D-scythe 0 Posted July 26, 2007 From my recent experience with addons, the more realistic you try to make it act, the more scripts you need, and the more complex they get. This makes some addons virtually unplayable in a game situation (at least on my computer, which well exceeds OFP recommended specs). By using the simple solution of additional armor, we have a reasonable representation of the effect spaced armor will have on the warhead. For example, I'm not sure if your script accounts for something like a maverick missle, which uses a larger warhead, and kinetic energy to destroy targets. My script only works against RPGs (and anything that inherits from the RPG-class). I don't think slat armor "works" against anything else. Share this post Link to post Share on other sites
Macser_old 0 Posted July 27, 2007 Hello D-Scythe,Lamentin, I agree that stuffing an addon with lots of scripting,is sure to reduce fps.But this one is only called on an incoming missile event,rather than running in the background.So it's not likely to cause problems with performance. I also think it's a good way of differenciating between a "standard" and "slatted" version,while keeping the base armor settings the same. And of course the Slat armour versus RPG round is fairly relevant.From what info I've read,that seems to be the particular reason for it's introduction on the Stryker. Share this post Link to post Share on other sites
Lamentin 0 Posted July 27, 2007 Just tryin to keep things manageable Here are a few pics should there be any interest in expanding the Slat armor.  The first is a Stryker that survived an IED, and serves as a testament as to why it should be in OFP. http://www.strategypage.com/gallery/images/stryker_survives.jpg http://www.army.mil/features/strykeroe/stryker-(front-view).jpg http://www.defenselink.mil/transfo....002.jpg http://www.mainandcentral.org/home....-31.jpg http://www.armchairgeneral.com/wordpre....ker.jpg As you can see from these pictures (CGI one excluded  ) we can make the slat armor go all the way around the Stryker. I'm going to look into how we can get those turret smoke launchers to work ... plenty of examples out there Share this post Link to post Share on other sites
Macser_old 0 Posted July 28, 2007 Hey Lamentin, One or two pics there I haven't seen before. They'll come in handy for reference. And as far as the launchers go,that's your call. Although I dabble in it,scripting isn't my strong suit. It'd be nice to have the smoke launchers actually work though. Share this post Link to post Share on other sites
Bobcatt666 0 Posted July 29, 2007 mostly I used the interior out of the North Star Candian LAV III seeing its the same damn vehicle just we added more electronics to it and the new gunners station.. Driver and troop area should be unchanged. Think I had animated the rear hatches on it as well, but I dropped the project when Vixer was working on it. And I was getting ready to deploy.. Share this post Link to post Share on other sites
Favonious 0 Posted August 4, 2007 Hey wow, I'm glad to see someone actually started to pick this project back up off of the ground. I don't really know anything about addons but I am currently serving in a stryker unit if you guys need a reference. Share this post Link to post Share on other sites
Lamentin 0 Posted August 8, 2007 Favonious: Pictures would be useful. Also, just out of curiousity, what is your opinon of the Stryker compared to a tracked vehicle. Share this post Link to post Share on other sites
Favonious 0 Posted August 11, 2007 Hey Lamentin, Alright, I've got tons of pictures just tell me what you need. Wow where do I start? The Stryker, in my opinion, is the most effective personnel carrier in the US Army. It is faster, more agile, more reliable, and more efficent than an M113. I've rarely seen a Stryker develop a problem in the field which has rendered it ineffective. The weapon systems on a Stryker are much more imppressive than on the track vehicle. The ICV, and CV are equipped with RWS (Remote Weapon Systems) which are operated by the VC (Vehicle Commander) and can be used without exposing the VC to enemy fire. In addition the vehicles are fitted with rear air guard hatches, so that the squad in the back can help provide the vehicle's rear security. A track vehicle relies heavily on it's armor and weapon system to provide security. On the other hand, the most leathal part of a Stryker is the squad it carries inside. With the ability to protect itself and kick out the infantry in a matter of seconds it's an unstoppable duo. Not to mention it's very easily moddified. There are 10 different version of the Stryker including an ICV (Infantry Carrier Vehicle), CV (Commander Variant), MEV (Medical Evacuation Variant), MCV (Mortar Carrier Variant - Equipped with a 120mm Mortar mounted in the back of the truck), etc. It's an awesome vehicle really. Share this post Link to post Share on other sites
Macser_old 0 Posted August 11, 2007 Hello Favonious,Lamentin, Seems the Stryker's quite a controversial vehicle.Some military analysts/journalists and a number of others obviously don't like it very much.But seeing as they don't actually have to go into combat in one,I'm personally inclined to take the word of the people who use/have used it on a daily basis. Anyway, I'll try to upload some work within the next few days.I've gone a bit further than I'd planned,so it's gotten a new paint job,top to bottom.Some areas of the mesh were tidied up/added also.Mostly subtle stuff. I made the driver hatch openable.So you'll get a wider field of view during quiet periods. Although the driver view won't be 100% acccurate,given the class limitations.But I think it works. I don't know if I could extend to doing any other variants than the ICV.But at the very least there'll be a basic template to modify. Share this post Link to post Share on other sites
