GD Mast 0 Posted December 28, 2008 @Vilas, I was checking out your new units, which are very nice. Thank you! Â When I was trying out your Leopard tanks, I got an error saying I was missing some German units. Â I have your BW units dated 6-21-08. Â Is this the correct BW units? Or am I missing your latest version. GD Mast Share this post Link to post Share on other sites
vilas 477 Posted December 28, 2008 there is newer version, please look at screen: Share this post Link to post Share on other sites
GD Mast 0 Posted December 28, 2008 Ok...thanks! GD Mast Share this post Link to post Share on other sites
bospor 0 Posted December 28, 2008 Vilas, I have been meaning to mention that in the Spetsnaz crates there are no extra VSS magazines. I can add them myself probably, but there are guys out there who might not know how to do that. If you have plans toupdate it, please don't forget those. Also I noticed that the scopes on SVD and VSS are inacurate. The bullet hits to the left of the reticle. Forgot one more thing. I think that Volga is too slow, even on the road. Share this post Link to post Share on other sites
vilas 477 Posted December 28, 2008 VSS and SVD reticle is BIS reticle, i used default BIS optics if BIS optics is wrong than in free time i will try to fix it but it is BIS optics model used in weapons with PSO1 Share this post Link to post Share on other sites
bospor 0 Posted December 29, 2008 Its not the ay they look that bothers me, the bullet hits on the left side of the reticle (first I noticed it with the night scope on SVD). This doesn't happen with BIS, so it must be the addon. Share this post Link to post Share on other sites
spooky lynx 73 Posted December 29, 2008 Default PSO optics is quite terrible. But it had right reticles before 1.05 patch (when it was the same as default OFP one). Share this post Link to post Share on other sites
vilas 477 Posted December 29, 2008 class vil_SVD: SVD { Â Â Â Â Â Â Â scope = 2; Â Â Â Â Â Â Â magazines[] = {"10Rnd_762x54_SVD", "vil_10Rnd_762x54_SVD"}; Â Â Â Â Â Â Â model = "\vilas_wpn\vil_svd"; Â Â Â Â Â Â Â reloadTime = 0.1; Â Â Â Â Â Â Â opticsZoomMin = 0.075; Â Â Â Â Â Â Â opticsZoomMax = 0.075; }; Share this post Link to post Share on other sites
bospor 0 Posted December 29, 2008 Sorry Vilas, I don't know what that means for sure. I can guess that you are showing me the config of the BIS and that you have one just like it. But when I was using your SVD with the night scope, I had to move the reticle to the right of the target about one more click ( those little lines that go to the right and left of the central chevron). I was firing at about 500 meters, maybe that makes a difference. Sorry, I don't mean to be so anal, I just really like your pack, but these little optics problems are killing the experience. Before yours, I liked the one from Robert Hammer, but his optics had by far worth problems, so I deleted that pack. I don't want to "loose" yours also. So, if there is a way to fix it, please do. One more thing. I know that it is tough to use artillery in Arma. Do you have any suggestions how to use your Pions for non-direct firing? Love those bad mothers! The explosion is kick ass! Somebody probably mentioned that already, so I would concure with them, but the BMP-1 gun is way too underpowered. With heat rounds it can't even damage a car bad enough, the driver still keeps on driving. That is as weak as a hand grenade. It would probably be safe to double the puch for it. Also, is it possible to make the AP round a default for the BMP-1? When AI goes to battle, it uses HEAT. When encountering the Striker or M113, it is just useless in the game. Love that model, want to use it more, but it is too weak for missions versus BIS or community addons. I have been making missions with your addons this past weekend, so I have lots of feedback, as you can tell. Don't mean to sound negative, I just want your addons to be in my missions and missions of other guys. Thanks for all your effort! Share this post Link to post Share on other sites
