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tophe

Changing supersonic snap to a whizzzz...

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I really, really don't like the snapping paintball-ish sound that bullets make when the pass you by. I'm thinking of replacing them with the sound of bullets whizzing by. Like in Saving Private Ryan.

What do you think? Will I kill the game experience or enhance it?

I always kind of missed that windy sound of bullets passing over your head.

Opinions?

// Tophe of Östgöta Ops

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When did my millitary service in Greece, at the boot camp's firing range, I took part in the "Vault Crew".

The "Vault" is a ditch under the targets of the firing range. Because the targets are not automatic like in more advanced armies, soldiers had to turn them around by hand and count the scores of the shooters.

Still to this day, the sound of being under fire still keeps with me.

You heard the distant gun firing, the extremely loud CRACK of the bullet passing over your head, a very, very loud BANG of the bullet piercing the paper of the target, a loud DUP hitting the hill behind the target and the WHIZ of the more distant bullets.

The CRACK in the game is realistic and it really makes you shit your pants, not just because of the knowledge that you are being shot at, but also because of the piercing and frighting volume of it.

I would request the sound modders to make that sound even louder and more scary because it is.

The bullets WHIZ when they are a bit distant.

They CRACK when they have your name on them.

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When did my millitary service in Greece, at the boot camp's firing range, I took part in the "Vault Crew".

The "Vault" is a ditch under the targets of the firing range. Because the targets  are not automatic like in more advanced armies, soldiers had to turn them around by hand and count the scores of the shooters.

Still to this day, the sound of being under fire still keeps with me.

You heard the distant gun firing, the extremely loud CRACK of the bullet passing over your head, a very, very loud BANG of the bullet piercing the paper of the target, a loud DUP hitting the hill behind the target and the WHIZ of the more distant bullets.

The CRACK in the game is realistic and it really makes you shit your pants, not just because of the knowledge that you are being shot at, but also because of the piercing and frighting volume of it.

I would request the sound modders to make that sound even louder and more scary because it is.

The bullets WHIZ when they are a bit distant.

They CRACK when they have your name on them.

i think that is the little problem for ArmA, bullet CRACK whatever distance, and all we could do is to hope BI fix this, or another almighty modder hands out his healing hand again

(by that, it means i am not totally disagree with the OP, but for the love of god, SPR is NOT the movie where you should look for realistic sound of being shot at, heck even Band of Brothers cant have it in much more decent level, they are movies after all)

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Well.. maybe I'm not after the most super-realistic setting. But I want a more immersive one anyway. Whizzing bullets shure does its part in the overall mood of a battle.

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Just my two cents, but of all the games/movies/whatever with sound I've encountered, the bullet sound effects in America's Army have had the highest "pucker factor' for me. If you haven't heard 'em, you may want to take a listen.

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Can you only set 1 sound for the bullet crack "event" so to speak...?

Because you could have both, depending on the range of the shooter towards you.

Just an idea, could that be done like that?

Sometimes I think the crack is really good and it sometimes does nearly shit my pants ingame. But I think some whizzing is good for the special effects. The ones that make you duck behind your computer.

I saw some video this week of a soundmod, it had much better sounding crackle/whizzing sounds.

IMHO the standard BIS sounds are pooped in general for allmost all of the weapons... Bit like OFP really...

I would LOOOVE a proper sounding m240, or a SAW that doesnt sound like its going 392048 mph...

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The "crack" is actually caused by a supersonic bullet and is very realistic. As for saving private ryan "woosh" sound i dont belive ww2 weapons fired supersonic rounds (i could be wrong).

I you look at some youtube/liveleak videos from Iraq you can clearly hear supersonic "cracks".

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Thx all for you input!

Good idea manhunter... keeping the pop for the close bullets.

I think there is one popper for close bullets and another one for like 50 meters or so.. I'll tamper with it tonight and let you know what I find.

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How about mixing both a whizz and the ArmA crack into 1 sound and then replace the crack? You'd only need to choose how loud each part would need to be. Maybe make 3 versions for the different tastes of ppl. smile_o.gif

Btw: what the name of the crack sound ? Would like to test a bit meself.

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i dont belive ww2 weapons fired supersonic rounds (i could be wrong).

You are wrong. Rifle bullets have been supersonic since the

19th century.

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I would like a more realistic bullet bow snap sound, also it's silly the sub sonic weapons make a snap, even artillery rounds has the same sound.... crazy_o.gif

Also, does bullets still crack in ArmA after they ricochet?

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When did my millitary service in Greece, at the boot camp's firing range, I took part in the "Vault Crew".

The "Vault" is a ditch under the targets of the firing range. Because the targets  are not automatic like in more advanced armies, soldiers had to turn them around by hand and count the scores of the shooters.

I remember the first time I did that - a quarter of a century

ago in the cadets with my "buddys" firing WW2 era .303 rifles

and Bren guns. In Britain we called it the "Butts", and the

target pasters were the "Butt party" confused_o.gif

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also it's silly the sub sonic weapons make a snap, even artillery rounds has the same sound.... crazy_o.gif

Also, does bullets still crack in ArmA after they ricochet?

No, subsonic bullet do not do the crack. Note that not all silenced/suppressed weapons fire at subsonic speeds depending on ammo.

The sound is tied to the real speed of the bullet at given moment.

This also answers your last question. As for after the ricochet, it depends on the speed. If the speed is still supersonic (unlikely, but possible), the will be the crack.