Favonious 0 Posted August 12, 2007 Well, the Stryker does have its small flaws but I'm going to stand next to my vehicle. Â I've never heard of another vehicle that hit an IED, which blew out all eight tires and the vehicle still drove 5K back to the FOB. Â I am deploying soon with the 2nd Stryker Cavalry Regiment, and I feel confident that the vehicle will keep me safe and bring me back home. Anyways, just for the hell of it, on the topic of different variants I thought I'd post some pictures of my vehicle. Share this post Link to post Share on other sites
dkell3 0 Posted August 12, 2007 Cool,thanks Fav. And good luck! Share this post Link to post Share on other sites
PANTS 0 Posted August 16, 2007 IS THERE ANOTHER LINK TO GET THIS ADDON AS IM HAVING A DRAMA GETTING IT FROM RAPIDSHARE. PS GREAT WORK ON GETTING THIS ADDON UP TO THE STAGE IT IS AT NOW. Share this post Link to post Share on other sites
Kirby 2 Posted August 16, 2007 Pants... Err, The mods don't like it when you type in all caps. I also beleive its against the rules... Anyway... Maybe if these are complete soon they could be added into the FFSX2007 mod's next patch. Then it WILL be 2007, properly. Share this post Link to post Share on other sites
miles teg 1 Posted August 16, 2007 Noooooooooo!!! While I think its fine if Thunderbird84 and his team use it, I would hate to see it as only released again as part of a huge mod pack that not everyone will use. At any rate, to Pants: No worries mate, a new version of this Stryker (Vastly improved) will be coming soon. So hold you horses and don't post in all caps. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Kirby 2 Posted August 16, 2007 I meant after its single release Share this post Link to post Share on other sites
Lamentin 0 Posted August 20, 2007 Pic's of Mascer's excellent work. Nuff said We are interested in contacting someone from DKM mod about using the suspension script, and vehicle burning script (Directly out of DKMM_RSC if possible.  Everyone should have something from DKM that requires it anyway  ). Why reinvent the wheel  Share this post Link to post Share on other sites
D-scythe 0 Posted August 21, 2007 Excellent. Looking forward to this release. Share this post Link to post Share on other sites
Macser_old 0 Posted August 21, 2007 Hello, Sorry I've been takin so long with it,I've been busy with one or two other things.But the stryker's comin along nicely.It won't be 100% accurate,given limitations of the engine and the "car" class. But I think it's a decent enough attempt. Hopefully anyone with an interest in this particular vehicle will agree. I tried to keep the polycount roughly the same as the original, but bring up the texture quality.Although,I have added a bit,especially with the interior.Also,as you can see from Lamentin's pics the driver's hatch opens. Not just for "looks",but to give a better field of view.As the closed position is obviously limited.Of course,while it's open you run the risk of being shot.As you would expect. Macser. Share this post Link to post Share on other sites
Bobcatt666 0 Posted August 31, 2007 the formentioned scripts were made avialbe to the mod makers, some time ago even comes with tuts on how to install them on the vehicles, mainly have to comb the sites to get the files to make them work. and remember to credit them for using it.. Maybe OFP edit.. most of the DKM mod guys are long gone anyway and moved on to other projects. Share this post Link to post Share on other sites
Lamentin 0 Posted September 23, 2007 I have added the smoke and burning scripts...getting closer to a release. Share this post Link to post Share on other sites
miles teg 1 Posted September 24, 2007 Awesome! Looking forward to it! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Bobcatt666 0 Posted September 24, 2007 Need any help or anything just drop me PM, be more than happy to help out.. Bare in mind I'm on deployment so responce time varries depending on combat missions. Share this post Link to post Share on other sites
Ase290406 0 Posted September 24, 2007 It will be a great addition to any addon folder. A question about the Armour though. We all heard from the news that the Stryker can be vulnerable to even the RPG-7. How is this modeled ingame and what difference the slat armor will make? Share this post Link to post Share on other sites
Macser_old 0 Posted September 24, 2007 Hello, Atm the slat version uses D-scythe's script.Which detects whether or not the incoming round is an RPG.Depending on a random value within a range, the script decides on allowing a full damage RPG hit,or a hit from a less powerful version.Which is defined in the config. So rather than giving the "slat" stryker a higher armour rating.The script tries to make a hit less predictable,without making the vehicle "invincible". In vanilla OFP that can be anywhere from 1 or 2 strikes,up to around six.In my Experience anyway. But I think it still needs some testing. (Recent pics) Share this post Link to post Share on other sites
R0adki11 3949 Posted September 24, 2007 looking impressive Share this post Link to post Share on other sites