vilas 477 Posted December 29, 2008 i showed my config, my SVD is almost BIS SVD with changed model and lower magnification, cause BIS made PSO too much magnifying, BIS gave FOV circa 0.006 as i remember other word - my SVD also could be just a reskin with the same effect difference is : i opened safety switch, BIS SVD has closed safety switch and animated bolt and more detailed model rest of config is non-touched by me but 1PN58 scope must be fixed - i know about this issue , but it was made by other person, for me Photoshop is black magic concernig BMP1 AP rounds, well, BMP 1 73 mm cannon is not normal cannon, in fact it is low pressure weak but big grenade launcher modern BMP1 fires HEATs similar to RPG7 i will not do "tank" from BMP1 if it was good, Soviets would not develop BMP2 isn't it ? BIS M113 and BIS BMP2 are over powered - it needs 6-7 series of BMP2 to destroy it - nonsense so if you use my BMP1 vs. BIS vehicles, sorry my vehicles are not overpowered like undestructable BIS vehicles i remember one test in which it was almost the same for 30 mm cannon to destroy BIS T72 and BMP2/M113 i made Police/Miltia vehicles, now time for other Sahrani's services Share this post Link to post Share on other sites
maza94 0 Posted December 30, 2008 Will you make any Polish Humvees or Honkers with UKM's? Share this post Link to post Share on other sites
vilas 477 Posted December 30, 2008 i don't know if anyone visits Arma modelling forum, but i double question here: http://www.flashpoint1985.com/cgi-bin....ing+hhl i have a problem with units, which i wanna fix all soldiers that are wounded/dead have shining HHL (face, hands) in NVG when they are not wounded in face all is okay, but when shot in the head, head shines like it had property equal light anyone knows answe ? edit: i found answer, thanx, for other addonmakers - do not use RVMATs that have path "ca/characters...." just better copy BIS RVMATs to folder of addon and all works after binarisation Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted December 30, 2008 Nice Ambulances. Just need some civil medics to crew them......... Share this post Link to post Share on other sites
MAA 127 Posted December 30, 2008 @Vilas: problem with SVD aiming: do you have centered points "konec hlavne", "usti hlavne" and "eye" in memory LOD? Share this post Link to post Share on other sites
vilas 477 Posted December 30, 2008 we have wrong 1PN58 texture - thats the point :P i checked but my PSP skills are... zero :P Quote[/b] ]Will you make any Polish Humvees or Honkers with UKM's? as now i know what i made wrong in my units (shining in NVG wounds) i will be making updates of my infantry packs : - newest SLA and RACS 1985 pack - Polish army modern pack - German army units - Swedish units - FIA and weapon holders modern SLA and RACS-looking maybe (or green BDU) so than i will try if i will get time to include more i made Landrover hard-top, so green version or blue will be in Polish Police but i cannot say if i will make Honker with UKM machinegun for 100%, we lack Polish SOKOL W3 choper as my OFP model is too poor for Arma edit2: as i promissed  - as soon as i get knowledge how to fix wrong shining in NVG faces of soldiers , i am fixing it first to go: German army addon : http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_bw.7z ca. 10 MB, requires German weapons addon http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_gwp.7z 24 MB and in future it can work without pack - only on P85 mod also PZF3 by LWRAT included next fixed: new SLA and RACS 1985 pack http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_p85.7z curently uploading , untill 1.00 AM CET should be ready if i knew that using RVMAT in other way... it would not be neccesary to rework addon next steps: - fixing modern Polish pack and adding few Police vehicles - adding Ambulances to SLA and RACS police vehicles soon Polish pack update as i will get proper reticles for BMP-1 and Leopard 2 still i don't have any idea what is sight in Polish PT91 edit: when new weapon holders addon will be released, P85 teasers will be deleted, 85 RACS already is released, but will appear new units on their places http://ofp.gamepark.cz/_hosted/vilas/screens/now_wph.jpg Share this post Link to post Share on other sites
vilas 477 Posted January 1, 2009 as i told - updated and fixed Modern Polish pack, included vehicles shown in screens above, fixed wounds, new reticles for BMP and Leo by RHS ca. 80 MB i hope no serious bugs appear H.N.Y. http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z http://www.armaholic.eu/vilas/vilas_npl.7z Armaholic mirror Share this post Link to post Share on other sites
halkrath 1 Posted January 2, 2009 Vilas, How is the progress going on those Spearhead British units ? Share this post Link to post Share on other sites
