NSX 8 Posted January 11, 2008 @Topas Personally I vote for vivid varient - looks much better. Maybe you can another add varient for ones who like washed out "used" woodland? "Cheaply and strongly" as we in Russia say. P.S.: Looks like you fan of screenart thread on flash.ru - see you there quite often. @GAU-8 ACOGed M16 is from Vilas' weap pack, MP5 is from Rebus' italian pack, but made by Robert Hammer as it's signed as "RH_MP5SD6". Share this post Link to post Share on other sites
MehMan 0 Posted January 11, 2008 The washed out one looks better IMO, as if it has been used for a while. Share this post Link to post Share on other sites
topas 1 Posted January 11, 2008 (NSXr @ Jan. 11 2008,22:26) said: P.S.: Looks like you fan of screenart thread on flash.ru - see you there quite often. It's because of two reasons; 1) Shots appear there earlier than here and there is a fine collection of some that you won't see anywhere else 2) Trying to learn some russian by reading the comments ; znaju tolko niekotoryje bukvy as for now Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted January 11, 2008 @ Vilas: When can we expect that funky looking G36C? Share this post Link to post Share on other sites
GAU-8 vs Life 0 Posted January 11, 2008 Haven't updated my Vilas pack lately. Just before the summer holidays I updated at least twice a week so I'm kinda tired of doing that but now there seems to happen bigger things faster  . @Topas posted pic: ( ) US soldier: Stop! Sorry but you can't go here now, sir. We're having orders to keep everyone from passing through here today. Soviet sniper: Darn! I was on my way to spearhead the surprise attack that would start WWIII today. Oh well, I guess I have some spare time next weekend, will it be okay by then? US soldier: Well, while I'm not supposed to know exactly when we leave, I'm pretty sure we're gone by... let's see... Yeah, by Wendsday next week. Soviet sniper: It'll do. I'm free again next Saturday so I'll come over and try pick off your commander around noon then, will that be allright for you? US soldier: No problem. We'll be running ordinary base duty by then so anytime after breakfast will be just fine. You see that man who just drove by? That's our colonel. Soviet sniper: That guy? I always pictured him a bit taller. Thanks. I have to go now. Managed to get a pirate satellite dish working and Dallas runs in about two hours. Nice, but you westerners sure got a lot of commercials. How do you manage to buy so much crap all during one liftime? I mean it takes my wife a whole day to just get some milk and a loaf of bread! US soldier: We don't. And our goverments think that's our third biggest problem after the prospect of Soviet invasion of Europe and rising oil prices. Soviet sniper: Heavy... Awright. See you by Saturday. Bye! US soldier: By Saturday then. Bye! Share this post Link to post Share on other sites
topas 1 Posted January 11, 2008 I'm writing this down man... It's so good we may incorporate this into one of the Mission Intros  And they say that convoy duty is boring... Share this post Link to post Share on other sites
GAU-8 vs Life 0 Posted January 11, 2008 Just had to do something! You see, I have to stay sober for three days and then it's monday again! Â The moment I saw the pic, my mind circulated around a 1950s cop saying 'Turn around - there's nothing to see here' but that would be just plain and boring after 50 years! Peace man, and goodnight. *logging out* Â Share this post Link to post Share on other sites
vilas 477 Posted January 11, 2008 about this weapons not made by me: RHS SVD has errors in mapping of handgrip :/ MP5 shown above is model from 1995 or later :P I made proper 1985 MP-5 model "S-E-F" receiver :] show with real MP-5 i also made new SVD basing on BIS model, but updated (everyone who knows this BIS model knows that receiver is one part, so animation of bolt is impossible in BIS model and weapon is in safe mode) also RPG 7 will get PSO-7 Share this post Link to post Share on other sites
WazZzaaa! 0 Posted January 11, 2008 New soviet units looks very nice. GJ Share this post Link to post Share on other sites
vilas 477 Posted January 12, 2008 I hope now DDR AK has good colour comparision of BIS SVD with one-part receiver model with updated model, now it has receiver with cuts, bolt animated, weapon is not in safe position like in game and new muzzle flash hider and start to work on PSO-7 for RPG Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 12, 2008 (topas @ Jan. 11 2008,22:20) said: How is it now?Texture made brighter and desaturated as opposed to vivid colors shown above by NSXr additionally I am taking earlier community suggestions into account and have already removed the US flag from the shoulders. Cat-eyes on the back of the helmet will disappear as well. Apart fropm that some very minor changes will be done Nearly perfect, only the dark parts of the camo should be darker, the other colors seems to be ok so far. Edit: It could be ok now, the influence of the light has an big impact. Had to see this ingame. Share this post Link to post Share on other sites
