Linker Split 0 Posted August 23, 2007 I've tried both P:\ and the 'real' path to the workfolder, but with no results...Now I've tried both the dlls from the oxygen light archive and the ones supplied by Linker Split - still can' load them do you have those files in your O2 directory? Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 23, 2007 I don't have the IFC22.dll, PoseidonMessage.dll, the .dmp files and the archives. I also don't have the Pal2Pac exe file. Edit: Put the pal2pac.exe from texview in there, but no result. Share this post Link to post Share on other sites
Martin_BM 0 Posted August 23, 2007 After placing dlls update your DLL folder in options (even if it doesn't change) Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 23, 2007 Updated dll directory - and success Share this post Link to post Share on other sites
Linker Split 0 Posted August 23, 2007 Updated dll directory - and success that's good! Share this post Link to post Share on other sites
VladAlex 0 Posted August 23, 2007 Ok, great job. But you need to update AND to restart Oxygen... Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 Ok putting the dlls from light to o2 worked but still no go on buldozer.. Keeps saying missing cfgworlds and mismatch data and exe Share this post Link to post Share on other sites
froggyluv 2136 Posted August 24, 2007 Ok putting the dlls from light to o2 worked but still no go on buldozer.. Â Keeps saying missing cfgworlds and mismatch data and exe Well this stuff all new to me as i was happy to just build a crate but I was getting that exact same error when i added -buldozer to the end of the shortcut/filepath. Did you you try it without that parameter? Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 Ok putting the dlls from light to o2 worked but still no go on buldozer..  Keeps saying missing cfgworlds and mismatch data and exe Well this stuff all new to me as i was happy to just build a crate but I was getting that exact same error when i added  -buldozer to the end of the shortcut/filepath. Did you you try it without that parameter? yes but thats not the correct way. You cant move around your object that way and having a full window sucks. Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 not sure what i did put buldozer works now except its full window. I think when i changed path to textures to P:\ instead of having textures mapped directly to my working folder. Edit Also I put -buldozer at end of -noland Share this post Link to post Share on other sites
froggyluv 2136 Posted August 24, 2007 After placing dlls update your DLL folder in options (even if it doesn't change) What does this mean? Re-type the pathway maybe? Share this post Link to post Share on other sites
simba 0 Posted August 24, 2007 fixed for me too !! what I did exactly : (some of these steps are probably not necassary) - Downloaded the Linker split O2 files. - put them in Oxygen 2 Personnal Edition - go to "F:\Program Files\Bohemia Interactive\Tools\Oxygen 2 Personal Edition " select one of the files path (in properties), so you're sure to have the right path, and copy it in the "Dll folder" field of the option menu. restart and enjoy. thanks to Mig, Linker and the others for the help ! Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 24, 2007 After placing dlls update your DLL folder in options (even if it doesn't change) What does this mean? Re-type the pathway maybe? I changed the path to something incorrect, clicked ok and exited options. Then I set it back to the correct part and restarted oxygen - then I could apply textures normally (still can't use the viewer though - oxygen can't detect it) Share this post Link to post Share on other sites
DaSquade 0 Posted August 24, 2007 @HulkingUnicorn: Are you sure you have your P drive running (or was it you with the Q drive?). I suppose you read my fix to get the viewer working....external viewer path= "drive/folder-where-o2-is-installed/arma.exe" -buldozer -noland -window Works for me, at least for already mapped stuff. Self mapping in O2 didn't worked yet (tga use i get a dos box with converting, but never finishes). Share this post Link to post Share on other sites
Chris Young 3 Posted August 24, 2007 All works fine for me now, thanks a lot everybody. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 24, 2007 DaSquade: Take a look at this picture - these settings should make this work, but... Edit: Oxygen2PE.log : Quote[/b] ]14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\gifload.dll14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\jpgload.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\KEYLIB32.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\MAT.dll 14:19:30 - [0CC8](Plugins) Plugin successfully loaded 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\pacload.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\Pal2Pac.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\UIDebugger.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](ExtViewer) External viewer init 14:26:35 - [0CC8](ExtViewer) FinalDetach. 14:26:35 - [0CC8](ExtViewer) External viewer done 14:26:36 - [0CC8]RStringBank destruct 14:26:36 - [0CC8]RStringBank destruct Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 DaSquade: Take a look at this picture - these settings should make this work, but...Edit: Oxygen2PE.log : Quote[/b] ]14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\gifload.dll14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\jpgload.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\KEYLIB32.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\MAT.dll 14:19:30 - [0CC8](Plugins) Plugin successfully loaded 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\pacload.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\Pal2Pac.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](Plugins) Loading C:\Programfiler\Bohemia Interactive\Tools\Oxygen 2 Personal Edition\UIDebugger.dll 14:19:30 - [0CC8](Plugins) Invalid module. Missing link to InitPluginModule function (127) 14:19:30 - [0CC8](ExtViewer) External viewer init 14:26:35 - [0CC8](ExtViewer) FinalDetach. 14:26:35 - [0CC8](ExtViewer) External viewer done 14:26:36 - [0CC8]RStringBank destruct 14:26:36 - [0CC8]RStringBank destruct try re batching the bat file. Just double click it again. Not sure if that will help I also remember I made sure my path to textures was p:\ Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 24, 2007 As you can see in the picture, it's already set to P:\. I tried running the mapdisk exe again now, but buldozer still can't connect to o2 Share this post Link to post Share on other sites
StryDa 0 Posted August 24, 2007 Moved old o2 dll files and the 2 dll files from arma directory and moved them to the o2pe directory now i can load paa perfectly Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 As you can see in the picture, it's already set to P:\. I tried running the mapdisk exe again now, but buldozer still can't connect to o2 Â Thats weird I had same problem and all of a sudden it would work. Â I cant explain it. Â I did run the arma.exe without buldozer a couple times. Â Maybe that had something to do with it. take away -buldozer and see what happens. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 24, 2007 Let me get this straight - did you get this exact message? Quote[/b] ]External Viewer: Attach failed. No viewer found. I've tried -buldozer, -bulldozer, nothing, -buldozer as the first parameter, as the last etc... All fails Share this post Link to post Share on other sites
binkster 0 Posted August 24, 2007 Let me get this straight - did you get this exact message?Quote[/b] ]External Viewer: Attach failed. No viewer found. I've tried -buldozer, -bulldozer, nothing, -buldozer as the first parameter, as the last etc... All fails Yes I had that same error. Â Take out -buldozer and see if arma starts up. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 25, 2007 After trying every possible solution available to non-developers, binkster and me combined have yet to unravel the mystery that causes O2 not to connect to buldozer... (on my pc, it works for binkster) Fellow Sprocket users, do you have this problem as well? Edit: I sent a PM to Suma, and he confirmed that this could be Sprocket related. Let's hope the next version will fix this... Share this post Link to post Share on other sites
Footmunch 0 Posted August 26, 2007 I've got '_co' DXT1 paa files appearing in the UV Editor and Background texture, but there seems to be a problem with '_ca' DXT5 paa files. Is it just me? Share this post Link to post Share on other sites
Mike Hawk 0 Posted August 26, 2007 I've got '_co' DXT1 paa files appearing in the UV Editor and Background texture, but there seems to be a problem with '_ca' DXT5 paa files.Is it just me? Use tga's and not paa's. Share this post Link to post Share on other sites