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NoRailgunner

ArmA (OFP) Script Editor

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ArmA Script Editor developed by Chris Henderson

This is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.

ARMAEDIT.JPG

Features

Included File Wizards:

  • Briefing Wizard (Creates single and multiplayer mission briefings)
  • Overview Wizard (Creates a single player mission overview)
  • Custom Unit Wizard (Create any unit load-out you want)
  • Crate Builder Wizard (Easily build custom ammo crates)
  • Description Wizard (Easily add gear, respawning, sounds, and music)

Text Editing Features:

  • Auto-complete text insertion and word learning.
  • Double click word selection.
  • Drag and drop text in same window or across multiple documents.
  • Advanced text features like increase/decrease indent, make upper/lower case.
  • Advanced search. Search for text in the current selection to all project files.

+ Project work environment. Keep track of all your current mission files.

+ Save, create, and edit text snippets that can be inserted into any document at any time.

+ Labels combo makes it easy to find and jump to script labels/classes.

+ Toggle between ARMA and OFP weapons and commands.

+ Edit data files to add commands, weapons, and ammo manually from within the application.

+ Built in HELP for all wizards, OFP files, scripting, and how to get started.

+ Install is an official Windows Installer Package. Super-clean uninstall.

+ MUCH, MUCH MORE!! Try it out!

Download @ Armaholic

(Please uninstall any older versions before installing this new version! )

Edited by W0lle
Download link fixed

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Hello NoRailgunner

Thanks for releasing this fine tool. I tried to install also the upgrade but it gave me an error message due to a missing DLL and therefore I couldn't install it. The missing DLL in question is MFC700DLL

Anyway thanks for releasing your fantastic editor tool.

Keep up the good work.

By the way I'm missing a little bit the class for radio sounds in the description wizzard that would be a nice feature to be implemented.

Cheers

nettrucker biggrin_o.gif

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Sorry, but as i wrote in title this tiny tool is made by Chris Henderman - not by me wink_o.gif

Trouble with dll's? Maybe you search & find here-click!

have a nice day!

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Using the Custom Unit Wizard creates units that start out with a loaded weapon, but not selected as in this script:

; ****************************************************************

; Custom unit script for Armed Assault

; Created with ArmA Edit - Version 1.1.0000

; HELP: Run this script from the INITIALIZATION box of the unit.

; CODE: [this] exec "UNIT_542.sqs"

; ****************************************************************

; Get the unit parameter given

_unit = _this select 0

; Strip the units current gear

removeAllWeapons _unit

; Add the new gear to the unit

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "1Rnd_HE_M203"

_unit addMagazine "1Rnd_HE_M203"

_unit addMagazine "1Rnd_HE_M203"

_unit addWeapon "M4A1GL"

_unit selectWeapon "M4A1GL"

_unit addMagazine "M136"

_unit addMagazine "M136"

_unit addMagazine "M136"

_unit addWeapon "M136"

_unit addMagazine "15Rnd_9x19_M9SD"

_unit addMagazine "15Rnd_9x19_M9SD"

_unit addMagazine "15Rnd_9x19_M9SD"

_unit addMagazine "15Rnd_9x19_M9SD"

_unit addMagazine "15Rnd_9x19_M9SD"

_unit addWeapon "M9SD"

_unit addMagazine "HandGrenadeTimed"

_unit addWeapon "Binocular"

_unit addWeapon "NVGoggles"

Exit

It causes the user to have to press F to cycle to either single or burst mode.

Not sure if this is an issue with ArmA or just how the editor creates the script.

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Sorry

thought you were Chris with the nick of NoRailgunner. Anyway thanks to Chris.

Cheers

nettrucker biggrin_o.gif

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It causes the user to have to press F to cycle to either single or burst mode.

Not sure if this is an issue with ArmA or just how the editor creates the script.

You have to do that anyways to get single or burst confused_o.gif

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It causes the user to have to press F to cycle to either single or burst mode.

Not sure if this is an issue with ArmA or just how the editor creates the script.

You have to do that anyways to get single or burst  confused_o.gif

No, you don't.

OK, here we go:

1) Normal Rifleman

weapon1.gif

2.) Adding this script:

; ****************************************************************

; Custom unit script for Armed Assault

; Created with ArmA Edit - Version 1.1.0000

; HELP: Run this script from the INITIALIZATION box of the unit.