NSX 8 Posted January 12, 2008 Vilas and Topas - check your PMs, fellows - there are some reference material for you. Nice work on PGO-7V and, finally, normal SVD. I vish it would have RHS textures though... Btw will you replace SVD's crappy PSO-1 sight with one installed on vanilla AK74? Share this post Link to post Share on other sites
Shadow NX 1 Posted January 12, 2008 Very nice weapons, only things im no friend of are the far too strong shine effect and that we reuse the BIS body texture for all the AKs, bit odd if even the fresh weapons are already completely scratched. Possibly we can find some mix with rhs textures especially on the SVD and the AK handguards. Also id recommend the PSO model and textures from our pack for it. @NSXr Check PMs, some new textures for you to try out Share this post Link to post Share on other sites
NSX 8 Posted January 12, 2008 @Shadow NX [offtop]Guess I hadn't receive any messages, mate. Check your PMs for bit more longer description to keep this thread clear. [/offtop] Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted January 12, 2008 What badges are the US soldiers wearing? Share this post Link to post Share on other sites
topas 1 Posted January 12, 2008 (Clavicula_nox4817 @ Jan. 12 2008,21:46) said: What badges are the US soldiers wearing? At the moment none; no US flags, no unit badges. Only patches over the chest pockets of the BDU, which we discussed on page 70 I am going to implement the suggestions made there by you soon as the woodland itself is being completely reworked this very second; or to be precise - it will be replaced with a more fitting pattern that ressembles M81 more than the current one. I am testing the first results right now. Share this post Link to post Share on other sites
vilas 477 Posted January 12, 2008 yes, new PSO from AKS is better also - just reticle to do for optics model this PSO has battery where Zenit factory makes it, other and earlier models of PSO-7 scope had battery in other place Share this post Link to post Share on other sites
NSX 8 Posted January 12, 2008 Correction, mate - It's PGO (pritsel granotometnyi optycheskyi), not PSO. Â Really the sexiest grenade launcher ever made. Message me, when it'll be available - Steve sent me new textures, so these novelties will looks great on screens. Share this post Link to post Share on other sites
Q1184 0 Posted January 12, 2008 Thanks a lot for making a scoped RPG-7. Share this post Link to post Share on other sites
vilas 477 Posted January 12, 2008 i found another dissapointment of ARMA here :/ "modelspecial" of grenadelauncher (loaded/empty) is taken by engine from "magazine" defnitions, no matter of "weapon" class definitions so... so it causes that there can be NO one magazine "PGO7V" to use in all launchers if player would like to rearm than... scope is lost because "modelspecial" will be used from other launcher, for example vanila RPG-7V :/ sorry, engine limiation :/ Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted January 13, 2008 (topas @ Jan. 12 2008,21:59) said: (Clavicula_nox4817 @ Jan. 12 2008,21:46) said: What badges are the US soldiers wearing? At the moment none; no US flags, no unit badges. Only patches over the chest pockets of the BDU, which we discussed on page 70 I am going to implement the suggestions made there by you soon as the woodland itself is being completely reworked this very second; or to be precise - it will be replaced with a more fitting pattern that ressembles M81 more than the current one. I am testing the first results right now. Alright Topas, I am a big fan of your texture work and I know it will be pretty cool regardless of anything else. Share this post Link to post Share on other sites
Jahve 0 Posted January 13, 2008 [b said: Quote[/b] ] http://i025.radikal.ru/0801/51/f51a40d3389b.jpghttp://i042.radikal.ru/0801/a4/6f896672d2bc.jpg http://i023.radikal.ru/0801/11/4e4940bda47c.jpg Those pouches (MOLLE) on the right guy in the lower pic are not preriod correct... neither is the acog, wich has a picatinny rail mount ontop of an m16a2 receiver carryhandle. ACOG wasnt around until recent years and picatinny rails werent around until the late 90's.. Share this post Link to post Share on other sites
NSX 8 Posted January 13, 2008 Updated textures by Steve (Shadow NX). Share this post Link to post Share on other sites
topas 1 Posted January 13, 2008 Just a quick sidenote from me here... My PC suffered from a rapid power spike last night; had to format the main partition... Will take some time to recover; lost some of the wips but everything of any value has been shared with / sent to Vilas so Project'85 should not suffer.. Yet; no Photoshop, no plugins, no ArmA atm.. Shall be back on my feet sometime next week (we'll see...) PS; Vilas, PM me your GG, lost the contacts too... Share this post Link to post Share on other sites
ShadowY 0 Posted January 13, 2008 (NSXr @ Jan. 13 2008,13:51) said: Updated textures by Steve (Shadow NX). It is hard to tell that the textures are updated Stop overediting the screenshots so much? The weapons are so dark that you can`t see that much  I suggest natural screenshots is the best way to promote the project. Share this post Link to post Share on other sites