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Goeth

FDF sound pack v1.0

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The sounds in the IC MOD for Novalogic's Joint Operations are amazing, it'd be cool if FDF worked with those guys!

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The sounds in the IC MOD for Novalogic's Joint Operations are amazing, it'd be cool if FDF worked with those guys!

Some are ok, I checked it out, but if you want right on teh money sounds , IC isnt the way to go, though, if its Hollywood or big exagerated sounds then yeah, IC has waht you want. Since ArmA is aiming at realistic, real sound effects would top the line for that aspect. I dont like TOO cleaned up and polished sounds , then they start sounding synthetic and over processed and like they were taken from a CD ot keyboard synthesizer. But thats my HO, everyone has their likes.

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To be honest, I think that WGL with virus's soundpack was teh hax0r realistic soundpack. All in all, FDF's sounds were the highest quality in terms of production. Both of those mods were a real treat for the ears to say the least!

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Is FDF maybe planning a new release of their soundpack? Our team uses it and we're very happy with it (helps the immersion a lot over the vanilla version). We only have problems with some vehicles being damn quiet...

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Is FDF maybe planning a new release of their soundpack? Our team uses it and we're very happy with it (helps the immersion a lot over the vanilla version). We only have problems with some vehicles being damn quiet...

yea i noticed that, and the tanks sound dumb as well. would be great if only guns and explosions were changed but kept origional vehicle sounds.

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I wish someone would do something with that "shifting" sound in most vehicals...it sounds like someone hitting the side of the Humvee with a peice of wood....it there an easy way of editing it out?

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Yeah, I was under the impession those vehicles were automatics anyways.

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Is FDF maybe planning a new release of their soundpack? Our team uses it and we're very happy with it (helps the immersion a lot over the vanilla version). We only have problems with some vehicles being damn quiet...

I am hoping the samething. Very good job on the sound pack BTW.

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Is FDF maybe planning a new release of their soundpack? Our team uses it and we're very happy with it (helps the immersion a lot over the vanilla version). We only have problems with some vehicles being damn quiet...

I am hoping the samething. Very good job on the sound pack BTW.

Me thinks it's an Arma sound engine issue (right now its pretty messed up) Having gona thru all these sound problems, I uninstalled all the sound drivers and reinstalled Arma, made Enable EAX, ingame, and havent ever again messed with the sound settings, and quess what?? all the vehicles sound as they suppose to, and I dont get any of these sound probs anymore.

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I've changed some of the vehicle engine sounds and aircraft myself in my sound pack im working on,...just cant get to it very often sad_o.gif  cause of my kids, or else it'd be done a few weeks ago.  Thats a good point on the gear shiftting cause yes, alot of the vehicles are atuomatic.  BI, wonder what they were thinking as well, they used the sound effects nomally used for the AT4 explosion and used it for the 500 pound bomb as well, im sorry, 3 lbs of explosives as oppsed to a 500 pounder is a big difference in sound, freakin BI.

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I would appreciate if somebody from FDF would make an official statement of the current status of the sound pack.

Maybe Goeth?

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Yep still working, no release date planned, it´s done when it´s done biggrin_o.gif

Here is your official statement.

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The good ol` "Its done when its done". biggrin_o.gif

Great job on this soundpack!

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No we´re not dead, a bit busy in real life with job and other crap.

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Chammy,

Release yours, these guys are dead it seems!

No there not.. u lie, u bad man.

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Chammy,

Release yours, these guys are dead it seems!

No there not.. u lie, u bad man.

I didnt type that!!

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Chammy,

Release yours, these guys are dead it seems!

No there not.. u lie, u bad man.

I didnt type that!!

Well, the quote says that it was Matt Rochelle replying to Roguerunner who was addressing you. What do you mean?

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Bug:

Mp5 does not have recoil after this addon (1.05)

Great addon otherwise smile_o.gif

Thanks for the info, problem solved.

@Goeth

i'm working on a soundmod and have encountered the same problem (with the m4sd)...

can you tell me what is causing this and how to fix it?

thanks!

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Chammy,

Release yours, these guys are dead it seems!

No there not.. u lie, u bad man.

I didnt type that!!

Well, the quote says that it was Matt Rochelle replying to Roguerunner who was addressing you.  What do you mean?

WOw, I dont remmeber putting that on there, hmm. Well if I did, please except my apologies.

Wow, I really dont remmeber, or if even would put that on there.

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Chammy,

Release yours, these guys are dead it seems!

No there not.. u lie, u bad man.

I didnt type that!!

Well, the quote says that it was Matt Rochelle replying to Roguerunner who was addressing you. What do you mean?

WOw, I dont remmeber putting that on there, hmm. Well if I did, please except my apologies.

Wow, I really dont remmeber, or if even would put that on there.

Are you having a stroke or something? Why are you appologizing? It was Roguerunner who insulted them.

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Has anyone got FDF working with the ArmA beta patch? My shortcut is -

"C:\Program Files\Bohemia Interactive\ArmA\startbetapatch.bat" -mod=FDF_Sounds

But I don't get the good sounds confused_o.gif

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Has anyone got FDF working with the ArmA beta patch? My shortcut is -

"C:\Program Files\Bohemia Interactive\ArmA\startbetapatch.bat" -mod=FDF_Sounds

But I don't get the good sounds confused_o.gif

RMB on shortcut, which target is "C:\Program Files\Bohemia Interactive\ArmA\startbetapatch.bat", and click Edit not Properties!.

Then add what ever mod folder you want.

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