Jack-UK 0 Posted September 10, 2007 Try it yourself.. but usually its better to set control panel to "Application Controlled" and set the AA/AF ingame p.s. added the SecuROM fixed EXE to the first post + thanks dwarden for all your additions! Share this post Link to post Share on other sites
CharveL 0 Posted September 10, 2007 Here is a link to my NVidia Control Panel 3D Settings incase it helps someone with their performance. I find my ArmA pretty darned good now with these settings. Nvidia Control Panel Settings eVGA 8800GTS 640MB These settings also helped alot when I was running a eVGA 7950GT KO Superclocked. <span style='color:olive'>My Specs: eVGA 680i Motherboard eVGA 8800 GTS 640MB (Not OC'd) 2x1024MB Buffalo Firestix DDR2-1000 @ 1067Mhz Core2Duo e6600 2.4Ghz OC'd @ 3.02 Ghz Creative Soundblaster Audigy2 ZS HDD0 WD Raptor 74GB HDD1 WD Raptor 150GB HDD2 WD Raptor 150GB OCZ GameXStream 600Watt Resolution: 1400x1050</span> I know it's a high end rig, but these settings really do make a huge difference. Link no workie. Share this post Link to post Share on other sites
Batstat 10 Posted September 10, 2007 8800 owners do you get better performance with aa and af set ingame or in the control panel? I belive Jack-UK generally spoken is right. Beside that, this is an apple - banana compare. It can be my lack of understanding, but how can you be sure you compare the same thing, ingame and driver vise is not a 1:1 relation. Anyway my 4 runs and numbers, fraps benchmark of ingame video 60 sec. 1: Driver AA and AF to sw controlled. Ingame AA to very high amd ingame AF to very high. Avg: 23.867 - Min: 5 - Max: 41 2: Same as above Avg: 23.867 - Min: 10 - Max: 40 3: Driver AA Override SW - 16x, AA transparency - Multisampling, AF Override SW - 16x Avg: 21.167 - Min: 5 - Max: 34 4: Same as above Avg: 22.217 - Min: 10 - Max: 37 Not sure what this answer? The difference is there, it is minimal, but is it the same picture you get? I don't think you can be sure of that. Screen 1280x1024 Note that the ingame video always play out slightly different so there will always be some result difference also. Share this post Link to post Share on other sites
Jack-UK 0 Posted September 11, 2007 yup, i dont have an Nvidia card so i cant test it myself on that particular card... But im pretty sure setting it to application controlled is the best way... the control panels simply override + "force" the setting ... forcing probably isnt good... Although the control panel approach does seem to have more flexibility over it ... with 8x/16x multisamping etc etc and possibly you will get a better graphic quality, but i cant tell But for performance, always use application controlled. Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 14, 2007 Here is a link to my NVidia Control Panel 3D Settings incase it helps someone with their performance. I find my ArmA pretty darned good now with these settings. Â Nvidia Control Panel Settings eVGA 8800GTS 640MB These settings also helped alot when I was running a eVGA 7950GT KO Superclocked. <span style='color:olive'>My Specs: eVGA 680i Motherboard eVGA 8800 GTS 640MB (Not OC'd) 2x1024MB Buffalo Firestix DDR2-1000 @ 1067Mhz Core2Duo e6600 2.4Ghz OC'd @ 3.02 Ghz Creative Soundblaster Audigy2 ZS HDD0 WD Raptor 74GB HDD1 WD Raptor 150GB HDD2 WD Raptor 150GB OCZ GameXStream 600Watt Resolution: 1400x1050</span> I know it's a high end rig, but these settings really do make a huge difference. Link no workie. Link do worky As for the AA/AF set to application controlled or Off, I put mine as off and run the game at native resolution. Previous to 2 weeks ago that was 1440x1050, now that native resolution is 1600x1200. It looks good enough imo. If I can play it, anyone can. I am a stickler and jerk about my games looking like poo-poo, I won't have it. heh. Share this post Link to post Share on other sites
malik22 0 Posted September 17, 2007 I have a 8800 gts 640mb and set texture detail to default like said in the 1.8 release notes but havent seen a performance increase from having it on very high how about you guys? Share this post Link to post Share on other sites
ArmaVidz 0 Posted September 17, 2007 Honestly, in the last week or two, I dunno what I did, but the only super-speed increase I see is how fast I get to the desktop from mid-game  Share this post Link to post Share on other sites
