3k.Baxter 0 Posted January 3, 2008 Can i use it in MP on any map, if so, how? The readme says "If you are a mission or addon maker..." that tells me that this could be made as a addon. But how? Edit: Great job btw! Share this post Link to post Share on other sites
DaV!d Armstrong 0 Posted January 3, 2008 wow! that looks really cool! nice work, keep it up Share this post Link to post Share on other sites
roberthammer 582 Posted January 3, 2008 Very nice and cool Is possible make a MOD with this effects? Share this post Link to post Share on other sites
Stavanger 0 Posted January 3, 2008 Mirror updated from Combat-Prison.net Explosion FX v1.03 BETA by MadDogX Regards, Stavanger Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 3, 2008 Do pieces of debris start out flying at about the same speed and vector as the vehicle that was destroyed, slowing down as they lose propulsion and encounter air friction? Share this post Link to post Share on other sites
Robalo 465 Posted January 4, 2008 This is great stuff, thank you MadDogX! I've converted this into an addon. No more mission editing required to enjoy these fine effects Download link (size: 331 KB) - European server Quote[/b] ]Explosion FX version 1.03 BETAby MadDogX Converted to addon by Robalo Original release thread here: http://www.flashpoint1985.com/cgi-bin....10;st=0 DESCRIPTION ============ This addon is designed to enhance the vehicle explosions in ArmA. REQUIREMENTS ============ The Extended Event Handlers addon (XEH) 1.0 by Solus and Killswitch is required. It can be found here: http://www.flashpoint1985.com/cgi-bin....t=70816 INSTALLATION ============= - Extract and copy the @MDXExploFX folder to your ArmA folder. - Add the @MDXExploFX mod to your shortcut or game launcher settings. - Play the game and enjoy the superb effects ! Note: do not bug MadDogX with addon related issues. Share this post Link to post Share on other sites
Dark_vityaz 0 Posted January 4, 2008 Would be great if you apply it to buildings too. Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 5, 2008 Maybe some light source dropping with that effect, so it will look better in night? :P Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 5, 2008 This is great stuff, thank you MadDogX!I've converted this into an addon. No more mission editing required to enjoy these fine effects Download link (size: 331 KB) - European server Quote[/b] ]Explosion FX version 1.03 BETAby MadDogX Converted to addon by Robalo Original release thread here: http://www.flashpoint1985.com/cgi-bin....10;st=0 DESCRIPTION ============ This addon is designed to enhance the vehicle explosions in ArmA. REQUIREMENTS ============ The Extended Event Handlers addon (XEH) 1.0 by Solus and Killswitch is required. It can be found here: http://www.flashpoint1985.com/cgi-bin....t=70816 INSTALLATION ============= - Extract and copy the @MDXExploFX folder to your ArmA folder. - Add the @MDXExploFX mod to your shortcut or game launcher settings. - Play the game and enjoy the superb effects ! Note: do not bug MadDogX with addon related issues. Robalo, there's a problem... I tried to play coop mission with this addon and I got "gamestate context stack underflow" error Share this post Link to post Share on other sites
Robalo 465 Posted January 5, 2008 zGuba, that's weird, I've just played a long coop session with 5-6 friends (and I mean long, about 7 hrs) we all had this mod on and the server too, had no issues. I've never ever seen that error anywhere Might be some conflict with another addon, just a guess. Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 5, 2008 I don't think it's an conflict, maybe this script's trigger is too loopy... Disabled that addon and problem disappeared. So maybe there's a need to simplify hit & killed event detection... Share this post Link to post Share on other sites
maddogx 13 Posted January 5, 2008 Nice idea Robalo, converting it into an addon. I had thought of that myself. Perhaps you would be interested in cooperating with me on a similar project to bring the ExploFX to the "next level" so to speak. Share this post Link to post Share on other sites
Robalo 465 Posted January 5, 2008 MadDogX, sure thing, I can help with the config stuff and maybe other things, send me a PM. Share this post Link to post Share on other sites
3k.Baxter 0 Posted January 5, 2008 This is great stuff, thank you MadDogX!I've converted this into an addon. No more mission editing required to enjoy these fine effects Download link (size: 331 KB) - European server Dude many thanx! Share this post Link to post Share on other sites
dmarkwick 261 Posted January 6, 2008 Nice to see this project started up again I always used to use this script but I got out of the habit of implementing it. Now that it's an addon I can have it all the time now And it spurs me on to do something with my smoke effects too. Share this post Link to post Share on other sites
imutep 0 Posted January 6, 2008 Thanks for the addon-version, Robalo! Share this post Link to post Share on other sites
BLSmith2112 0 Posted July 3, 2008 Anything new on the ExplosionsFX front? I can't get enough of this Share this post Link to post Share on other sites