-Puma- 2 Posted October 7, 2007 and for the love of god plz include replacement in the next release so we can enjoy this over MP Share this post Link to post Share on other sites
mattxr 9 Posted October 8, 2007 and for the love of god plz include replacement in the next release so we can enjoy this over MP Â Â Â Ive nearly made a replacement. Share this post Link to post Share on other sites
mattxr 9 Posted October 8, 2007 Nearly there, should be complete by midnight tonight. Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 9, 2007 I had so much fun with these units! It's one of the most useful and interesting retextured sets of units I've ever tried! Share this post Link to post Share on other sites
Yossarian 0 Posted October 9, 2007 and for the love of god plz include replacement in the next release so we can enjoy this over MP Ive nearly made a replacement. Brilliant! Thank you very much I'm glad people like the addon As for updates: I've made 4 new units: -2 new skins of QG units w/ baseball hats. (CIA paramilitary style) -2 new skins of SF units w/more accurate vests, normals, tan colour helmets from AimPoint. (JSOC operator style) Share this post Link to post Share on other sites
USMC NEEDER 0 Posted October 9, 2007 Brilliant! Thank you very much I'm glad people like the addon As for updates: I've made 4 new units: -2 new skins of QG units w/ baseball hats. (CIA paramilitary style) -2 new skins of SF units w/more accurate vests, normals, tan colour helmets from AimPoint. (JSOC operator style) You just made me crap my pants!!!! We needed the Special Forces with the baseball caps for awhile now... Thank you Share this post Link to post Share on other sites
Yossarian 0 Posted October 9, 2007 erm, np. CIA PM Division: JSOC Operator: Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted October 9, 2007 Could you please edit the normal maps / specular maps too? would be really nice! Someone here in the Forum has 2 links in his Sig, dunno the name though, otherwise I could check and maybe to the normal maps / specular maps for you. I mean, I know how to do normal maps with photoshop, real normal maps are done with z-brush or so... anyway, units would look even better with the right normal / specular maps Share this post Link to post Share on other sites
Yossarian 0 Posted October 9, 2007 spec maps I'll have to look into, but the Normals are pretty much done. They just weren't in the addon when I took these. Share this post Link to post Share on other sites
Elite SEAL 0 Posted October 10, 2007 Awesome work on those units Yossarian. Just a question though, have you any plans for more units with drop-leg Tactical holsters from QG? (the ones which have a physical pistol model inside the holster itself.) Share this post Link to post Share on other sites
-Puma- 2 Posted October 10, 2007 so matt have u finished the replacement? Share this post Link to post Share on other sites
lennard 447 Posted October 10, 2007 Please Yossarian, please retexture the sla gear your using on your unit. They look good though, but the need specular and normal maps. Lennnard. Share this post Link to post Share on other sites
Shadow NX 1 Posted October 10, 2007 He just said that he adds normals in the release. @Yossarian Absolutely great work, especially with the QG models, a must have i think. Btw, just curious as i didnt really read the EULAs of GQ, whats the situation on using QG stuff for normal ArmA? Or will these units need QG to run? Share this post Link to post Share on other sites
Scottskofski 0 Posted October 10, 2007 Brilliant! Thank you very much I'm glad people like the addon As for updates: I've made 4 new units: -2 new skins of QG units w/ baseball hats. (CIA paramilitary style) -2 new skins of SF units w/more accurate vests, normals, tan colour helmets from AimPoint. (JSOC operator style) You just made me crap my pants!!!! We needed the Special Forces with the baseball caps for awhile now... Thank you My thoughts exactly! Damn nice! Share this post Link to post Share on other sites
kroky 1 Posted October 10, 2007 so matt have u finished the replacement? vote me in for a replacement pack! Would like to replace my SF ingame with these ones! Share this post Link to post Share on other sites
Yossarian 0 Posted October 10, 2007 I'm not sure actually about the policy. I'd say the baseball cap units would be QG only, I think. Because while I replaced the main textures, they might still rely on other random QG textures. But otherwise, I don't know how I could release them otherwise. I mean, if they work in ArmA alone, well... I couldn't stop people using them in ArmA. Anybody have any thoughts on this one? @eliteSEAL: which characters with drop-legs were you thinking? The team-lead would be great except he doesn't have anything on his head. If I could put on of the helmets or caps on him, that would be sweet. glad you like ;em Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 10, 2007 I'm not sure actually about the policy. I'd say the baseball cap units would be QG only, I think. Because while I replaced the main textures, they might still rely on other random QG textures. But otherwise, I don't know how I could release them otherwise. I mean, if they work in ArmA alone, well... I couldn't stop people using them in ArmA. Anybody have any thoughts on this one? I have an idea - since you really cannot stop people from using these units in ArmA, let's just not talk about it  (on these forums). Besides, everyone already has the Q.G. Share this post Link to post Share on other sites
