smiley nick 51 Posted February 11, 2007 Storms are brewing, blizzards are coming, and the new Dynamic Weather has arrived for Arm A. The pictures don't really do the addon any justice,you really have to see it for yourself. Sandstorm effecting operations in oil fields Severe fog, during patrol Thunderstoms over Estrella, worst in years! Skys are clear, perfect flying weather Features 1.) Fully Dynamic Random Weather. 2.) Pre-set weather conditions for easy placements. 3.) User friendly placement of weather systems using logic's. 4.) "The Four Seasons" variations of the weather systems, each creating random weather in that required season. 5.) Fully tested and working in Multi Player. 6.) 99.9% Lag Free. (It really is this time) 7.) New 3D clouds, and new replacement sounds and new models for a more updated look. 1.5 Patch version. from satexas69 http://www.satexas.com/software/ArmA/NIM_Weather_1.7b.zip Weather system created by the talented scripter "Sentinel" and further details are located in the readme. But a HUGE HUGE thank you to deanosbeano and AI Simmons, without them both, i wouldn't be posting this, so they disserve all the credit. I hope you all have as much fun using the new dynamic weather as we did creating it. We will not be providing any more updates unfortunately, as we are both busy with the lost world project, however this doesn't stop anyone from expanding on this and bring some more features to arm a, such as winds, thermals, larger waves, you name it! You can expect to see a updated version for the final release of the lost world project in due time, but for now your stuck with this. Enjoy Share this post Link to post Share on other sites
moricky 211 Posted February 11, 2007 Wrong DL link. Should be http://members.home.nl/martijn.wagtmans/NIM_Weather_1.7.rar Share this post Link to post Share on other sites
Guba 0 Posted February 11, 2007 I'm really glad that you released this addon, which was one of my favourites back in OFP, for ArmA. Big thanks for your work! I'm really going to enjoy this one Share this post Link to post Share on other sites
fasad 1 Posted February 12, 2007 OFP (and presumably ArmA) actually has dynamic weather built in, it just worked on a longer time-scale than most missions. Looking good though, I like the idea of 3d clouds. Share this post Link to post Share on other sites
smiley nick 51 Posted February 12, 2007 Yes is does, to some extent, we just expanded on this, to make it more "immersive" and to give the weather some depth, as in real life, weather plays a huge tactical advantage or disadvantage. It was primarily a ofp release, but with the new engine, its come into her own Thanks for comments! Nick Share this post Link to post Share on other sites
gm2kfp 0 Posted February 12, 2007 I'm not getting the effects in multiplayer. Does this only work with a dedicated server? Effects work fine in single player missions. Share this post Link to post Share on other sites
Guba 0 Posted February 12, 2007 First snow over Sahrani Share this post Link to post Share on other sites
deanosbeano 0 Posted February 12, 2007 I'm not getting the effects in multiplayer. Does this only work with a dedicated server?Effects work fine in single player missions. could you expand a bit more pls. you mean you are hosting a none dedicated mp game and you are not seeing the effects ? or your friend is hosting a none dedicated mp game and you are joining and him and you are not seeing effects ? there could be a prob with the fact that the ofp version used camcreate for certain aspects ,these had to be changed cause camcreate dosent work. i am not big on mp but there is two commands now createvehiclelocal and normal createvehicle. coudl be a prob with that. no real info on what to do if replacing the old camcreate in arma. Share this post Link to post Share on other sites
gm2kfp 0 Posted February 12, 2007 I am hosting a MP game and no one is seeing the effects. Â Just a dirt simple test mission with two playable units and I've tried nearly all of the effects and get nothing in the multiplayer game. Â Same mission created in single player and I see the effects no problem. Update: Did more testing and the only effects I can get to work in multiplayer are the rain clouds, storm clouds and fog. The mist, snow, sandstorm, leaves, etc... are not working. Share this post Link to post Share on other sites
generalandrew 0 Posted February 12, 2007 Hey, great job and great add-on!! I posted this over at http://www.totalarmedassault.com as soon as I saw this. You can also add our downloads link to the mirrors above. Share this post Link to post Share on other sites
Mr_Tea 0 Posted February 12, 2007 Many thank`s, i loved the Nim Dynamic Weather in OFP. Great to have it now in Arma too. Share this post Link to post Share on other sites
chipper 0 Posted February 12, 2007 Thanks for this. It's rly rly cool. Share this post Link to post Share on other sites
