Gigi 0 Posted August 12, 2007 What settings do you guys use for the A.I.? Even in regular mode with the A.I. difficulty set to 0.30, they seem like they all have aimbot equipped... Is this normal? Share this post Link to post Share on other sites
Infam0us 10 Posted August 12, 2007 What settings do you guys use for the A.I.? Even in regular mode with the A.I. difficulty set to 0.30, they seem like they all have aimbot equipped... Is this normal? Yes ... the AI do hack, I'm sure a helpful member of the community will provide you with the config to make them less accurate. But in answer to your question ... they are all crap shot sniper AK's Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 12, 2007 Yes ... the AI do hack, That doesnt even make sence.. A quick solution to give the AI lower accuracly has been posted about 400 times now, open your name.ArmAprofile file with notepad and edit all the precisionFriendly=0.475000; precisionEnemy=0.475000; Values (both in regular and veteran difficulty, so you need to change them twice in the file) I cant remember the default value but 0.475000 works fine for me. (Combined with seconds suppression scripts and i have the AI skill on 1) Share this post Link to post Share on other sites
funnyguy1 0 Posted August 13, 2007 You might want to read this thread/poll. Share this post Link to post Share on other sites
Infam0us 10 Posted August 13, 2007 Yes ... the AI do hack, That doesnt even make sence.. It was a joke Share this post Link to post Share on other sites
bravo 6 0 Posted August 13, 2007 Quote[/b] ]A.I. = Very hard i add: A.I. = Cheat Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 13, 2007 You do that just to annoy me dont you? Share this post Link to post Share on other sites
bravo 6 0 Posted August 13, 2007 You do that just to annoy me dont you? no. anyway, they can see through grass.. if you have grass on they still see you as (AI's see you the same way you see when grass is disabled) Share this post Link to post Share on other sites
Turkeys 0 Posted August 13, 2007 How can I disable grass? I cant find an option in the video settings on main menu. Share this post Link to post Share on other sites
Average Joe 0 Posted August 13, 2007 If your all patched up turn terrain detail on the lowest possible Share this post Link to post Share on other sites
DBO_ 0 Posted August 13, 2007 its all about the hearing sensitivityEar Sets how well can the given unit hear others. The bigger the value, the better the hearing. sensitivityEar = 0.13;//man config settings unfortunately maybe some mod will find a nice balance or make it variable thorugh sliders. Of course some will say it already is Bang on, thats gaming for ya diff people diff tastes . Share this post Link to post Share on other sites
Maddmatt 1 Posted August 13, 2007 I'm sorry, but you people just suck AI is affected by grass since patch 1.05, but of course you guys just ignore me when I say that. Share this post Link to post Share on other sites
Gigi 0 Posted August 13, 2007 what settings do you use in-game? Share this post Link to post Share on other sites
Maddmatt 1 Posted August 13, 2007 what settings do you use in-game? In difficulty options? Enemy AI set to normal and friendly set to expert most of the time. At first I had enemy AI set to novice but turned it up as I got used to the game. Make sure super AI is off, when on it sets all AI to the highest skill setting. Certain missions do set the AI skill slider pretty high though. Blood, Sweat and Tears seems to do that. Share this post Link to post Share on other sites
funnyguy1 0 Posted August 14, 2007 Well, I'm not saying that playing with AI set higher than normal means you're better or something, but I suggest having it to the max with the super AI turned on, and lowering the accuracy instead. Even if you tweak the values in the main config, they sometimes act weird (slow, or with a certain delay, I mean, they don't fire when they should, but that's rather rare). It's the best way to simulate realistic AI's behaviour imo. Share this post Link to post Share on other sites
