Sgt_Eversmann 1 Posted December 22, 2006 We hereby release our first addon, the v0.5 BETA I.E.D Addon! This addon adds an IED to the game, aswell as a map marker. More information available in the included PDF readme file. Download here Share this post Link to post Share on other sites
big 0 Posted December 22, 2006 Armaholic.com link: IED: Improvised Explosive Device Share this post Link to post Share on other sites
-SWAT- 1 Posted December 22, 2006 can it explode or is it just for fun? Share this post Link to post Share on other sites
MisterXY 0 Posted December 22, 2006 Looks very good! Great work! I like it. Share this post Link to post Share on other sites
smiley nick 51 Posted December 22, 2006 Just a suggestion, it might be better to use the ground textures from Sahrani. so it blends in more? Good work tho Share this post Link to post Share on other sites
sniperandy 0 Posted December 22, 2006 I like the idea of a IED pack very much, but 1 addon for 1 object? come on scratch.... Share this post Link to post Share on other sites
Jahve 0 Posted December 22, 2006 can it explode or is it just for fun? Read the readme. Only one object because our modeler is going on holidays for two weeks, and we wanted to release a proof of concept, to be the first ones out with fresh models for IEDs instead of different proxies from the game. The finished version will have at the very least 10 different models, ranging from 1 to 10 in explosive power. This addon currently rank a 9 on the explosive power scale. Share this post Link to post Share on other sites
Peanut 0 Posted December 22, 2006 looking good although I suggest including a readme where you can copy/paste from And why does the readme say it doesn't work with RACS forces? I simply typed [this, resistance] exec "\scm_ied\9ied.sqs"; into the ied's init and it worked. Share this post Link to post Share on other sites
Al Simmons 0 Posted December 22, 2006 we wanted to release a proof of concept, to be the first ones out with fresh models for IEDs instead of different proxies from the game. i know which addon u mean, very nice to see some new models here, good work iam waiting to see the final version. Share this post Link to post Share on other sites
swtx 42 Posted December 22, 2006 I get an error when using.... It says "invalid number in expression" Share this post Link to post Share on other sites
Guest Posted December 22, 2006 yeah this is just a quick ied I made in 20 minutes before I left to munich. I will make this exact version again but with fewer polys and include a normal map. The texture is still flat and i havnt had a chance to modify it for matching the ground better... ATM it is good to mix it in with other stuff like this pic if anyone has any requests for types of ieds, please send them to Scratch if you want to see them released with later releases. I would prefer to make them all at once, and move on to the Insurgent units Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 22, 2006 ftp://www.armedassault.info/armad/addons/scm_ied.zip Mirror Share this post Link to post Share on other sites
olemissrebel 0 Posted December 22, 2006 I have been hit by countless IEDs while in Iraq, and can tell you they are very, very difficult to spot. They aren't just laying in the open like that. Making an invisible satchel charge and using it as an ied makes more sense than those, although they do look pretty... Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted December 23, 2006 Man..dead animals...soda cans..tires...guard rails...signs....waterbottles...obviously vehicles...just..dug under the earth..little wires sticking out of the road..antenas man the list goes on, also i'm drunk and cant remeber all of them i should though because i cant forget them either when i sleep. Share this post Link to post Share on other sites
Al Simmons 0 Posted December 23, 2006 @djfrogstar: even if it is an UXOs it looks very nice. Share this post Link to post Share on other sites
olemissrebel 0 Posted December 23, 2006 No matter what they are, you rarely see them. I was saved by the grace of God once, we were doing a TCP, and as soon as I got out I heard a cell phone ring, I was like what the fuck is that, no one else heard it, and I looked and it was about two feet to the back right of the HMMV. The jamming device really does work, because about 15 seconds later after we'd saddled up it blew. Share this post Link to post Share on other sites
Guest Posted December 23, 2006 @djfrogstar:even if it is an UXOs it looks very nice. sorry, UXO? unexploded ordinance?? The picture I used is from an ied found in IRAQ, so even if it is a real one it should like like what? this particular model Im using this for a scene in movie... This is before it gets put under the ground, or later when it is dug up by bomb disposal team. Obviously like mentioned above, the point is not to see the ied. Im not playing ARMA or OFP, so I dont know whats good or not for gameplay. Share this post Link to post Share on other sites
Jahve 0 Posted December 23, 2006 looking goodalthough I suggest including a readme where you can copy/paste from And why does the readme say it doesn't work with RACS forces? I simply typed [this, resistance] exec "\scm_ied\9ied.sqs"; into the ied's init and it worked. Theres a text selection tool in Adobe Acrobat Furthermore, In OFP script side commands used "guer" and "civil". So that didnt work, I didnt know how to make it work. Does "civilian" work for civies? Share this post Link to post Share on other sites
Peanut 0 Posted December 23, 2006 Furthermore, In OFP script side commands used "guer" and "civil".So that didnt work, I didnt know how to make it work. Does "civilian" work for civies? Ah, I see, thanks. I rarely use Adobe Reader so that slipped through Yes, if you use resistance or civilian instead of west or east in the init it works with either RACS forces or civilians. Anyway, good teaser addon, I like it:) Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted December 23, 2006 @djfrogstar:even if it is an UXOs it looks very nice. sorry, UXO? unexploded ordinance?? The picture I used is from an ied found in IRAQ, so even if it is a real one it should like like what? this particular model Im using this for a scene in movie... This is before it gets put under the ground, or later when it is dug up by bomb disposal team. Obviously like mentioned above, the point is not to see the ied. Im not playing ARMA or OFP, so I dont know whats good or not for gameplay. Yeah, it's a UXO. The core of the model is an unused artillery shell or something. UXOs can be used as IEDs, but it would most likely have some kind of secondary explosive to trigger the charge on the UXO, so, something taped to the warhead or laying near it would work. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 23, 2006 The artillery shell in that screenshot looks like it comes from a First World War Dreadnought or something! I can understand the cacoethes to get something out before everyone else but I'd opine that you'd perchance be better waiting until you have the tools to do it properly. Share this post Link to post Share on other sites
Zander 0 Posted December 23, 2006 does it come with a remote control ? Share this post Link to post Share on other sites
Zander 0 Posted December 23, 2006 doesnt work for me, i typed this: exec “\scm_ied\9ied.sqsâ€; in initialisation and get an error:  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Missing; Share this post Link to post Share on other sites
Zander 0 Posted December 23, 2006 ok it works now, it was: [this,west] exec “\scm_ied\9ied.sqsâ€; and it doesnt support “, had to replace it with " Share this post Link to post Share on other sites