â Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 30, 2007 These are simply amazing and needed desert reskins. Both during the day and at night. Thanks to Durg78, a fellow member of CSM that wrote configs to get the weapons in the game without adding them manually to Ai. I had some time today while working on a couple other things to complete a video of just the paintjobs, not the full auto, for the thread, in addition to the great pics. On YouTube, if you don't blow the vid up fullscreen, it still retains some sharpness. A full res download at Filefront is available(although redundant) HERE <span style='color:darkred'>Awesome weapons Aimpoint, thank you!</span> Â Share this post Link to post Share on other sites
LoFFeN 0 Posted September 30, 2007 Quality stuff, AVidz! And yes... these reskins are great! GJ guys! Share this post Link to post Share on other sites
honchoblack 2 Posted September 30, 2007 Just one last info about the problem I had above, it was Chammy sound mod that conflicted with the M4A1 M203 ACOG. It somehow blocked the grenades being assigned to the weapon, aswell as blocking the use of the GL. Without Chammy sound mod everthing works fine. Thanks again Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 30, 2007 Didn't want to say anything atm, but the way the configs are written for this addon/replacement config, is that the M4's are inheriting from the rifle class, when they should be inheriting from the M4 class. Also, the defining of the M203 and ACOG in the config is unecessary. This basically leads to the M4 class being cancelled out so to speak. From what I understand from Durg, the best way to make an addon work with all mods is to create a seperate soldier class (copy the default BIS soldiers and create a new class rather than use default BIS soldiers) so that the addon works with all mods. I think that's correct  Share this post Link to post Share on other sites
Inkompetent 0 Posted September 30, 2007 Didn't want to say anything atm, but the way the configs are written for this addon/replacement config, is that the M4's are inheriting from the rifle class, when they should be inheriting from the M4 class. Also, the defining of the M203 and ACOG in the config is unecessary. This basically leads to the M4 class being cancelled out so to speak. From what I understand from Durg, the best way to make an addon work with all mods is to create a seperate soldier class (copy the default BIS soldiers and create a new class rather than use default BIS soldiers) so that the addon works with all mods. I think that's correct And that's how the original addon is made, to not interfere with the original stuff and defining its own classes for everything. My replacement config is to get the stock skins replaced without having to unpack/pack the weapons.pbo and start replacing skins manually. I've had, as far as I know how to, stuck to the BIS declaration and inheritance, which means that only the M4 inherits the Rifle class out of all M4/M4A1 versions. All others inherits the M4, M4AIM or M4GL, that inherits from the M4 class. In the case of the M4A1GL (M4A1 M203 ACOG) I couldn't get the full auto mode to work without writing the class M4Muzzle : M4 { ... }; stuff. If someone can tell me how to write my replacement better, please tell me, since I'm eager to learn. Share this post Link to post Share on other sites
AimPoint 0 Posted September 30, 2007 Hi Guys Hey honcho..nice see you again ArmaVidz thank you mate,very nice vid So with help from my great friend Solo,I made a new replacement file..the weapons are all camo and M4 all A1's ,plus there a CSM config fix ,for the M203 granades issue, test it and let me know. Link removed..first post updated. EDIT: The problem with CSM isn't caused from my pack,there an error in their config because it happen with standard BIS weapons too..for example the M16A4 Acog GL..I fix the CSM config time ago, before of my pack. Also I think the pack will be updated very soon,with some texture improvement on the suppressor and 3 new type of ammo for the M107,all in the ammo box. Mk211 Raufoss Multipurpose Round ( HEIAP ) Mk300 Raufoss Multipurpose Round with Tracer Ball ( HEIAPT ) M17 Tracer Ball. Share this post Link to post Share on other sites
honchoblack 2 Posted September 30, 2007 Hey Aimpoint Thank you for the quick fix making your fine weapons config compatible to CSM. Love them, they go so fine with the desert stuff, looking forward to the first afghanistan or middle east maps to put them in the right context. Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 30, 2007 Hi GuysHey honcho..nice see you again  ArmaVidz thank you mate,very nice vid  So with help from  my great friend Solo,I made a new replacement file..the weapons are all camo and M4 all A1's ,plus there a CSM config fix ,for the M203 granades issue, test it and let me know. AMP Weps Replacement + CSM Config Fix EDIT: The problem with CSM isn't caused from my pack,there an error in their config because it happen with standard BIS weapons too..for example the M16A4 Acog GL..I fix the CSM config time ago, before of my pack. Also I think the pack will be updated very soon,with some  texture improvement on the suppressor and 3 new type of ammo for the M107,all in the ammo box. Mk211 Raufoss Multipurpose Round  ( HEIAP ) Mk300 Raufoss Multipurpose Round with Tracer Ball ( HEIAPT ) M17 Tracer Ball. No prob Aimpoint thank you for the awesome weaps  I knew the sound issue/block issue wasn't caused by your pack because as soon as I pulled the weaps out of the crate they worked great. As to the issue with the CSM pack we'll look into it  Share this post Link to post Share on other sites
comarsky 0 Posted September 30, 2007 Good evening all... To inkompetent: Don't worry about the replacement cfg, as I made the config, it's easier for me to create a replacement cfg... About this, I ask you if you can remove all download links of your replacement cfg to avoid confusion. Aimpoint will update soon the first post with the links. About my replacement cfg I made 2 versions: The first replace all skins and convert all M4 to A1. The second respect BIS default settings. (in this case, the M4A1AIM can be find only in Aimpoint crates, as BIS hasn't it in the BIS cfg). To stick to reality, about the rate of fire, I should ask an expert, how much M4 are used compared to M4A1. If they are "only" for SF or not. IMHO, I prefer the first cfg. Burst is for M16. Share this post Link to post Share on other sites
