DieAngel 0 Posted December 18, 2006 i stumbled upon that thing wich is sposed to replace the traditional aimpoint, does anybody has a little idea on how it work and if it's doable in ArmA? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 18, 2006 lol doable when mod tools are out. howto make it: Use a 3d programm and model + texture it. Import it into the new O2 version on a weapon. put the eye-point on the right place save config voila. Share this post Link to post Share on other sites
DieAngel 0 Posted December 18, 2006 yeah but what is different between these "holo" sights and a classic aimpoint? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 18, 2006 Eotech homepage and this one on the eotech page: features think this is pretty good Share this post Link to post Share on other sites
max power 21 Posted December 18, 2006 Well, they could surely model it, but I don't think they could simulate it. As far as I know, those things as well as reflex sights are calibrated to be a point where the bullet would go down range somewhere... so when you move your head, the point changes rather than staying in the centre like a texture would. Share this post Link to post Share on other sites
nephilim 0 Posted December 18, 2006 the shifting of the sight can be easiliy simulated by a parallax effect... anyone that ever worked with matte paintings and movie scenes will know what that is Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 18, 2006 or maybe know the parallax error on analog devices for checking voltage and stuff Share this post Link to post Share on other sites
Freshman 0 Posted December 18, 2006 I wonder if its possible to make a real holographic effect with a reticle texture wich is placed about one meter (i know that the Eo has virtual 45 meters but i think it doesnt really matter) before the weaponmodel and put a alphatexture on the window of the Eo (or Aimpoint or whatever) wich has the ability to see the reticle through everything that it can't be hidden behind something. Just like the OFP bug with some Windows where you can see through everything except some faces with a special texture. I hope somebody understands what I want to say... If so do you think its possible? Share this post Link to post Share on other sites
DieAngel 0 Posted December 18, 2006 i think it's possible, if you look in humvees when you are inside, the grass never show inside the humvee even if you are driving through a bush Share this post Link to post Share on other sites
frostwyrm333 1 Posted December 18, 2006 Same like in bf 2142. But in arma it will be MUCH better Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 18, 2006 i think it's possible, if you look in humvees when you are inside, the grass never show inside the humvee even if you are driving through a bush Yes it's the old .pac/.paa "bug" that many addon makers exploited for some cool effects (eg. for mimicking weapon "animations" and such). Share this post Link to post Share on other sites
Jackal326 1181 Posted December 18, 2006 loldoable when mod tools are out. howto make it: Use a 3d programm and model + texture it. Import it into the new O2 version on a weapon. put the eye-point on the right place save config voila. Technically speaking, its doable now. You just have to be a little....creative. Share this post Link to post Share on other sites
scubaman3D 0 Posted December 18, 2006 ^ thats sexy...I'm looking forward to one in-game. Share this post Link to post Share on other sites
nephilim 0 Posted December 18, 2006 its ingame.. obviously Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 19, 2006 ^ That would be right. Nice going Jackal. Share this post Link to post Share on other sites
DieAngel 0 Posted December 19, 2006 nice, and how is it sighting wise? Share this post Link to post Share on other sites
scubaman3D 0 Posted December 19, 2006 its ingame..obviously but not on my computer!!! Share this post Link to post Share on other sites
andersson 285 Posted December 19, 2006 I wonder if its possible to make a real holographic effect with a reticle texture wich is placed  about one meter (i know that the Eo has virtual 45 meters but i think it doesnt really matter) before the weaponmodel and put a alphatexture on the window of the Eo (or Aimpoint or whatever) wich has the ability to see the reticle through everything that it can't be hidden behind something. Just like the OFP bug with some Windows where you can see through everything except some faces with a special texture. I hope somebody understands what I want to say... If so do you think its possible? Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose.. Share this post Link to post Share on other sites
max power 21 Posted December 19, 2006 Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose.. Interesting statement. What do you mean? Share this post Link to post Share on other sites
450R 1 Posted December 20, 2006 Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose.. Interesting statement. What do you mean? All red dot / reflex / holographic sights were designed to be used in the both-eyes-open method. By trickery of eye, the reticule appears to be floating over the target without any real need of "scoping in." Someone with experience can explain it better, but for now here's some reading. Share this post Link to post Share on other sites
dm 9 Posted December 20, 2006 Its a side effect of human stereoscopic vision, something which is very hard to re-create on a single PC monitor. Its being faked at the moment by simply moving the 3d weapon model into the players line of sight, the problem there is that the model has to be what the player sees both in the scope view and in the normal view, so some sort of shader (an attempt at which - depth of field at least - is available with post processing on "high") would need to be applied to simulate the stereoscopic effect when looking down the optics with both eyes open. Achievable, but very hard to achieve... Share this post Link to post Share on other sites
DieAngel 0 Posted December 20, 2006 remind me the aiming problem when i use the stereoscopic nvidia driver, impossible to aim with it on Share this post Link to post Share on other sites
Jahve 0 Posted December 20, 2006 "technically its doable now" Not with correct lighting and maps it aint! Share this post Link to post Share on other sites
Jackal326 1181 Posted December 20, 2006 "technically its doable now"Not with correct lighting and maps it aint! Â Yes, it is. Lighting is fine, and you don't notice the lack of normal/bump maps because you're too busy firing at Northern Sahrani troops. Share this post Link to post Share on other sites
Freshman 0 Posted December 21, 2006 My problem is that the only way to aim is to have the eye exactly in the right position. So if you move the weapon while walking the dot will not show you the point of impact wich a reallife reddot does. It is parallax-free so the angle you look through the sight will not affect the precision of the aim. As soon as Oxygen is available i will have a look if i can actually do this. Everyone else who wants to can try himself but if you get it to work give me a credit  Share this post Link to post Share on other sites