vilas 477 Posted January 4, 2009 as i told previously, when i get knowledge how to fix bug , i am fixing rest of addons: Polish modern pack , German pack, 1985 SLA and RACS packs were fixed some days ago now it is time, for never released publicaly before Swedish weapon holders http://ofp.gamepark.cz/_hosted/vilas/upd/vil_swe.7z small addon contains fixed 2 soldiers, textures are temporary, cause all templates were given to Swedish mod this addon is weaponholder units for my Swedish weapons pack http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_svw.7z now i am working on update of weapon holders "WPH", 1985 RACS was removed and replaced by modern RACS inside it, KLMK and SLA were replaced by one SLA units reskined to new camo, looking like Russian camo mixed with "amoeba" camo http://ofp.gamepark.cz/_hosted/vilas/screens/vil_sla.jpg , US Woodland units were replaced too but it take few days more Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 4, 2009 Just saw Landrover Defender owned by Polish Police - I must say that I have recognized it thanks to the screenshot above Share this post Link to post Share on other sites
vilas 477 Posted January 6, 2009 can someone help in beta testing of addon ? :] because i don't want release addon not tested by other man than me , and not tested on other PC, it would require ca. 100 MB of download and looking at units: http://ofp.gamepark.cz/_hosted/vilas/screens/vil_sla.jpg this is early picture i made new SLA loooking similar to Russians (but i don't want to double other mods) thats why it is SLA and RACS weaponholders addon, RACS is game units but in BDU and PASGT and olive uniforms and helmets without cover this is update of my old addon weaponholders, but now refreshed and changed totaly, as P85 (KLMK and woodland) units are deleted and replaced by new one please PM me if you are interested in beta-testing Share this post Link to post Share on other sites
spooky lynx 73 Posted January 6, 2009 Vilas, check your PMs. Share this post Link to post Share on other sites
vilas 477 Posted January 7, 2009 as no serious bugs were found , i am releasing new weapon holders, changes: - deleted KLMK and woodland units because they were P85 teasers, as P85 coming very very soon - instead of them added RACS (six-colour and olive) and SLA in Russian-looking camo http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z along with this were updated : East weapons (bugs found and fixed), American weapons (bugs found and fixed) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_awp.7z http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_east.7z i remind that this is addon of weapon holders, bonus infantry, it is not addon of SLA/FIA/RACS to competee with any other mods, it is just weapon holders , if someone can do replacement is welcome sory for no screens a.t.m. but : - RACS wear BDU/PASGT in 2 types of camo - SLA has many models of soldiers including some kind of SWAT - FIA has 9 models - Militia and Police like in SLA/RACS-85 addon (no matter what addon is used, Militia and Police are the same and compatible) soon i will prepare few SP missions for it Share this post Link to post Share on other sites
lennard 447 Posted January 7, 2009 Vilas, Thanks a lot for these outstanding units. I especially like those RACS units with PAGST vest. Lennard. Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 7, 2009 no entry 'bin\config.bin/cfgweapons.vil_ak74m29 (new SLA troops  with latest east weapons installed) edit  found the error (i think)  in vil_WPH addon all the weapons the troops should be holding do not have the " around them <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class vil_russla_31 : vil_russla_1 { displayName = "Army AT-Operator"; scope = public; weapons[] = {vil_AK74, vil_RPG29, "vil_Throw", "vil_Put"}; magazines[] = {30Rnd_545x39_AK,30Rnd_545x39_AK,30Rnd_545x39_AK,30Rnd_545x39_AK, VIL_HandGf1, VIL_HandGf1, vil_PG29, vil_PG29}; including ammo etc. doesnt it has to be like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class vil_russla_31 : vil_russla_1 { displayName = "Army AT-Operator"; scope = public; weapons[] = {"vil_AK74, vil_RPG29", "vil_Throw", "vil_Put"}; magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "VIL_HandGf1", "VIL_HandGf1", "vil_PG29", "vil_PG29"}; i have been looking further in to this and its only with certain troops the weapon errors are comming up (some soldiers do hold their weapons and some dont , its only the SLA forces atm the RACS are just fine) Share this post Link to post Share on other sites