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Quote[/b] ]No, subsonic bullet do not do the crack. Note that not all silenced/suppressed weapons fire at subsonic speeds depending on ammo.

Oh, well then I must apologize for my ignorance confused_o.gif

Edit: Come to think of it, I once saw a demo of sub sonic and super sonic ammo on a silenced SMG, the sounds was very different.

*me needs to learn to think before post*

duh.gif

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I made a small mod quite a while ago in which I basically decoded the current crack sound, increased the volume and increased the bass to it. Then I recoded it to WSS, and replaced it in the sound PBO. (Obviously I made a backup)

I must say, if the sound is louder and has more bass, it is a LOT scarier, to the point when (if you are well immersed into the game) it actually makes you jump when a bullet whizzes past your head. The only problem was that somehow after I replaced the sound PBO my pistol sights were broken - i.e. they were like in version 1.00 if anyone remembers that (right close to the eye).

I haven't got the sound anymore but it should be easy for me to recreate it later when I'm at home. I like Dr. Strangelove's idea of mixing the supersonic crack with a flyby whizz effect, might be worth a try. I also assume that larger caliber rounds, such as tank shells, create a louder and heavier crack (bigger object = more air pressure = louder bang?), so it might be cool to create a few different sounds for heavier ammo.

I'm thinking along the following lines:

- Replacing the existing crack with a slightly louder and heavier sound and keeping it for supersonic rifle ammo

- Creating a new crack for MGs (7.62mm and .50 cal) which is even louder and lower/heavier

- Creating a truly frightening crack sound for tank shells. One that makes you soil your knickers and cry for mummy in horror.

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I made a small mod quite a while ago in which I basically decoded the current crack sound, increased the volume and increased the bass to it. Then I recoded it to WSS, and replaced it in the sound PBO. (Obviously I made a backup)

I must say, if the sound is louder and has more bass, it is a LOT scarier, to the point when (if you are well immersed into the game) it actually makes you jump when a bullet whizzes past your head. The only problem was that somehow after I replaced the sound PBO my pistol sights were broken - i.e. they were like in version 1.00 if anyone remembers that (right close to the eye).

I haven't got the sound anymore but it should be easy for me to recreate it later when I'm at home. I like Dr. Strangelove's idea of mixing the supersonic crack with a flyby whizz effect, might be worth a try. I also assume that larger caliber rounds, such as tank shells, create a louder and heavier crack (bigger object = more air pressure = louder bang?), so it might be cool to create a few different sounds for heavier ammo.

I'm thinking along the following lines:

- Replacing the existing crack with a slightly louder and heavier sound and keeping it for supersonic rifle ammo

- Creating a new crack for MGs (7.62mm and .50 cal) which is even louder and lower/heavier

- Creating a truly frightening crack sound for tank shells. One that makes you soil your knickers and cry for mummy in horror.

It might be a deeper tone due to the larger area of the air pressure difference, but it shouldn't be louder.

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It might be a deeper tone due to the larger area of the air pressure difference, but it shouldn't be louder.

Are you sure? Here's a quote from Wikipedia:

Quote[/b] ]The power, or volume, of the shock wave is dependent on the quantity of air that is being accelerated, and thus the size and weight of the aircraft.

source

It's referring to aircraft but I'm pretty sure the same goes for any other object at supersonic speeds.

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Try project Reality mod, If theres any game to make you shit yourself under fire, thats it.

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I'm quite sure that it is possible to use two different crack sounds for each bullet type in ArmA, one for "near" passbys, the other for distant bullets (50 meters away or more). It would probably be both more realistic and more immersive to change the distant crack into a "whiz". Also, these sounds depend on the bullet fired, so it's perfectly possible to add something better for larger ammunition (i.e. cannons, etc.).

I've changed and added many sounds to the game, but did not intend to "release them" at first. I should probably post a YouTube video to showcase the modifications and get some feedback, but I don't know how to capture ingame footage and save it to video... FRAPS?

Thanks,

Luca A.

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Hey guys,

I made a small mod that changes the bullet crack sounds.

Get it here.

I haven't added the "whizz" effect yet because I couldn't find a good one. If anyone has a nice sound I can use (any format) please let me know. Also let me know what you think of the supersonic crack effects so far. I made different sounds for rifles rounds, machine gun rounds and tank shells - each getting lower and louder.

Mad

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great stuff.. I'll give it a try later.

I actually found a few good whizzing sound I tried to add.I'd love to send them to you.. they're only 89kb (in a zip).

Message me with your email if you want.

// Tophe, Östgöta Ops

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Quote[/b] ]I haven't added the "whizz" effect yet because I couldn't find a good one. If anyone has a nice sound I can use (any format) please let me know.

Is THIS of any use to you?

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Quote[/b] ]I haven't added the "whizz" effect yet because I couldn't find a good one. If anyone has a nice sound I can use (any format) please let me know.

Is THIS of any use to you?

Yeah there's a nice "whoosh" noice in the first sound clip. I'll use that. Thanks! biggrin_o.gif

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Hey guys,

I made a small mod that changes the bullet crack sounds.

Get it here.

I haven't added the "whizz" effect yet because I couldn't find a good one. If anyone has a nice sound I can use (any format) please let me know. Also let me know what you think of the supersonic crack effects so far. I made different sounds for rifles rounds, machine gun rounds and tank shells - each getting lower and louder.

Mad

sorry for my noobness, im putting the -pbo into my addon folder? or do i have to do something else?

thx

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