Jaksa. 0 Posted August 29, 2007 w39mod goes to Arma. Currently we are doing new textures for our models, and normal mapping. Bellow You can see first steps: It's need more work, to much gloss etc, but is very promising in my opinion. Share this post Link to post Share on other sites
abs 2 Posted August 29, 2007 I agree with your opinion. Keep up the good work! Abs Share this post Link to post Share on other sites
mrj-fin 0 Posted August 29, 2007 Looks great so far I hope to that u will manage in ur aims. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 29, 2007 That is a Polish tank, is W39 mod about Polish forces in 1939? I'm very pleased to see more 1930s hardware being built. Share this post Link to post Share on other sites
Jaksa. 0 Posted August 29, 2007 Thanks @Col. Faulkner: see the link from my signature. Our mod tells about Polish - German 1939 war- first blitzkrieg campaign and first step of ww2 as well. More hardwere is comming Share this post Link to post Share on other sites
JBâ„¢ 1 Posted August 29, 2007 ..but is very promising in my opinion. I have to agree, I hope it see`s the light of day Share this post Link to post Share on other sites
Jaksa. 0 Posted August 30, 2007 just one more: this time it's just camuflage and normal mapping. The upper engine plate is flat... Share this post Link to post Share on other sites
marekmodel 0 Posted September 23, 2007 The work on the mod continues. We have started cooperation with Polish mod "War over Poland" built on Targetware game engine. Links: Wrzesien 39 - http://www.iskry.freehost.pl/mod_www/index.html Wrzesien 1939 forum - http://www.wrzesien1939.xt.pl/ Targetware - http://targetware.net/ War over Poland - http://www.1pl.boo.pl/ War over Poland forum - http://www.1pl.boo.pl/forum/phpBB2/index.php Screens: PZL-37B „Los†(eng. Elk) 3d - Sander, Bociek (WOP1939) 2d - Lucas (WOP1939)  Bf 109D 3d - Sander (WOP1939)  PZL-23B „Karas†(eng. Crucian) 3d - Fatman (WOP1939) 2d - Lucas (WOP1939) RWD-14 „Czapla†(eng. Heron) 3d - Bociek, brat, Chincz (WOP1939) 2d(provisional) - Bociek (WOP1939) PZL-11C 3d- Sander (WOP1939) 2d - Yelo (WOP1939) Movie from TargetWare Share this post Link to post Share on other sites
Flat!!! 0 Posted September 23, 2007 Quote[/b] ]PZL-37B „Los†(eng. Elk) OMG, Thats one nice Bird Great! At last a ww2 mod concentrated on Poland Share this post Link to post Share on other sites
belgerot 33 Posted September 24, 2007 Great Polish warbirds! Share this post Link to post Share on other sites
lecholas 2 Posted September 24, 2007 Great work. I used to have plastic model kits of almost all the above planes . Keep it up. Share this post Link to post Share on other sites
Jaksa. 0 Posted November 7, 2007 And the birds on Rahmadi sky: P-11c: P-23 Karas next pictures comes soon. stey tuned. Share this post Link to post Share on other sites
R0adki11 3949 Posted November 7, 2007 looking impressive Share this post Link to post Share on other sites
marekmodel 0 Posted November 9, 2007 Polish light tank 7TP in Arma: http://img230.imageshack.us/img230/669/arma2007110909220425lk3.jpg http://img230.imageshack.us/img230/176/arma2007110909214814gg8.jpg Share this post Link to post Share on other sites
Jaksa. 0 Posted November 15, 2007 and now- the PZL- 37 Los, polish medium bomber. Me 109 goes as next... Share this post Link to post Share on other sites
nastros 0 Posted November 15, 2007 great looking bomber i love bombers Share this post Link to post Share on other sites
OFPCAT 0 Posted November 16, 2007 Have you give up your OFP project? But I'm afraid it's difficult to play large WW2 screnario in ARMA because of the high PC request. It wont be nice just like playing CS for WW2 game with few troops in the game. Share this post Link to post Share on other sites
Kristian 47 Posted November 16, 2007 Have you give up your OFP project? But I'm afraid it's difficult to play large WW2 screnario in ARMA because of the high PC request. It wont be nice just like playing CS for WW2 game with few troops in the game. adolf saw to future, he saw the modern kids and teenagers playing arma, but so laggy. thats why he decidet to give em something to +play, and sent troops to north africa!! wich has... umm.. -sand -sand -sand -.. more sand... -few little towns -few trees also -coatal line that wont be too hard to run, even with arma. and thats why mehman and others are making ¨their mod burning sands 42, based to north african campaing. Share this post Link to post Share on other sites
Deathstruck 375 Posted November 16, 2007 @kristian What the hell.... Share this post Link to post Share on other sites
smookie 11 Posted December 5, 2007 there were rather few divisions of polish army in the north africa back in '42 (and that was infantry lol) Share this post Link to post Share on other sites
Jaksa. 0 Posted December 20, 2007 now we would like to present the infantry: Polish field pattern: Polish training pattern (used by some reserve units) german first "welle" infantry: Share this post Link to post Share on other sites
Jaksa. 0 Posted December 20, 2007 and recon tank TKS (with normal mapping) Share this post Link to post Share on other sites
belgerot 33 Posted December 23, 2007 It is very nice to see an update, especially of the soldier models! The one thing that caught my eye however was the shape of the waist. Will the tunic pockets be brought out further to enhance the shape? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted December 23, 2007 infantry...ghm... frankly speaking that's awfull reskins... looks like you used  the same model/textures for all the units just changing basic color i can't say i like it. +I just don't get why face's textures are not defined... I hope that's some alpha stage and you consider to rework it ? As about weapons they look much better иге i guess at the moment they are just ofp ports ? I hope you'll rework them to use normal?specular maps soon. Quote[/b] ]and recon tank TKS (with normal mapping) i see it's mapped but a lot of textures are missing. Are you still mapping models in o2 with a lot of small textures ? If course random numbers, tracks, and other textures with alpha channels deserve separate texture, but for the rest... you're just creating performance problems. Share this post Link to post Share on other sites