smiley nick 51 Posted February 12, 2007 I am hosting a MP game and no one is seeing the effects. Just a dirt simple test mission with two playable units and I've tried nearly all of the effects and get nothing in the multiplayer game. Same mission created in single player and I see the effects no problem.Update: Did more testing and the only effects I can get to work in multiplayer are the rain clouds, storm clouds and fog. The mist, snow, sandstorm, leaves, etc... are not working. If i remember the effects only work on a dedi server, not a client host. Unfortunately we had little/no time to test this in MP, but in theory it still "should" work. But a few things have changed from ofp to arm a, so there might be a few problems, but someone might be able to go over the scripts more thoroughly. Nick Share this post Link to post Share on other sites
Shins 0 Posted February 12, 2007 Woohoo! Cheers to all invlolved. This is one of my favourite mods for OFP. I'm made up that you guys managed to get it ported over!! Nice one. Share this post Link to post Share on other sites
VictorTroska 0 Posted February 12, 2007 Tnx guys,great job! Share this post Link to post Share on other sites
swtx 42 Posted February 12, 2007 Great job !! However I have found one bug. It snows inside the buildings. I don't know if that can be fixed or if it's just something we will have to live with. Just thought I would pass that along..... Share this post Link to post Share on other sites
sickboy 13 Posted February 12, 2007 Will have a look on the multi part soon... Thanks for the conversion.. I'm wondering though... Kegetys was talking about not using drop commands but things with a particle source etc, which would be way way more optimized than the Drop command... you guys working with this yet, and if not... do you plan this? Share this post Link to post Share on other sites
JBâ„¢ 1 Posted February 12, 2007 Nice work to all involved Share this post Link to post Share on other sites
deanosbeano 0 Posted February 12, 2007 Will have a look on the multi part soon...Thanks for the conversion.. I'm wondering though... Kegetys was talking about not using drop commands but things with a particle source etc, which would be way way more optimized than the Drop command... you guys working with this yet, and if not... do you plan this? personaly i wont be continuing with the weather myself. in arma the scripts using drop dont seem to lag anymore (havent tried maxed out). what would be interesting if someone would collate some data on that by benchmarking the current version and then ( with permission from whoever) rewrite to paricleeffect. that would be a whole lotta data for future debates about the two types of particle creation. personally it seeems a whole lotta scripting for a small amount of gain, but i say that without v little evidence, just a small test i did when i replaced the dust effects from the vehicle tracks with dropped ones. anyway goodluck to anyone involved. p.s kinda reminds me of the sqs vs sqf debate . i guess they each have there niche and are both practocle and efficient for that mode ? Share this post Link to post Share on other sites
Sentinel- 0 Posted February 12, 2007 Thank you from the warm welcome from me. Never though ArmA would need the old and rugged weather scripts : Thanks for deanosbeano and AI Simmons for work to convert the scripts to suit ArmA's scripting environment. And thanks to Smiley for making the conversion possible and coming up with the weather idea at the beginning. Any of this would not be possible without your supreme idea creation machine you call your head Also thanks to all unmentioned persons who have helped in the past and present day. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted February 12, 2007 Nice work, but there seems to be slight issue with alpha channel texture filtering in autumn leaves... You can see the white border on leaves, which can be prevented by setting alpha channel to 1 bit and turning off texture alpha interpolation; how it is done, depends on what texture conversion program you use - TexView doesn't support it. Kegetys PAA plugin for Photoshop or PAATool can do it though. http://img163.imagevenue.com/img.php....5lo.jpg Issue with alpha interpolation is explained here... http://community.bistudio.com/wiki/paa#Alpha_channel_interpolation Share this post Link to post Share on other sites
dob 0 Posted February 13, 2007 i have not this bug whith alpha, great work ! Share this post Link to post Share on other sites
VictorFarbau 0 Posted February 13, 2007 @Whoever owns this addon project now - I can share my little time&weather MP scripts with you if you like. These are very small and just synchronize time and weather conditions across MP players, nothing fancy and easy to use for your addon too I guess. I would really like to see this great addon work in MP Just let me know if you'd like the scripts or a hand with the implementation. Regards, Victor Share this post Link to post Share on other sites
smiley nick 51 Posted February 13, 2007 Thanks for the comments all! @VictorFarbau That sounds great, tbh we didn't really test this in MP, so if you have something that works and you can implement it then, feel free, and i shall amend the rar and add you in the readme for the credits. I don't think anyone of us have enough time to add to this project at the mo, so we welcome anyone else who would like to add to it Cheers Nick Share this post Link to post Share on other sites