NoRailgunner 0 Posted June 12, 2007 (edited) ArmA Script Editor developed by Chris Henderson This is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap. Features Included File Wizards: Briefing Wizard (Creates single and multiplayer mission briefings) Overview Wizard (Creates a single player mission overview) Custom Unit Wizard (Create any unit load-out you want) Crate Builder Wizard (Easily build custom ammo crates) Description Wizard (Easily add gear, respawning, sounds, and music) Text Editing Features: Auto-complete text insertion and word learning. Double click word selection. Drag and drop text in same window or across multiple documents. Advanced text features like increase/decrease indent, make upper/lower case. Advanced search. Search for text in the current selection to all project files. + Project work environment. Keep track of all your current mission files. + Save, create, and edit text snippets that can be inserted into any document at any time. + Labels combo makes it easy to find and jump to script labels/classes. + Toggle between ARMA and OFP weapons and commands. + Edit data files to add commands, weapons, and ammo manually from within the application. + Built in HELP for all wizards, OFP files, scripting, and how to get started. + Install is an official Windows Installer Package. Super-clean uninstall. + MUCH, MUCH MORE!! Try it out! Download @ Armaholic (Please uninstall any older versions before installing this new version! ) Edited March 1, 2010 by W0lle Download link fixed Share this post Link to post Share on other sites
nettrucker 143 Posted June 12, 2007 Hello NoRailgunner Thanks for releasing this fine tool. I tried to install also the upgrade but it gave me an error message due to a missing DLL and therefore I couldn't install it. The missing DLL in question is MFC700DLL Anyway thanks for releasing your fantastic editor tool. Keep up the good work. By the way I'm missing a little bit the class for radio sounds in the description wizzard that would be a nice feature to be implemented. Cheers nettrucker Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 12, 2007 Sorry, but as i wrote in title this tiny tool is made by Chris Henderman - not by me Trouble with dll's? Maybe you search & find here-click! have a nice day! Share this post Link to post Share on other sites
RangerX3X 0 Posted June 13, 2007 Using the Custom Unit Wizard creates units that start out with a loaded weapon, but not selected as in this script: ; **************************************************************** ; Custom unit script for Armed Assault ; Created with ArmA Edit - Version 1.1.0000 ; HELP: Run this script from the INITIALIZATION box of the unit. ; CODE: [this] exec "UNIT_542.sqs" ; **************************************************************** ; Get the unit parameter given _unit = _this select 0 ; Strip the units current gear removeAllWeapons _unit ; Add the new gear to the unit _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "1Rnd_HE_M203" _unit addMagazine "1Rnd_HE_M203" _unit addMagazine "1Rnd_HE_M203" _unit addWeapon "M4A1GL" _unit selectWeapon "M4A1GL" _unit addMagazine "M136" _unit addMagazine "M136" _unit addMagazine "M136" _unit addWeapon "M136" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addMagazine "15Rnd_9x19_M9SD" _unit addWeapon "M9SD" _unit addMagazine "HandGrenadeTimed" _unit addWeapon "Binocular" _unit addWeapon "NVGoggles" Exit It causes the user to have to press F to cycle to either single or burst mode. Not sure if this is an issue with ArmA or just how the editor creates the script. Share this post Link to post Share on other sites
nettrucker 143 Posted June 13, 2007 Sorry thought you were Chris with the nick of NoRailgunner. Anyway thanks to Chris. Cheers nettrucker Share this post Link to post Share on other sites
mattxr 9 Posted June 13, 2007 It causes the user to have to press F to cycle to either single or burst mode.Not sure if this is an issue with ArmA or just how the editor creates the script. You have to do that anyways to get single or burst Share this post Link to post Share on other sites
RangerX3X 0 Posted June 13, 2007 It causes the user to have to press F to cycle to either single or burst mode.Not sure if this is an issue with ArmA or just how the editor creates the script. You have to do that anyways to get single or burst  No, you don't. OK, here we go: 1) Normal Rifleman 2.) Adding this script: ; **************************************************************** ; Custom unit script for Armed Assault ; Created with ArmA Edit - Version 1.1.0000 ; HELP: Run this script from the INITIALIZATION box of the unit. ; CODE: [this] exec "UNIT_242.sqs" ; **************************************************************** ; Get the unit parameter given _unit = _this select 0 ; Strip the units current gear removeAllWeapons _unit ; Add the new gear to the unit _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "30Rnd_556x45_Stanag" _unit addMagazine "1Rnd_HE_M203" _unit addMagazine "1Rnd_HE_M203" _unit addMagazine "1Rnd_HE_M203" _unit addWeapon "M4A1GL" _unit selectWeapon "M4A1GL" _unit addMagazine "M136" _unit addMagazine "M136" _unit addMagazine "M136" _unit addWeapon "M136" _unit addMagazine "15Rnd_9x19_M9" _unit addMagazine "15Rnd_9x19_M9" _unit addMagazine "15Rnd_9x19_M9" _unit addWeapon "M9" _unit addMagazine "HandGrenade" _unit addMagazine "HandGrenade" _unit addMagazine "HandGrenade" _unit addWeapon "Binocular" _unit addWeapon "NVGoggles" Exit 3. End result: No "weapon" is selected in the upper left corner; pulling the trigger does nothing. Player must cycle "F" key to get to single or burst mode. Share this post Link to post Share on other sites
