dk-vcb 31 Posted December 7, 2006 yeah frandsen (RavenDK) it looks good.. but u still need that black edge of plastic on the helmet... u know where:P also the pattern on the wood helmet looks like its too big.. DK Share this post Link to post Share on other sites
the_shadow 0 Posted December 8, 2006 this is getting to my nerves god damnit! i need the danish troops just about NOW! :P nahh, just kidding... looks fantastic i hope you´re able to release it in the next couple of days though sadly you didnt manage to get the first scandic troops in ArmA, and sadly enough you where beaten by the norwegians Share this post Link to post Share on other sites
ravendk 25 Posted December 8, 2006 Hosted by Armedassault.info DDAM Scouts Recce & Infantry v.0.1.rar ..helmet, no. The helmet isnt standardissue danish helme model thing again:wall: Share this post Link to post Share on other sites
dk-vcb 31 Posted December 14, 2006 here is a little update of the danish forces materiel.. the m113g3 unfortunately have they lost the add-on-armour and the basket thats supposed to be infront of it:P http://img204.imageshack.us/img204/8296/updatezd6.jpg Share this post Link to post Share on other sites
hund 0 Posted December 15, 2006 Warms the heart to see the Danes represented. Good job matey. I was with the Dragoons in 1. Opklaring back in 97-98, so I'm doubly glad you chose us as your subject material - but then again, we are the best, aren't we? Â Share this post Link to post Share on other sites
Guest Posted December 15, 2006 DDAM-ARMA-Scouts-Recce-&-Infantry-v.0.1 Armaholic mirror is up for this one as well! Download them from here. Share this post Link to post Share on other sites
ravendk 25 Posted January 6, 2007 Small pic update.. Atm i got the wheels working. Todo: Get steeringwheel animated Get lights animated Get the car armed Share this post Link to post Share on other sites
icehollow 0 Posted January 6, 2007 i'm sorry , but if new weapons models can't be added and instead the standard arma M16/M4 models are used , why is it that the pics in the Original Post are armed with M16A4's with Eotechs , ect. ? Share this post Link to post Share on other sites
Al Simmons 0 Posted January 6, 2007 i'm sorry , but if new weapons models can't be added and instead the standard arma M16/M4 models are used , why is it that the pics in the Original Post are armed with M16A4's with Eotechs , ect. ? nobody said that it is impossible to add new weapons, its a bit tricky but possible even if those weapons are not fully working (shadows, Normal Maps etc.) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 6, 2007 Who is that SFF "Recce element"? I downloaded them and like the way they look but I don't really know who they are meant to represent. Are they US Marine recon, or airborne pathfinders or something? (I thought the yanks always said "Recon" and not "Recce") Share this post Link to post Share on other sites
TeRp 1 Posted January 6, 2007 Frandsen, the steering wheel should be the same as what I sent you about how to make wheels working Just with another selection and you'll most likely have to use an axis there. Share this post Link to post Share on other sites
ravendk 25 Posted January 7, 2007 Al Simmons . At the time weapon shadows wasnt possible to oure knollage, to some part it is now but not good enough. Weapons can be placed in there, but frankly it looks crap without shadows - oure goal is to make good stuff including shadows. Col. Faulkner They are us Recon units of unmarked orgin, it could be army, marines or air forces.. no one know, they got that cool jacket from Gulf War 1 and that was the goal.. woodland and that jacket.. pretty simple goal and the rest is up to the gamers imagination TeRpEnTiN Thx mate, i just didten get that far and thx for the help Share this post Link to post Share on other sites
ravendk 25 Posted January 8, 2007 Thx to TeRpEnTiN i finaly got the sterringwheel and the lights working, so now i need to arme the vehicle.. We might release this unarmed version alongside a update of the danish units, but we'll see Share this post Link to post Share on other sites
TeRp 1 Posted January 8, 2007 Perhaps I can find some more time this evening, so we can continue working on the vehicle. But I can't promise anything. Would be neat to release this thing, it would be the first vehicle addon with working selections & animations Share this post Link to post Share on other sites