ANG3L 0 Posted August 15, 2007 Well, I'm not saying that playing with AI set higher than normal means you're better or something, but I suggest having it to the max with the super AI turned on, and lowering the accuracy instead. Even if you tweak the values in the main config, they sometimes act weird (slow, or with a certain delay, I mean, they don't fire when they should, but that's rather rare). It's the best way to simulate realistic AI's behaviour imo. Think the default setting is 0.60 for cadet and 0.85 for vet I agree increasing the AI's reaction intelligence but lowering the AI's hit accuracy probably will improve the the game play expereince. But this for server's becomes a trade off because you cant afford to use all your CPU power on AI alone not when you have many connections to contend with. What is the total for the AI setting anyway? sure I read some where that it was 150? Share this post Link to post Share on other sites
r71 0 Posted August 15, 2007 AI= very easy. Give it some time and you will learn how the ai come at you. Share this post Link to post Share on other sites
r2101 0 Posted August 15, 2007 it all depends i guess the most promising (imho) tactic against "normal" bis ai squads is to surprise them (well it is the best tactic they have against me too...surprise meeting engagements are messy) scout ahead... bring your squad in good firing positions... know where the enemy is located... pray to god that your virtual squadmated don´t loose their nerves and actually hold fire til you say them to open fire higher ground is also very nice to have... a good concealed sniper on higher ground is a perfect spotter for the rest of your squad... keep the medic away from the actual "frontline"... in order to give injured soldiers a chance to actually move away from the hot spots ... otherwise they might think it could be a good idea to cross right into enemy fire to reach the medic spread your squad out... (remember old opf cwc... "keep your intervalls... i don´t want one handgrenade to take out half of my squad") if all works out you don´t have to fire a single shot yourself and the enemy squad will be destroyed within seconds... if all works out *sigh*... downside... extremly slow approach towards enemy positions... best bet to keep your squad away at a safe place and scout ahead... use the terrain to mask your approach... and well uhm...micromanagment... the horror... like...1st step...all get down... and then for each and every squadmember... 1 goto that bush at twelve oclock...2 goto blablabla... when they are all in position you better tell em where to look ... uhm...in which direction to look... or even better whom to target... (it is a bit like setting up units in combat mission) take out snipers and officers first... that will seriously disable the enemies squad ability to orientate themselves... and as a bonus adds confusion whilst switching to the next squadleader use squad-members according to their "useful" weapon range... works best against stationary targets... e.g. attack that village, that defensive position etc... and is as already mentioned a nightmare to manage...but quite satisfying...when it works timewise it is somewhat funny... you spent twenty minutes to get your squad into position and watch a firefight which will last only seconds moving your squad thru open terrain...is somewhat exhausting...imho... if you know there will be no enemy contact until you reach the area close to the target/objective it is kinda easy...jog along otherwise... uhm... micromanage a bounding overwatch theme into your squad ... put a sniper and machinegunner into a good position to overwatch your squads movement... or send a sniper ahead in stealth mode + hold fire... works (imho) quite well against unmodified bis ai... throw the brilliant urban patrol script into your missions and things will become ...complicated... to say the least... i find myself beautifully outflanked time after time *lol*... yop krontzkys (spelling?) ups script makes the ai quite tough... extremly tough to be honest... fighting against a couple of enemy squad in the northern part is difficult ... anyway... i wrote a book *sigh*... my twohundred cents *lol* Share this post Link to post Share on other sites
Heatseeker 0 Posted August 16, 2007 AI= very easy. Give it some time and you will learn how the ai come at you. My #1 tip to survive in Arma: Scan your surroundings, if the a.i. is to the north just head south. Its very effective . Share this post Link to post Share on other sites