mattxr 9 Posted June 14, 2007 I see, thats because he's had his weapon taken from him and then a new weapon scripted to him so you press F to refresh that and everything goes back normal, its been around since OFP 1.0. Its not a bug. Im sure pressing F at the start of the mission isnt going to kill anyone either lol. Share this post Link to post Share on other sites
Blanco 0 Posted June 14, 2007 Shouldn't... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit selectweapon (primaryweapon _unit) ...solve this? Or maybe... http://community.bistudio.com/wiki/reload Share this post Link to post Share on other sites
whisper 0 Posted June 14, 2007 Shouldn't...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit selectweapon (primaryweapon _unit) ...solve this? Or maybe... http://community.bistudio.com/wiki/reload depends on weapon type. Not usefull for grenade launchers, from what I've seen Share this post Link to post Share on other sites
RangerX3X 0 Posted June 14, 2007 I see, thats because he's had his weapon taken from him and then a new weapon scripted to him so you press F to refresh that and everything goes back normal, its been around since OFP 1.0. Its not a bug.Im sure pressing F at the start of the mission isnt going to kill anyone either lol. The way the ArmA Editor runs the script generation it is incorrect. The correct use for this particular package would be: _unit selectWeapon "M4Muzzle" Using this makes the weapon default on mission load to single shot mode just like the normal character model would. Share this post Link to post Share on other sites
RangerX3X 0 Posted June 15, 2007 Also the Crate Builder Wizard is bugged. It generates scripts that have double quoatation marks causing the script to error out. Here is an example: ; **************************************************************** ; Custom crate script for Armed Assault ; Created with ArmA Edit - Version 1.1.0000 ; HELP: Run this script from the INITIALIZATION box of the crate. ; CODE: [this] exec "CRATE_374.sqs" ; **************************************************************** ; Get the crate parameter given _crate = _this select 0 ; Remove the stock items from the crate clearMagazineCargo _crate clearWeaponCargo _crate ; Add the items to the crate _crate addMagazineCargo [""NVGoggles"", 2] _crate addMagazineCargo [""TimeBomb"", 3] Exit Given that the wizards create more problems than they solve, I have two questions: 1.) Did Chris Henderson have any direct involvement in this ArmA Edit? 2.) Did whoever port this over to ArmA even bother to test it to see if it works? If whoever is responsible for this can fix the script generation errors this will be a nice addition to the game. As it is now, it is nothing more than an annoyance in its current state. Share this post Link to post Share on other sites
baddo 0 Posted June 16, 2007 Send a report directly to Chris. He's the one behind this tool and there is absolutely no guarantee that he'll ever see your message here. Share this post Link to post Share on other sites
RangerX3X 0 Posted June 16, 2007 Send a report directly to Chris. He's the one behind this tool and there is absolutely no guarantee that he'll ever see your message here. I did that - waiting for a response. I find it hard to believe this came from Chris as his OFP Editor was terrific and I still use that for ArmA (although I have to refer elsewhere for the class names obviously). This ArmA Edit is really bugged up and not to his quality standards. Share this post Link to post Share on other sites
CHenderMan 0 Posted June 18, 2007 Hey All, Chris here. Thanks to all who like and use the editor. I have addressed all of the issues above (I think). Sorry, I'm still getting it fixed up from swiching to ARMA. Haven't had the game but a few weeks and not everything is fully tested still. Please keep sending me emails about any errors or problems and I will try to fix them ASAP. Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 18, 2007 Thanks for poppin in Chris Good to hear. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted June 19, 2007 thanks for the useful tool, and to ArmA, Chris Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 22, 2007 *little update to version 1.1.2 see 1st page. Share this post Link to post Share on other sites
imutep 0 Posted June 23, 2007 This is the best Script Editor i've ever used. Thanks for your work, Chris Share this post Link to post Share on other sites
ck-claw 1 Posted June 23, 2007 The most versatile/useful tool about! Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 27, 2007 Just found out about this. Thanks a lot Chris. The OFP script tool really made some parts of mission editing easy Share this post Link to post Share on other sites
Kristian 47 Posted June 30, 2007 while I tried to install I got this message: dunno what to do! Â allso, I get this message: is there needed fgile "arma edit 110" or something.. :???!!! I a SO confused... Share this post Link to post Share on other sites
Rexxenexx 0 Posted July 12, 2007 This is a MUST HAVE! Thanks man! No more copy/paste BS or line hunting. Share this post Link to post Share on other sites