ravendk 25 Posted January 13, 2007 Release of the GD (the 4x4) is aproching. Atm we are updating the weapons of the infantry and tweaking here and there. Some issues to solve 1. Shadows on weapons are acting wird casting shadows in a strange and uncorrect way. Is the shadows important for now? (Do we need shadows now?) 2. Atm the GD (4x4) is unarmed, should we arm it befor release? Share this post Link to post Share on other sites
the_shadow 0 Posted January 13, 2007 so the GD will be the first entirely custom addon for ArmA first all new model that is before it has just been retextures i´ll love it, im sure! keep up the work Raven and all others that work on addons for ArmA! oh.. and screw the weapon shadows and arm the GD... if not with something else use a M240 Share this post Link to post Share on other sites
ravendk 25 Posted January 15, 2007 Atm we got over 30 units from Infantry, Army Scouts and Army Recon Weapons: Diemaco variants; M95 aka C7A1 (ironsight and elcan version) M96 aka C8A1 (ironsight and elcan version) LSV M03 aka LSV aka LSW Antitank Weapon; Carl Gustav Recoil less rifle GPMG; MG62 aka "the nazimachingun" aka MG3 Â (not a rasistcomment, i just qoute the troops on the front line) Vehicle; Mercedes 240 GD aka Spejder GD (Scout GD) {its used by many brances and in many variants} M113G3 aka M113 M113 Ambulance Piranah III (Reskin of the stryker sofar) HMMWV w TOW HMMWV w .50 (place holder for eagle 3/4) Leased LandRover (well its just there for some reason ) Release date: Well that is up to how well the betatest go Share this post Link to post Share on other sites
Guest Posted January 15, 2007 Thats looking great, looking forward to first release [EDIT]Fixed typo Share this post Link to post Share on other sites
the_shadow 0 Posted January 15, 2007 sounds fantastic btw... you wont make a reskin of the M1A1 as placeholder for the Leo2 A5 DK? Share this post Link to post Share on other sites
granQ 293 Posted January 18, 2007 Perhaps I can find some more time this evening, so we can continue working on the vehicle. But I can't promise anything.Would be neat to release this thing, it would be the first vehicle addon with working selections & animations I know you wish to be first and everything, but impossible for you to share the knowledge? Would be nice for others. Share this post Link to post Share on other sites
TeRp 1 Posted January 18, 2007 I know you wish to be first and everything, but impossible for you to share the knowledge? Would be nice for others. Well, first of all, it is not impossible for me to share knowledge. I posted a example on the G85 forums, but my english isn't the best to do a proper description of how to achive it. So I think releasing would be the best method because you can look up config and model settings directly from the PBO and I can help you if you got questions then. Feel free to PM me. Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 18, 2007 You had me at "Diemaco variants" Share this post Link to post Share on other sites
ravendk 25 Posted January 18, 2007 @the_shadow maybe, we will consider it Release is delayed due to internet connection problems We will make a release as soon as the net is working again. Share this post Link to post Share on other sites
granQ 293 Posted January 18, 2007 I know you wish to be first and everything, but impossible for you to share the knowledge? Would be nice for others. Well, first of all, it is not impossible for me to share knowledge. I posted a example on the G85 forums, but my english isn't the best to do a proper description of how to achive it. So I think releasing would be the best method because you can look up config and model settings directly from the PBO and I can help you if you got questions then. Feel free to PM me. you so slow on your replies, been 12 h Anyway, thanks for wanting to help out and maybe I will ask you some questions later..have just started to look into the cfgmodel part. Anyway, I did got it working and released a small car to show how one way is. Dont wish to capture this thread, but if anyone is intreseted check the "completed addons" thread or search for "rc_explorercar" Share this post Link to post Share on other sites
ravendk 25 Posted January 23, 2007 Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â DDAM RC3 Buglist: No readme No buglist (erh.. well you know..) DDAM Basic stuff DDAM Vehicles (Including Placeholders) For all addon editors and makers: Remaking, reskinning editing of DDAM material is not allowed without contacting DDAM first Share this post Link to post Share on other sites