Elite SEAL 0 Posted October 10, 2007 @Yossarian, yup and that black dude with the wicked looking shades. (kinda looked "Oakley"ish IMO) He had one of those drop-legs with what could be guessed to be a Beretta M9 model holstered in it. He was the M249 toting merc, and also wasn't wearing any headgear. I would've said the designated marksman aswell simply for the fact that not only did he have a drop-leg with M9 holstered, but also another drop-leg pouch with magazines for his DMR? (never looked closely enough to tell for sure.) But sadly hes wearing that cowboy hat, and is also sporting "full arm" tattoos which I'm guessing CIA/JSOC/SF would frown upon. Share this post Link to post Share on other sites
mattxr 9 Posted October 10, 2007 I ran into trouble and then had RL issues of working nightshifts so should be done by friday @ latest. Share this post Link to post Share on other sites
bugkill 7 Posted October 10, 2007 @Yossarian, yup and that black dude with the wicked looking shades. (kinda looked "Oakley"ish IMO) He had one of those drop-legs with what could be guessed to be a Beretta M9 model holstered in it. He was the M249 toting merc, and also wasn't wearing any headgear. I would've said the designated marksman aswell simply for the fact that not only did he have a drop-leg with M9 holstered, but also another drop-leg pouch with magazines for his DMR? (never looked closely enough to tell for sure.) But sadly hes wearing that cowboy hat, and is also sporting "full arm" tattoos which I'm guessing CIA/JSOC/SF would frown upon. You guessed wrong about the Tatts (just have to be within military regulation of whatever branch the operator is in), but you are right about the cowboy hat. I do not have a clue as to why in the hell would BIA allow such crappy models for the PMCs . Those models look ridiculous and I would not hire those clowns for any mission. There are way too many pics of real life PMCs/mercs out there and this is the best they come up with for GQ? I never saw any PMCs wearing a cowboy hat while performing duties. I have only seen baseball caps, helmets (various US types), and boonie caps, not guys auditioning for Walker, Texas Ranger. Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted October 11, 2007 Line of demarcation for Army is on the wrist, where it should still be concealed when wearing the uniform and performing the salute, and concealed by the collar on the back of the neck. Share this post Link to post Share on other sites
-Puma- 2 Posted October 11, 2007 @Yossarian, yup and that black dude with the wicked looking shades. (kinda looked "Oakley"ish IMO) He had one of those drop-legs with what could be guessed to be a Beretta M9 model holstered in it. He was the M249 toting merc, and also wasn't wearing any headgear. I would've said the designated marksman aswell simply for the fact that not only did he have a drop-leg with M9 holstered, but also another drop-leg pouch with magazines for his DMR? (never looked closely enough to tell for sure.) But sadly hes wearing that cowboy hat, and is also sporting "full arm" tattoos which I'm guessing CIA/JSOC/SF would frown upon. You guessed wrong about the Tatts (just have to be within military regulation of whatever branch the operator is in), but you are right about the cowboy hat. I do not have a clue as to why in the hell would BIA allow such crappy models for the PMCs . Those models look ridiculous and I would not hire those clowns for any mission. There are way too many pics of real life PMCs/mercs out there and this is the best they come up with for GQ? I never saw any PMCs wearing a cowboy hat while performing duties. I have only seen baseball caps, helmets (various US types), and boonie caps, not guys auditioning for Walker, Texas Ranger. the old santa made me laugh.. in a sad way... 888 posts edit number 231: thanks matt cant wait to test these out with my new rig Share this post Link to post Share on other sites
Elite SEAL 0 Posted October 11, 2007 Yeah shame the Willie Nelson mercenary in QG didn't come with a acoustic guitar as his primary weapon, could've used country music to lay the smack down on his opponents Anyway on a serious note, the only mercs in QG that are decent in my humble opinion is the Machine Gunner and Team Lead, both would definitely be nice additions (with some modification) to the CIA or JSOC theme if possible. Share this post Link to post Share on other sites