BPA_HawK 0 Posted August 14, 2007 The sound pack has been updated Update v 1.50 to v 1.55 (only config file) DOWNLOAD UPDATE V 1.55 BPARealSound_150_to_155 DOWNLOAD V 1.50 LINK : BPA Real Sound 1.5 (Armaholic site) Changes in version 1.5: -Fixed config to make the mod more compatible with other  ones -Changed rocket impact armour sounds -Changed CRC engine sound -Changed D30 cannon sound -Changed Hellfire impact sound -Changed GBUS sound -Changed GSH301 sound -Added radio fx sound to choppers environment sound -Changed M134 sound -Changed R73 sound -Changed rpg shot sound -Changed Stinger shot sound -Fixed Su 34 engine sound -Added some parachute environment sounds -Raise tanks engine sounds level -Boost some choppers engine sounds Changes in version 1.4: - Added M113 crash sound - Added M113 getin and getout sounds - Fixed M168 sound and added recoil sound - Fixed SVD sound - Fixed Makarov SD sound - Changed Hydra rockets sound - Changed all explosion sounds used by FDF in their sound pack (thanks to Goeth) - Changed Metal impact bullets sounds - Changed M256 sound - Fixed PK, M249, M240 and M16A4 sound (now the sounds plays properly instead Arma default) - Changed some soldier footsteps volumes - Changed helicopter crash sound - Added some echo fx to M107 shot sound Have fun and enjoy Share this post Link to post Share on other sites
gL33k 0 Posted August 14, 2007 I will test your mod. Share this post Link to post Share on other sites
-10thMT-Tack-Up 0 Posted August 15, 2007 Sounds awesome, i especially like the sound when bullets hit the ah-1z and then when it crashed and doesnt blow up, its awesome. Share this post Link to post Share on other sites
evilfury 0 Posted August 15, 2007 great you fixed the footsteps problem. Going to test it right now. you made a mistake in readme here: "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=BRARealSound -nosplash its says BRA. Thats wrong it is BPA in case someone including me just copy - paste it. Share this post Link to post Share on other sites
BPA_HawK 0 Posted August 15, 2007 Thanks for advertise Share this post Link to post Share on other sites
DarthRazorback 0 Posted August 16, 2007 I really love the sounds... but for some reason, this new version sounds really low when you fire. Share this post Link to post Share on other sites
BPA_HawK 0 Posted August 16, 2007 Unfortunately, the sounds volume is my nemesis, ill try check all level sounds in the new version. Thanks Share this post Link to post Share on other sites
cj 1 Posted August 16, 2007 I LOVE the sounds, however they are WAY too quiet, like people have already said. And for some reason, I have huge smoke clouds now coming out of my frag grenades when they explode and I have the original BIS tracers back again.. Something tells me you've packed up some un-needed files along with this mod, which ruins it completely... Share this post Link to post Share on other sites
BPA_HawK 0 Posted August 16, 2007 The pack contains only the sounds and config, nothing more, the clouds problem must be for another reason. Share this post Link to post Share on other sites
wika_woo 182 Posted August 16, 2007 Can someone please make a youtube demo?.. It really illuminates the thread Share this post Link to post Share on other sites
BPA_HawK 0 Posted August 16, 2007 Nice idea wika_woo Share this post Link to post Share on other sites
paragraphic l 2 Posted August 16, 2007 I like it, allthough; Footsteps sound too low Grenades are not always hearable and when they are also low I like the gun sounds but again they sound a bit to weak, they need a bit more punch in them Helicopter sound... tested with the AH6, The sound was a bit too slow it didn't sound like my rotors where allready on correct speed to get me off the ground. But most off the sounds are great they only need a bit off tweaking IMHO Share this post Link to post Share on other sites
ANG3L 0 Posted August 17, 2007 Good job man nice to climb into a chopper/armored vechle now and be able to hear other ppl on team speak/vent. Walking sounds fine, rain volume's gone or is turned down to far? but certainly does not need to be as loud as stock. Yeah the grenades have a little cloud now i don't mind it, nice quick little straight to the point effect not to over the top. good job all round. Share this post Link to post Share on other sites
VictorFarbau 0 Posted August 19, 2007 I like the way it is compiled - kudos for that. Nonetheless it is rather a compilation mod than a genuine sound mod since most of the sounds have been around in other sound mods (mostly OFP) for a long time. Blame it on me, but I just like it better when folks be open about it; I was looking for some new audio pleasure but it sounded all too familiar. Cheers, VictorFarbau Share this post Link to post Share on other sites
gL33k 0 Posted August 20, 2007 absolutly great mod sound. i love it. you need to tweak a bit the distance sound volume. but it's already nearly fine like that. we should be aware of sniper fire sound Share this post Link to post Share on other sites