; CODE: [this] exec "UNIT_242.sqs"

; ****************************************************************

; Get the unit parameter given

_unit = _this select 0

; Strip the units current gear

removeAllWeapons _unit

; Add the new gear to the unit

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "30Rnd_556x45_Stanag"

_unit addMagazine "1Rnd_HE_M203"

_unit addMagazine "1Rnd_HE_M203"

_unit addMagazine "1Rnd_HE_M203"

_unit addWeapon "M4A1GL"

_unit selectWeapon "M4A1GL"

_unit addMagazine "M136"

_unit addMagazine "M136"

_unit addMagazine "M136"

_unit addWeapon "M136"

_unit addMagazine "15Rnd_9x19_M9"

_unit addMagazine "15Rnd_9x19_M9"

_unit addMagazine "15Rnd_9x19_M9"

_unit addWeapon "M9"

_unit addMagazine "HandGrenade"

_unit addMagazine "HandGrenade"

_unit addMagazine "HandGrenade"

_unit addWeapon "Binocular"

_unit addWeapon "NVGoggles"

Exit

weapon2.gif

3. End result: No "weapon" is selected in the upper left corner; pulling the trigger does nothing. Player must cycle "F" key to get to single or burst mode.

weapon3.gif

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I see, thats because he's had his weapon taken from him and then a new weapon scripted to him so you press F to refresh that and everything goes back normal, its been around since OFP 1.0. Its not a bug.

Im sure pressing F at the start of the mission isnt going to kill anyone either lol.

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Shouldn't...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit selectweapon (primaryweapon _unit)

...solve this?

Or maybe...

http://community.bistudio.com/wiki/reload

depends on weapon type. Not usefull for grenade launchers, from what I've seen

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I see, thats because he's had his weapon taken from him and then a new weapon scripted to him so you press F to refresh that and everything goes back normal, its been around since OFP 1.0. Its not a bug.

Im sure pressing F at the start of the mission isnt going to kill anyone either lol.

The way the ArmA Editor runs the script generation it is incorrect.

The correct use for this particular package would be:

_unit selectWeapon "M4Muzzle"

Using this makes the weapon default on mission load to single shot mode just like the normal character model would.

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Also the Crate Builder Wizard is bugged. It generates scripts that have double quoatation marks causing the script to error out.

Here is an example:

; ****************************************************************

; Custom crate script for Armed Assault

; Created with ArmA Edit - Version 1.1.0000

; HELP: Run this script from the INITIALIZATION box of the crate.

; CODE: [this] exec "CRATE_374.sqs"

; ****************************************************************

; Get the crate parameter given

_crate = _this select 0

; Remove the stock items from the crate

clearMagazineCargo _crate

clearWeaponCargo _crate

; Add the items to the crate

_crate addMagazineCargo [""NVGoggles"", 2]

_crate addMagazineCargo [""TimeBomb"", 3]

Exit

Given that the wizards create more problems than they solve, I have two questions:

1.) Did Chris Henderson have any direct involvement in this ArmA Edit?

2.) Did whoever port this over to ArmA even bother to test it to see if it works?

If whoever is responsible for this can fix the script generation errors this will be a nice addition to the game. As it is now, it is nothing more than an annoyance in its current state.

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Send a report directly to Chris. He's the one behind this tool and there is absolutely no guarantee that he'll ever see your message here.

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Send a report directly to Chris. He's the one behind this tool and there is absolutely no guarantee that he'll ever see your message here.

I did that - waiting for a response.

I find it hard to believe this came from Chris as his OFP Editor was terrific and I still use that for ArmA (although I have to refer elsewhere for the class names obviously).

This ArmA Edit is really bugged up and not to his quality standards.

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Hey All,

Chris here. Thanks to all who like and use the editor. I have addressed all of the issues above (I think). Sorry, I'm still getting it fixed up from swiching to ARMA. Haven't had the game but a few weeks and not everything is fully tested still.

Please keep sending me emails about any errors or problems and I will try to fix them ASAP.

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This is the best Script Editor i've ever used.

Thanks for your work, Chris smile_o.gif

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Guest Ti0n3r

Just found out about this. Thanks a lot Chris. The OFP script tool really made some parts of mission editing easy smile_o.gif

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while I tried to install I got this message:

omgsb0.jpg

dunno what to do!  sad_o.gif

allso, I get this message:

lol1yq5.jpg

is there needed fgile "arma edit 110" or something.. :???!!!

I a SO confused...

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This is a MUST HAVE! Thanks man! No more copy/paste BS or line hunting. notworthy.gif

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