Cormega 0 Posted August 17, 2007 A quick solution to give the AI lower accuracly has been posted about 400 times now, open your name.ArmAprofile file with notepad and edit all the precisionFriendly=0.475000; precisionEnemy=0.475000; Values (both in regular and veteran difficulty, so you need to change them twice in the file) I cant remember the default value but 0.475000 works fine for me. (Combined with seconds suppression scripts and i have the AI skill on 1) I don't see this setting in my profile, how could that be? Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 17, 2007 Yes ... the AI do hack, That doesnt even make sence.. A quick solution to give the AI lower accuracly has been posted about 400 times now, open your name.ArmAprofile file with notepad and edit all the precisionFriendly=0.475000; precisionEnemy=0.475000; Values (both in regular and veteran difficulty, so you need to change them twice in the file) I cant remember the default value but 0.475000 works fine for me. (Combined with seconds suppression scripts and i have the AI skill on 1) I don't see this setting in my profile, how could that be? You arent looking hard enough? Press ctrl+f in notepad and search for the required values. Share this post Link to post Share on other sites
Cormega 0 Posted August 17, 2007 Man, I've checked every line, could I just add it? Quote[/b] ]version=2;blood=1; viewDistance=1500; terrainGrid=12.500000; volumeCD=10; volumeFX=5; volumeSpeech=6; singleVoice=0; playerVoice=0; gamma=1.000000; brightness=1.000000; fovTop=0.750000; fovLeft=1.000000; uiTopLeftX=0.000000; uiTopLeftY=0.000000; uiBottomRightX=1.000000; uiBottomRightY=1.000000; class Identity { face="Face43"; glasses="None"; speaker="mathew"; pitch=0.855114; squad="www.ic-arma.com"; }; browsingSource="LAN"; class Filter { serverName=""; missionType=""; missionName=""; maxPing=0; minPlayers=0; maxPlayers=0; fullServers=0; passwordedServers=1; }; lastMPMission="Desert Ambush"; sceneComplexity=300000.000000; shadingQuality=1; shadowQuality=0; soundEnableEAX=1; soundEnableHW=1; anisoFilter=2; TexQuality=1; postFX=0; useWBuffer=0; controller="Default"; vibrations=1; class ControllerSchemes { }; keyMoveForward[]={17,200}; keyMoveBack[]={31,208}; keyTurnLeft[]={30,203}; keyTurnRight[]={32,205}; keyMoveUp[]={201}; keyMoveDown[]={209}; keyMoveFastForward[]={}; keyMoveSlowForward[]={}; keyMoveLeft[]={211}; keyMoveRight[]={207}; keyEvasiveForward[]={273}; keyEvasiveLeft[]={16}; keyEvasiveRight[]={18}; keyEvasiveBack[]={}; keyStand[]={46}; keyCrouch[]={45}; keyProne[]={44}; keyLeanLeft[]={16,524291}; keyLeanRight[]={18,524297}; keyLeanLeftToggle[]={272}; keyLeanRightToggle[]={274}; keyWalkRunToggle[]={298}; keyWalkRunTemp[]={42}; keyToggleWeapons[]={33,131074}; keySwitchWeapon[]={}; keyFire[]={29}; keyDefaultAction[]={65536,131072}; keyReloadMagazine[]={19,199}; keyLockTargets[]={15,131073}; keyLockTarget[]={65537}; keyRevealTarget[]={65537}; keyTempRaiseWeapon[]={}; keyToggleRaiseWeapon[]={-1660944365,285}; keyPrevAction[]={26,131078,1048580}; keyNextAction[]={27,131076,1048581}; keyAction[]={28,65538,131077}; keyHeadlights[]={38}; keyNightVision[]={49}; keyBinocular[]={48}; keyHandgun[]={39}; keyCompass[]={37}; keyCompassToggle[]={293}; keyWatch[]={24}; keyWatchToggle[]={280}; keyMiniMap[]={57}; keyMiniMapToggle[]={-1660944334}; keyShowMap[]={50}; keyHideMap[]={50}; keyHelp[]={35}; keyTimeInc[]={13}; keyTimeDec[]={12}; keyOptics[]={47,82,65665}; keyPersonView[]={156}; keyTacticalView[]={313,83}; keyZoomIn[]={78,131075}; keyZoomOut[]={74}; keyZoomOutToggle[]={330}; keyZoomCont[]={524293}; keyLookAround[]={56}; keyLookAroundToggle[]={55,312}; keyLookLeftDown[]={79,262149}; keyLookDown[]={80,262148}; keyLookRightDown[]={81,262147}; keyLookLeft[]={75,262150}; keyLookCenter[]={76}; keyLookRight[]={77,262146}; keyLookLeftUp[]={71,262151}; keyLookUp[]={72,262144}; keyLookRightUp[]={73,262145}; keyLookLeftCont[]={524289}; keyLookRightCont[]={524295}; keyLookDownCont[]={524288}; keyLookUpCont[]={524294}; keyPrevChannel[]={51}; keyNextChannel[]={52}; keyChat[]={53}; keyVoiceOverNet[]={314}; keyPushToTalk[]={58}; keyPushToTalkAll[]={}; keyPushToTalkSide[]={}; keyPushToTalkGroup[]={}; keyPushToTalkVehicle[]={}; keyPushToTalkDirect[]={}; keyNetworkStats[]={23}; keyNetworkPlayers[]={25}; keySelectAll[]={41}; keyTurbo[]={}; keyVehicleTurbo[]={42}; keyWalk[]={}; keyHoldBreath[]={65537}; keySalute[]={43}; keySitDown[]={40}; keyAimUp[]={1048578}; keyAimDown[]={1048579}; keyAimLeft[]={1048576}; keyAimRight[]={1048577}; keyAimHeadUp[]={1048578}; keyAimHeadDown[]={1048579}; keyAimHeadLeft[]={1048576}; keyAimHeadRight[]={1048577}; keyIngamePause[]={1}; keyMenuSelect[]={}; keyMenuBack[]={14}; keyForceCommandingMode[]={57}; keyHeliUp[]={16,201}; keyHeliDown[]={44,209}; keyHeliLeft[]={1048576}; keyHeliRight[]={1048577}; keyHeliCyclicLeft[]={30,203,196616}; keyHeliCyclicRight[]={32,205,196608}; keyHeliRudderLeft[]={45,211}; keyHeliRudderRight[]={46,207}; keyHeliForward[]={17,200,1048579,196617}; keyHeliBack[]={31,208,1048578,196609}; keyHeliFastForward[]={18}; keyAutoHover[]={299}; keyAutoHoverCancel[]={43}; keySeagullUp[]={16,201,1048579,196609}; keySeagullDown[]={44,209,1048578,196617}; keySeagullForward[]={17,200}; keySeagullBack[]={31,208}; keySeagullFastForward[]={18}; keyCarLeft[]={30,203,1048576,196616}; keyCarRight[]={32,205,1048577,196608}; keyCarForward[]={17,200,196617}; keyCarBack[]={31,208,196609}; keyCarFastForward[]={18}; keyCarSlowForward[]={16}; keyCarAimUp[]={1048578}; keyCarAimDown[]={1048579}; keyCarAimLeft[]={1048576}; keyCarAimRight[]={1048577}; keyCommandLeft[]={30,203}; keyCommandRight[]={32,205}; keyCommandForward[]={17,200}; keyCommandBack[]={31,208}; keyCommandFast[]={18}; keyCommandSlow[]={16}; keyVehLockTargets[]={15,131073}; keySwapGunner[]={}; keyHeliManualFire[]={40}; keyTurnIn[]={45,46}; keyTurnOut[]={44}; keyCancelAction[]={}; keyCommandWatch[]={56}; keyTeamSwitch[]={20}; keyTeamSwitchPrev[]={21}; keyTeamSwitchNext[]={22}; keyGear[]={34}; keyGetOut[]={}; keyEject[]={}; keyLandGear[]={-1660944350}; keyLandGearUp[]={-1660944350}; keyFlapsDown[]={-1660944347}; keyFlapsUp[]={-1660944346}; keyBuldSwitchCamera[]={210}; keyBuldFreeLook[]={76}; keyBuldSelect[]={57}; keyBuldResetCamera[]={82}; keyBuldMagnetizePoints[]={63}; keyBuldMagnetizePlanes[]={64}; keyBuldMagnetizeYFixed[]={65}; keyBuldTerrainRaise1m[]={22}; keyBuldTerrainLower1m[]={36}; keyBuldTerrainRaise5m[]={23}; keyBuldTerrainLower5m[]={37}; keyBuldTerrainShowNode[]={35}; keyBuldSelectionType[]={31}; keyBuldLeft[]={203}; keyBuldRight[]={205}; keyBuldForward[]={200}; keyBuldBack[]={208}; keyBuldMoveLeft[]={1048576}; keyBuldMoveRight[]={1048577}; keyBuldMoveForward[]={1048578}; keyBuldMoveBack[]={1048579}; keyBuldTurbo[]={42}; keyBuldUp[]={201}; keyBuldDown[]={209}; keyBuldLookLeft[]={75}; keyBuldLookRight[]={77}; keyBuldLookUp[]={72}; keyBuldLookDown[]={80}; keyBuldZoomIn[]={78}; keyBuldZoomOut[]={74}; keyBuldTextureInfo[]={20}; revMouse=0; joystickEnabled=0; mouseSensitivityX=1.000000; mouseSensitivityY=1.000000; floatingZoneArea=0.250000; joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000 ,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000}; lastSPMission="Evolution"; currentCampaign=""; difficulty="regular"; lastCampaignMission="Prologue"; Also, what does this mean? -> useWBuffer=0; Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 17, 2007 You seem to be missing this part: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Difficulties { class regular { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=0; HUDWpPerm=0; AutoSpot=0; Map=0; WeaponCursor=0; AutoGuideAT=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; }; skillFriendly=1.000000; skillEnemy=1.000000; precisionFriendly=0.475000; precisionEnemy=0.475000; }; class veteran { class Flags { HUD=1; HUDWp=1; HUDWpPerm=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; }; skillFriendly=1.000000; skillEnemy=1.000000; precisionFriendly=0.475000; precisionEnemy=0.475000; }; }; Share this post Link to post Share on other sites
Cormega 0 Posted August 17, 2007 Could I just copy and paste that? should work, no? Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 17, 2007 I guess you could try it, in my profile it is positioned between the difficulty="veteran"; and showTitles=1; but im not sure if it really matters where you put it. Have you ever opened the ingame difficulty menu and changed something, maybe its only created then? Share this post Link to post Share on other sites