anc 0 Posted August 20, 2007 I found a video. Nice mod. Great work =) Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2007 Hey there! I absolutely frigging LOVE this soundmod... The environment, movement, weapons and vehicle sounds are simply amazing... Huge thanks for all this effort and of course looking forward to future improvements. A couple of things about the config though. The current setup interfeirs with other mods like my Tracer mod, aswell as others. You can fix this by doing the following: 1. Change the requiredaddons line to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> requiredAddons[] = { "CASounds","CAweapons","CAWeapons3","CACharacters","CAWheeled","CATracked","CAAir","CAA10","CAAir3" }; 2. Remove ALL settings from the ammo classes except the sound changes. With this I mean: VisibleFireTime, AudibleFireTime, TracerColor etc. etc. e.g: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class B_762x51_Ball : BulletBase { hit = 12; indirectHit = 0; indirectHitRange = 0; visibleFire = 22; audibleFire = 18; visibleFireTime = 3; cost = 1.200000; airLock = 1; tracerColor[] = {0.800000,0.100000,0.100000,0.040000 }; tracerColorR[] = {0.800000,0.100000,0.100000,0.040000 }; supersonicCrackFar[] = {"\BPAReal\GunFX\M240far", 1, 1}; }; class B_762x51_3RndBurst : B_762x51_Ball { hit = 25; indirectHit = 0; indirectHitRange = 0; visibleFire = 25; audibleFire = 52; visibleFireTime = 4; supersonicCrackFar[] = {"\BPAReal\GunFX\M134far", 1, 1}; }; class B_762x51_noTracer : B_762x51_Ball { visibleFire = 18; audibleFire = 18; visibleFireTime = 2; tracerColor[] = {0,0,0,0 }; tracerColorR[] = {0,0,0,0 }; }; class B_762x54_Ball : BulletBase { hit = 12; indirectHit = 0; indirectHitRange = 0; visibleFire = 22; audibleFire = 58; visibleFireTime = 3; cost = 1.200000; airLock = 1; tracerColor[] = {0.200000,0.800000,0.100000,0.040000 }; tracerColorR[] = {0.200000,0.800000,0.100000,0.040000 }; }; class B_762x54_noTracer : B_762x54_Ball { airLock = 0; visibleFire = 18; audibleFire = 48; visibleFireTime = 2; tracerColor[] = {0,0,0,0 }; tracerColorR[] = {0,0,0,0 }; }; class B_77x56_Ball : BulletBase { hit = 15; indirectHit = 5; indirectHitRange = 0.300000; visibleFire = 22; audibleFire = 50; visibleFireTime = 3; cost = 1.200000; airLock = 1; tracerColor[] = {0.800000,0.800000,0.100000,0.040000 }; tracerColorR[] = {0.800000,0.800000,0.100000,0.040000 }; }; class B_127x99_Ball : BulletBase { hit = 26; indirectHit = 3; indirectHitRange = 0.010000; visibleFire = 22; audibleFire = 52; visibleFireTime = 3; cost = 20; airLock = 1; tracerColor[] = {0.800000,0.100000,0.100000,0.040000 }; tracerColorR[] = {0.800000,0.100000,0.100000,0.040000 }; supersonicCrackFar[] = {"\BPAReal\GunFX\M2far", 1, 1}; }; to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class B_762x51_Ball : BulletBase { supersonicCrackFar[] = {"\BPAReal\GunFX\M240far", 1, 1}; }; class B_762x51_3RndBurst : B_762x51_Ball { supersonicCrackFar[] = {"\BPAReal\GunFX\M134far", 1, 1}; }; class B_762x51_noTracer : B_762x51_Ball {}; class B_762x54_Ball : BulletBase {}; class B_762x54_noTracer : B_762x54_Ball {}; class B_127x99_Ball : BulletBase { supersonicCrackFar[] = {"\BPAReal\GunFX\M2far", 1, 1}; };etc. etc. This way, the config will work as a true transparant modifying config, only modifying the nececairy sound values, without overwriting other mods changes. Keep up the great work! Also some suggestions: 1. Chopper sounds might need some more power 2. Tank sounds might need some less power Share this post Link to post Share on other sites
456820 0 Posted September 9, 2007 Lovely sound mod, love the sounds a lot. However the chopper sounds seem to be very quiet, I have often had a chopper fly over my head a couple of times before i notice it because its been far too quiet. Same with enemy fire, my team have often come under fire and I dont here the gun shots i start getting "3, Injured", "Oh no 3 is down" and since i dont here the enemy fire its hard to tell where there shooting from. But if these problems were to be fixed the mod would be awesome. Share this post Link to post Share on other sites
spartan135 0 Posted September 11, 2007 I love the sounds, but please fix the conflict issues that were posted above and also the helicopter quietness issues also posted above. Your mod is good enough that I will continue to use it despite these issues, but please fix them soon. Thanks. Share this post Link to post Share on other sites
kingnl 0 Posted September 11, 2007 I love the sounds, but please fix the conflict issues that were posted above and also the helicopter quietness issues also posted above. Your mod is good enough that I will continue to use it despite these issues, but please fix them soon. Thanks. I totally agree, this is a great sound mod with sounds which I really love (they sound so amazing). But fixing the issues would be very great. Thanks for making this mod. Share this post Link to post Share on other sites
BPA_HawK 0 Posted September 12, 2007 Working on it Thanks for the constructive criticism. Share this post Link to post Share on other sites
smellyjelly 0 Posted September 12, 2007 I'm not sure if it's just this mod, or all sound mods, but someitmes when an enemy shoots the AK74 the sound will be the old one. It seems constant until I reload the game, where it could be another enemy or maybe the same one. Share this post Link to post Share on other sites
76 0 Posted September 12, 2007 Not bad... there (sound mods) are getting there but still far from great. I still haven't heard a sound mod that is worth replacing the original sounds with. Even when the sounds are really good like this one they are either to loud or quite to echoy etc... but good work I'm sure someday someone will get it right. Share this post Link to post Share on other sites
BPA_HawK 0 Posted September 15, 2007 Mod updated to version 1.5. Share this post Link to post Share on other sites