Bill70 EW 7 Posted November 1, 2007 the screenshots look bluddy brilliant m8 ,,beut work ,am downloadingnow to have alook....thank you for your efforts Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 1, 2007 DMarkwick - does it block AI seeing "into" the tent as well, i.e. through the front door from outside? Share this post Link to post Share on other sites
.COMmunist 0 Posted November 1, 2007 That's what I was wondering too... Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 DMarkwick - does it block AI seeing "into" the tent as well, i.e. through the front door from outside? Not without a special camo net-shaped VB object but it does give a real use for camo nets now. You can hide your tanks in forests without being spotted & harassed by enemy helos for example. Share this post Link to post Share on other sites
TRexian 0 Posted November 1, 2007 Hey- I just had a brainstorm. Have a ViewBlock object with different sized LODs. Far away, large LOD, will also hide nearby soldiers. Closer in, smaller LOD, nearby soldiers become exposed, more chance of being spotted. Or... something like that. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 That's a ridiculous idea Share this post Link to post Share on other sites
TRexian 0 Posted November 1, 2007 Yeah, come to think of it, I'm not sure if view geometry has lods.... Maybe if there were some way to generate "hides" though - like hunting blinds.... Share this post Link to post Share on other sites
andersson 285 Posted November 1, 2007 The problems with those nets are that when you look at them from a distance they are more transparent. So the farther away you are the more you see whats inside.... So the use is limited. I noticed this when I put a camonet over an east tent in a forrest. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 The problems with those nets are that when you look at them from a distance they are more transparent. So the farther away you are the more you see whats inside.... So the use is limited. I noticed this when I put a camonet over an east tent in a forrest. Try layering them. The hangar net can hold one or more smaller nets inside, and look reasonable at distance. *edit* in any case, they're not meant to be a totally invisible item, they're meant to break up shapes within a landscape. In a forest, that small amount of transparency isn't noticeable. I'd guess the desert stuff though is what you're talking about mostly Share this post Link to post Share on other sites
andersson 285 Posted November 1, 2007 No, havent tried the desert nets yet only the forrest. The problem is that when I have a east tent inside a net in a valley up north, and look down on it I see a fully visible tent... I can see a transparent net also... edit. Maybe I must layer them.. Sad though that you need more nets.. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 Maybe I must layer them.. Sad though that you need more nets.. Don't sweat it they're very simple models and layering them has negligible impact. If it makes you feel better about it, I used to camo up vehicles and layering nets is what you do. Remember that they're not really intended to be invisible without surrounding foliage. Share this post Link to post Share on other sites
andersson 285 Posted November 1, 2007 Remember that they're not really intended to be invisible without surrounding foliage. To continue on this Yes, I have also used camo-net. And I know they are not only intended to be hard to see, they will also make it more or less impossible to see whats in them. That factor is very important as the enemy cant see if its an important target there. Its much harder to find out what the nets are hiding then to find them in RL. My problem in game is the fact that they get almost invisible, they get so transparent so you can easilly see what they are supposed to be hiding.. If I hide a red car under a net I can hardly see whats in the net when Im next to it. If I look at it from a greater distance I clearly see a red car because the net more or less disappears... Thats my point. Maybe I can stack a couple of identical nets on each other so the combined effect will make them look like one from the distance..? Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 Sounds like we might need to bring back BK1276 to fix the textures slightly Share this post Link to post Share on other sites
bk1276 0 Posted November 2, 2007 working on it will update files hopefully over weekend bk1276 Share this post Link to post Share on other sites
andersson 285 Posted November 3, 2007 Good! Thank you for that! I noticed today that there are invisible floors in some camonets. I placed one in a forrest where the ground wasnt level, and I noticed that an AI was walking ~30 cm above ground. Is it possible to change that? Maybe its part of some necessary LOD (pathway, geolod), I dont know? I hope you can fix it anyway! Share this post Link to post Share on other sites
dmarkwick 261 Posted November 3, 2007 Good! Thank you for that!I noticed today that there are invisible floors in some camonets. I placed one in a forrest where the ground wasnt level, and I noticed that an AI was walking ~30 cm above ground. Is it possible to change that? Maybe its part of some necessary LOD (pathway, geolod), I dont know? I hope you can fix it anyway! Try sinking the tent down slightly. That's what I do. In the tent's Init line type this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [getpos this select 0, getpos this select 1, (getpos this select 2) -0.5]; with variations on the amount you take away from the height. Share this post Link to post Share on other sites
andersson 285 Posted November 3, 2007 Good idea! But the best would be to fix the models. Share this post Link to post Share on other sites
bk1276 0 Posted November 5, 2007 basic nets updated page one on rapidshare bk1276 Share this post Link to post Share on other sites
LordNeuro*Serbia* 0 Posted November 5, 2007 Looks like the file is not aveilbol to donwload from the rapid share. Cann u make sam adder links for donwload v 2 of cam nets. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 5, 2007 Just snagged 'em. Thanks for the extra work BK, I'm sure they're going to be great Share this post Link to post Share on other sites
Guest Posted November 5, 2007 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page for the Camo Netting US RC02 can be found here: http://www.armaholic.com/page.php?id=1256 The Armaholic.com download page for the Camo Netting UK RC02 can be found here: http://www.armaholic.com/page.php?id=1264 Thanks for informing us bk1276 Share this post Link to post Share on other sites
KeyCat 131 Posted November 6, 2007 basic nets updated page one Thanks for the update bk1276! Would be nice if you could add some view geometry LOD in future version so the AI can't see clearly thru the cammo nets. And kudos to RKSL for making the OFP versions and also allowing you to convert them to ArmA! /KC Share this post Link to post Share on other sites
bk1276 0 Posted November 6, 2007 KeyCat thank you for pointing out geometry LOD to me just figured it out and hopefull another update soon El nino Foxhound thank you for provideing a great service bk1276 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 6, 2007 Awesome. I'm glad you're still working on these, I had a hell of a time with them in OFP. Keep them updates coming! Share this post Link to post Share on other sites
dmarkwick 261 Posted November 6, 2007 KeyCatthank you for pointing out geometry LOD to me just figured it out and hopefull another update soon bk1276 LOL, it was me adding a VB object over the nets that kicked this thread off again It works great with VB applied BK, did you see the vid? The VB object was just a simple cube that almost covers the tent. In fact I was looking into VB LODs (which sadly I don't think is possible) so that from a great distance soldiers immediately surrounding them should be occluded, but closer (say <500m) then the smaller VB LOD kicks in and any enemy roving patrol would see items outside the tent. I think this would have been a realistic use of camouflage with TrueRangeAI applied. Share this post Link to post Share on other sites