libertyordeath776 0 Posted October 4, 2007 Hi, I have a question about video card. My comp had onboard vid when new, i bought a agp 8X geforce card for it. I installed it about a year ago. I was reading about Bios stuff and was looking in my Bios and noticed my vid adapter there says PCI? The other option is agp/onboard. My card is in the agp slot, when i look in device manager it says PCI bus slot 1? Why doesnt the device manager say its in agp slot? Share this post Link to post Share on other sites
leonil 0 Posted October 4, 2007 it's only say that, if you put a pci video card in your pc, it will be the primary video card (interesting if you make a mistake will updating the bios of your agp card and want to see what you are doing in your screen for reflashing it ^^' Share this post Link to post Share on other sites
libertyordeath776 0 Posted October 4, 2007 In my bios it says pci for my primary vid adapter. My vid card is agp in agp slot? Had onboard vid before. Im conused?But thanks for the reply. Share this post Link to post Share on other sites
yannara 0 Posted October 4, 2007 My Arma runs very well in the desert or in a field enviroment, but if I'll go into the woods, fps will low so much, that aiming and shooting (or other quick action) becomes very slow, and this is because of that grass and trees, which take all force of the graphic card (x1950). Is there any way to lower the woods&grass quality, that fps would become faster? Is there any tweek to disable the grass? Share this post Link to post Share on other sites
Q1184 0 Posted October 4, 2007 Disabling shadows will give you a huge boost. I went from 18 to 30 FPS in the woods Also try lowering shading quality. Share this post Link to post Share on other sites
Cannon Fodder 0 Posted October 8, 2007 I've found that the biggest indicator of performance for me is how high the level of detail can be maintained before performance significantly degrades - in other words, video RAM. I'll give you an example - I'm engaging targets on a large scale map, like Evolution, and I'll be running quite smoothly in the desert. As soon as I get to the woods to the North - the game runs much, much more slowly when I look at shader-intensive areas - like a cluster of trees with overlapping shadows. This is NOT because of the fact that my computer is having trouble rendering it from a speed point of view - it is essentially because I do not have enough video RAM to render the entirety of the scene without 'swapping' occurring and causing massive slowdown. A quick alt-tab (because FLUSH doesn't work usually) and I'm back to running nice and quickly for a period of about 5-10 minutes and then the same will occur again, when the memory is filled. I do not think this is a problem with how ArmA manages memory - instead, I think it is a problem with how far I am pushing my computer to reach the desired visual quality at the expense of stability. Because of ArmA's streaming system, I definitely think that the game allows me to run at a higher than normal level of graphical quality for my video RAM but only for limited periods of time. Because I'm using an older 256MB card (a 7900GT), it is only a matter of time before the RAM is filled. Reducing various things helps ease the burden and stretch out these periods between the memory getting filled - shadows seem to be the biggest factor. Next to that is texture quality, then post processing. All of the others do not affect the eventual degradation of performance, from my testing. A quick fix solution is to play in a lower resolution - I can maintain lower resolutions for longer periods than anything higher. I've come to the conclusion that a 8800 with a huge amount of RAM is the only solution to these woes. Share this post Link to post Share on other sites
Grodin 0 Posted October 16, 2007 Could point out that no matter how much all the fanbois love to use it everywhere, term "Lag" has NOTHING to do with framerates, graphics cards, keyboard or mouse inputs.... Its about network latencies... Just to make it easier for supporters to troubleshoot your problems. For example, single player can not lag. Saying that "omg i haev huuuge lags when i put 500 soldiers in editor!!1" is just... well.. Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 16, 2007 yes anything about slow latency time between the player and the server is lag. It should not be used for anything but. Any issues relating to slowness other than ping, or slow network connection between the player and the multi server, should use the term 'performance' i.e: I get poor performance when.... Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 16, 2007 Could point out that no matter how much all the fanbois love to use it everywhere, term "Lag" has NOTHING to do with framerates, graphics cards, keyboard or mouse inputs....Its about network latencies... Just to make it easier for supporters to troubleshoot your problems. For example, single player can not lag. Saying that "omg i haev huuuge lags when i put 500 soldiers in editor!!1" is just... well.. Lag just means 'falling behind' according to dictionary.com, its not some kind of computerterm. Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 16, 2007 Yes true, however when applied correctly in the computer world, as most words do when used from common english to describe issues in the with technology, the correct way to use it typically addresses a particular type of 'falling behind.' Typically when us computer geeks refer to lag - it has one meaning. Use it how you want - but for clarity's sake - I would say use lag only as a term for network throughput/latency. Share this post Link to post Share on other sites
Grodin 0 Posted October 16, 2007 Could point out that no matter how much all the fanbois love to use it everywhere, term "Lag" has NOTHING to do with framerates, graphics cards, keyboard or mouse inputs....Its about network latencies... Just to make it easier for supporters to troubleshoot your problems. For example, single player can not lag. Saying that "omg i haev huuuge lags when i put 500 soldiers in editor!!1" is just... well.. Lag just means 'falling behind' according to dictionary.com, its not some kind of computerterm. Actually it is computer term but all the fanbois have just given it a new meaning in every possible situation, dictionary.com gives people the most likely meaning of the word when all people misuse it. This _computer term_ was in use before any dictionaries even knew about it. Click for more detailed explanation about lag Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 17, 2007 Typically when us computer geeks refer to lag - it has one meaning. Use it how you want - but for clarity's sake - I would say use lag only as a term for network throughput/latency. I know and understand, its annoying when people complain about 'lag' when they actually just have a low FPS, but when they label it 'FPS lag' you cant really complain IMO. Share this post Link to post Share on other sites
Grodin 0 Posted October 18, 2007 Typically when us computer geeks refer to lag - it has one meaning. Use it how you want - but for clarity's sake - I would say use lag only as a term for network throughput/latency. I know and understand, its annoying when people complain about 'lag' when they actually just have a low FPS, but when they label it 'FPS lag' you cant really complain IMO. Yes its very clear what people mean when they tell its specific kind of lag, mouselag fpslag etc, however it sounds odd to me because its kinda wrong term, saying "i have fps lag" is like saying "i have internet stuttering" Share this post Link to post Share on other sites
Lepardi 0 Posted October 23, 2007 Meh... can't believe it. My new system cannot run ArmA. I have 4gb of ram (1gig disabled for arma 64-bit & 4gb problem), a C2D @3,2GHz and 8800GTS 640Mb. Barely runs on normal settings, well, gotta go with these then. I am disappointed. Or is there any chance of a better performance in the full game over that US Demo (1.06) ? Share this post Link to post Share on other sites
Elcivor 0 Posted October 24, 2007 it might be an old message, and yes, I know I am using a old 3d card. but the Asus Radeon 9600se does NOT work with Catalyst 7.10 on ArmA.. atleast, that was what happened to me, I use an older version of Catalyst now(7.8) maybe that will help also with the "cannot create 3d device:blablabla" error. that is what happened with me Share this post Link to post Share on other sites
Lepardi 0 Posted October 25, 2007 Hey, Is this normal? When I go to a 'dark' place, or look at my legs it looks normal, daylight is good and everything looks natural: But then I go outside and it goes like this! It looks like it's evening, not day! Is it supposed to be like this, or why does it look like this? Can it be fixed? Share this post Link to post Share on other sites
Madus_Maximus 0 Posted October 25, 2007 Methinks its something to do with the HDR. It's not technically a "bug" but more a limitation. I'm not sure if it's the HDR engine or a DX9 thing. Share this post Link to post Share on other sites
Maddmatt 1 Posted October 25, 2007 ... The sun is in your eyes. Turn around and your eyes will adjust so it's not as dark. Changing HDR Precision to 16 might improve it, dunno. But you lose the sun flare effect. Share this post Link to post Share on other sites