stigern 0 Posted December 1, 2006 Okai, so here iam, I made this mission , and played with my friend. And when we where dead I recognized a Respawn in the menu, but cant get it to work. So how do you make it work? Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2006 Okai, so here iam, I made this mission , and played with my friend. And when we where dead I recognized a Respawn in the menu, but cant get it to work.So how do you make it work? Â There is an excellent tutorial for OFP by Planck over at OFPEC. It works the same as in ArmA, only your mission files are in your My Documents\ArmA Â or My Documents\ArmA other profiles (Missions or mpmissions) folder, unlike ofp. Link to the tut section at OFPEC: http://www.ofpec.com/ed_depot/tutes.php Section: Scripting Share this post Link to post Share on other sites
stigern 0 Posted December 2, 2006 So theres no easy way doing it? And the link doesnt work here Share this post Link to post Share on other sites
sickboy 13 Posted December 2, 2006 So theres no easy way doing it?And the link doesnt work here  Works fine over here... try this link It's fairly easy actually, just not accesible from within the editor itself Share this post Link to post Share on other sites
stigern 0 Posted December 2, 2006 How come they made a Respawn button in mp then? when its not a part of the editor? Share this post Link to post Share on other sites
sickboy 13 Posted December 2, 2006 How come they made a Respawn button in mp then? when its not a part of the editor? Because if you configure it as described in the guide, it will work as a respawn, otherwise you can use it to suicide. Share this post Link to post Share on other sites
stigern 0 Posted December 2, 2006 Thankyou, works fine now Share this post Link to post Share on other sites
craigsa 0 Posted December 2, 2006 Sickboy i think you are actually a machine and not a human I mean this with the utmost respect and it is a compliment Share this post Link to post Share on other sites
dan9of9 0 Posted December 2, 2006 Respawn works just like before. Add 2 markers. Select Marker in the pulldown list. Name one Respawn_West the other Respawn_East like this: then add the Description.ext file to your mission folder you can download ours here: http://www.alpha9s.com/downloads/description.ext place it in your missions folder.so when you extract to multiplayer or single player it picks up the code for export You can open the description file with notepad, turn "base" to "instant" and its on the spot respawn. hope it helps. Share this post Link to post Share on other sites
Commando84 0 Posted December 2, 2006 east and west respawns in arma and not resistance anymore? Share this post Link to post Share on other sites
jack_oneill 0 Posted December 5, 2006 Anyone know if this has changed?: (Taken from that ofp tutorial) Q6 -- How can I combine two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base. A6 -- This is where you meet the OFP wall. It can't be done, Sorry. You can only set one type of respawn for the entire mission and that has to apply to both sides as well. So when your squad has been wiped out, you're forced to end up with a flock of seagulls. -- I'm assuming that it's still the same as in OFP. If so, that would be a tragedy. Some pretty great possibilities would exist if that could be done, and I thought about it 5 years ago... Share this post Link to post Share on other sites
breeze 0 Posted December 17, 2006 I would like to find something not covered in that tutorial how to limit my spawns to a variable I choose like 5 lives per map.. Something to that effect The ofp maps used to have a parameter on the front where you could pick a amount of lives I cant seem to find that in Arma Yet Share this post Link to post Share on other sites
colligpip 0 Posted December 17, 2006 Anyone know if this has changed?:(Taken from that ofp tutorial) Q6 -- How can I combine two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base. A6 -- This is where you meet the OFP wall. Yes does anybody know if this has changed i would like to have a mission where if a whole squad is wiped out they respawn at base only when the whole squad is gone - or can this be done already i dont know? ta Share this post Link to post Share on other sites
breeze 0 Posted December 17, 2006 That last question is answered in the tutorial that sick boy is sending the original poster too it was or is a progressive spawn point Share this post Link to post Share on other sites
Mongoose_84 0 Posted December 23, 2006 Anyone know if this has changed?:(Taken from that ofp tutorial) Q6 -- How can I combine two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base. A6 -- This is where you meet the OFP wall. It can't be done, Sorry. You can only set one type of respawn for the entire mission and that has to apply to both sides as well. So when your squad has been wiped out, you're forced to end up with a flock of seagulls. -- I'm assuming that it's still the same as in OFP. If so, that would be a tragedy. Some pretty great possibilities would exist if that could be done, and I thought about it 5 years ago... i was just searching the forum for info on using multiple respawn locations, when i saw that post of yours and i just finished a script that may be exactly what you're looking for: link truth is, i don't even know for sure if it works as i can't test it with multiple cliens, but you might want to give it a try. Share this post Link to post Share on other sites
Goldenwings2002 0 Posted December 24, 2006 Well I used that script for description.ext that was posted and my players are respawning on the spot they died. I would like for them to respawn at base. I have set up the markers but something isn't working can someone help? Share this post Link to post Share on other sites
Tommo 0 Posted December 25, 2006 Possibly you used the wrong respawn type? It should be type 3. Share this post Link to post Share on other sites
Mongoose_84 0 Posted December 25, 2006 Well I used that script for description.ext that was posted and my players are respawning on the spot they died. I would like for them to respawn at base. I have set up the markers but something isn't working can someone help? i'm not sure i understand what you're saying, but did you actually use the script as "description.ext"? if so, it can not work. in the description.ext you only need to write down the few lines that are always needed to initialise respawning. for example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> respawn = base; respawnDelay = 10; and of course in the case of base respawning you also need markers on the map named "respawn_west", "respawn_east" and so on. also check the original topic i made for this script, if you don't get it to work. however, has anyone actually got it to work? and maybe even in a "real" MP-game with several clients? would like to know... Share this post Link to post Share on other sites
icebreakr 3159 Posted January 11, 2007 In what does the RACS respawn? Respawn_civilian? Share this post Link to post Share on other sites
the unknown 0 Posted January 11, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Respawn Options respawn = value; Value can be: 0 or "NONE": No respawn. 1 or "BIRD": Respawn as a seagull. 2 or "INSTANT": Respawn just where you died. 3 or "BASE": Respawn in base (requires a rectangular marker named respawn_west, respawn_east, respawn_guerrila [sic] or respawn_civilian). 4 or "GROUP": Respawn in your group (if there's no AI left, you'll become a seagull). 5 or "SIDE": Respawn on your side (if there's no AI left, you'll become a seagull) - planned, but was never implemented. respawndelay=TIME; Respawn delay is in seconds. Straight from the wiki hope this helps for diffrent types of respawns. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn_west respawn_east respawn_guerrila respawn_civilian This are the marker names the first 2 speak for them selfs guerrila should be RACS and the last one speaks for its self to. Share this post Link to post Share on other sites