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generalandrew

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About generalandrew

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  1. generalandrew

    Unable to update: corrupt installation?

    Ohhhh, you're right. I didn't even notice that before lol. Well it's patching to 1.08 so everything works. Thank you VERY much for quick replies/support, I appreciate it very much.
  2. generalandrew

    Unable to update: corrupt installation?

    Ok. I bought just the standard ArmA version. I bought it the week it came out with an English version.... so last May or some where. For some VERY strange reason, the version number in the main menu says 1.05.... I don't know how because I thought Sprocket gave me the base version and not updated, and the installer for the patch didn't work.
  3. Hi everyone. I purchased ArmedAssault from Sprocket and I just re-installed it after my new system came online. Everything about the game installed fine and I had no errors during installation. However.... when I try to update to any of the patches, such as International 1.05, I get an error when I run the .exe. It says that I don't have ArmedAssault installed and/or my directory is corrupted. I shouldn't think that it's corrupted. I mean I can play the game perfectly without any errors at all. Any help is greatly appreciated!
  4. generalandrew

    SWAT/DEA/ATF and Entry Team released

    Aye, you're right, I'm sorry. Now I know. Well I was also complimenting him too, so I guess it wasn't all bad. : ).
  5. generalandrew

    SWAT/DEA/ATF and Entry Team released

    Well I don't know why no one has replied to this set yet lol. I think they look pretty good. I also wanted to let you know that Total ArmedAssault is also hosting your files, knowing they're beta, for free at the following links: http://www.filecloud.com/files/file.php?user_file_id=368734 http://www.filecloud.com/files/file.php?user_file_id=368735 http://www.filecloud.com/files/file.php?user_file_id=368737 You've also recieved kudos from our community as well, http://www.totalarmedassault.com/forums/showthread.php?t=10029
  6. generalandrew

    Total Armed Assault

    Aye. We're looking to host a few limited mod teams, on a first come, first serve basis.
  7. generalandrew

    NIM Dynamic Weather

    Hey, great job and great add-on!! I posted this over at http://www.totalarmedassault.com as soon as I saw this. You can also add our downloads link to the mirrors above.
  8. generalandrew

    Lasers

    Hi Blackdog, I've sent you a message but you must've misunderstood it. I wasn't asking for a mod beta spot lol. Anyway, I was wondering if you would like to send me some media so I can post it up for Total's ArmedAssault community website since we've acted upon a new initiative to get more mod content flowing through our forums/news bulletins. After all, Total is one of the largest resources for BF: 2/2142, etc. and you would be sure to receive great exposure. Normally I've used the PM system for this type of thing, but I think I got an automated response from you.... so I'm doing it here.
  9. generalandrew

    New North American Mod News Publication Site

    Thanks for the tip!! I'll definitely get on it then. Thanks for the advice.
  10. Hello everyone. My name is Andrew and I'm PR for Total's ArmedAssault website found at http://www.totalarmedassault.com/. The Total series of websites is one of North America's largest news resources, both for mods and official postings, keeping track of games such as Battlefield: 2/2142, Crysis, Quake Wars, and Flight Simulator X. With the recently opened ArmedAssault section, I've been accepted to their team as the mod correspondent. For any add-on/mod artist out there that would like to receive wide project exposure, please feel free to submit to me at "treky215 at yahoo dot com" or you can register an account and post your news in the Mod Submission board at http://www.totalarmedassault.com/, either method your mod updates will be posted to the World shortly after.
  11. generalandrew

    Armed Assault FAQ

    I have a question regarding the needs for the upstream/downstream connection for a server. I read some where that it was a couple of KB per player because of extreme optimization. Is this true?
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