AimPoint 0 Posted September 30, 2007 Hi Solo Thank you my friend. Updated Replacement files,now in the first post. Share this post Link to post Share on other sites
bugkill 7 Posted October 1, 2007 Good evening all...To inkompetent: Don't worry about the replacement cfg, as I made the config, it's easier for me to create a replacement cfg... About this, I ask you if you can remove all download links of your replacement cfg to avoid confusion. Aimpoint will update soon the first post with the links. About my replacement cfg I made 2 versions: The first replace all skins and convert all M4 to A1. The second respect BIS default settings. (in this case, the M4A1AIM can be find only in Aimpoint crates, as BIS hasn't it in the BIS cfg). To stick to reality, about the rate of fire, I should ask an expert, how much M4 are used compared to M4A1. If they are "only" for SF or not. IMHO, I prefer the first cfg. Burst is for M16. M4A1 is for spec ops only and the M4 is used by regular forces. Share this post Link to post Share on other sites
EricJ 759 Posted October 1, 2007 Good evening all...To inkompetent: Don't worry about the replacement cfg, as I made the config, it's easier for me to create a replacement cfg... About this, I ask you if you can remove all download links of your replacement cfg to avoid confusion. Aimpoint will update soon the first post with the links. About my replacement cfg I made 2 versions: The first replace all skins and convert all M4 to A1. The second respect BIS default settings. (in this case, the M4A1AIM can be find only in Aimpoint crates, as BIS hasn't it in the BIS cfg). To stick to reality, about the rate of fire, I should ask an expert, how much M4 are used compared to M4A1. If they are "only" for SF or not. IMHO, I prefer the first cfg. Burst is for M16. M4A1 is for spec ops only and the M4 is used by regular forces. Yet nobody gets it after being repeatedly told, one reason I've stayed away from these boards.... Share this post Link to post Share on other sites
manzilla 1 Posted October 1, 2007 Yet nobody gets it after being repeatedly told, one reason I've stayed away from these boards.... Yup. I was gonna chime in with my "expert" opinion but no need. the SGT will surely suffice. Now, them boyz from Ft. Hood are some of the cockiest S.O.B's from the 1st I've encountered but for good reason. Those bastards are tough as nails and some of the finest we got. You're in good company when they get to the party. Enough said. Edit: Although, I'll use the M4A1 with everyone in ArmA. Full auto in EvoSP and Dynamic War is a blast Share this post Link to post Share on other sites
comarsky 0 Posted October 1, 2007 Thank you for the confirmation. Share this post Link to post Share on other sites
DS75 0 Posted October 9, 2007 Hey guys, this will be my first addon, placed the pbo file in the addon directory and what then? Can't find the weapons anywhere in the editor, I`d like to play with customized m107. Any guidance would be highly appreciated. Got it working, great skin! Thanks! Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 9, 2007 With ur expereince, u might want to try and import something cool from the CS... Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 12, 2007 Just wanted to drop by and thank Solosniper for making the replacement config for the CSM mod. It addressed another issue with the M16A4_ACOG_GL as well. Appreciate it. Great weapons Aimpoint Share this post Link to post Share on other sites
moosenoodles 0 Posted October 12, 2007 Anychance someone could add a readme to the "replacement packs rar" Ive made a mod folder/addons dropped in the main pbo and one of the replacement pack ones.. Not sure if thats correct, it seems to work. i find the scope on the m14ACOGGL though seems to have texture line gaps down the verticle of the black surrounding colour.. m16ACOG still ok though.. Skins are lovely btw.. After reading the info on the threads here about the "replacement pack pbo's" I find it not totaly simple to understant which is "the first" he mentions or which is "the second" of the files.. as he states "IMHO i prefer the first pack.." but in the rar file it dont tell you which is which.. Now someone might say "well BIS labled one is the standard" and the "m1 all" labled one" is etc etc.. but i like to be sure so any info and a readme on install and what it does exactly to your game be fantastic.. Not everyone is up on the mod stuff :P cheers, Moose. Share this post Link to post Share on other sites
AimPoint 0 Posted October 12, 2007 Cheers ArmaVidz..no problem @moosenoodles I'm not sure what's your problem with the scope,maybe a screenshot would be better. About the replacement is quite simple. V1:(file named AMP_DesWps_Replace_AllM4A1) replace the skins and ALL M4s are M4A1 ..fire mode Single Shot / Full Auto. V2:(file named AMP_DesWps_Replace_Bis) replace the skins and leave ALL M4s default..fire mode Single Shot / 3 Round Burst. I hope is clear. Share this post Link to post Share on other sites
moosenoodles 0 Posted October 12, 2007 Ah yes that is great thanks.. hmm just checked the scope problem again myself on loading map and guy in editor but its not there now.. odd.. Basically i was meaning where u see the scope glass and crosshairs.. u got black around the outside of that. it was like someone cut 2 slits in the black verticaly eitehr side of the scope glass and you could see the world through it.. Share this post Link to post Share on other sites
AimPoint 0 Posted October 24, 2007 Little bonus for the incoming 1.1 Share this post Link to post Share on other sites
manzilla 1 Posted October 24, 2007 Alright. A silenced version. I always wanted one but never thought about bringing it up anywhere. Have you ever thought about making a woodland batch? Someone mentioned it before but I can't remember if that was you. Your desert pack is always active for me. I love em. Share this post Link to post Share on other sites