mcnools 62 Posted February 23, 2007 ehm.. where can I get this? on the page for the editorupgrade it says it's been made a part of the 6thsense.eu mod, but on the 6thsense.eu mod-page it says it's no longer a part of it. and is it compatible with the latest ArmA version? Share this post Link to post Share on other sites
sickboy 13 Posted February 23, 2007 ehm.. where can I get this? on the page for the editorupgrade it says it's been made a part of the 6thsense.eu mod, but on the 6thsense.eu mod-page it says it's no longer a part of it.and is it compatible with the latest ArmA version? Only compatible with 1.2, and at this time unavailable. I had to remove it from my mod, and will create a standalone version as soon as 1.5 hits us. Sorry for the inconvience. Share this post Link to post Share on other sites
Commando84 0 Posted March 2, 2007 oh damn so this doesn't work with 1.5 ? any chance of a 1.5 version gettting released? Share this post Link to post Share on other sites
craigsa 0 Posted March 3, 2007 So just to make sure, the english mod does not work with the german version 1.5 ? Sickboy please make a plan  Share this post Link to post Share on other sites
KeyCat 131 Posted March 3, 2007 So just to make sure, the english mod does not work with the german version 1.5 ? Sickboy please make a plan  Correct and you don't need it! With 1.05 just select English as the language in the option screen /KC Share this post Link to post Share on other sites
Yossarian 0 Posted March 4, 2007 I've got the latest version of ArmA, 1.5, How do I get the upgraded Editor working? Share this post Link to post Share on other sites
sickboy 13 Posted March 5, 2007 I was aiming for an update release passed weekend.. I missed this window, apparantly Expect an updated release compatiable with v1.05 at the upcoming weekend, aswell as a surprise . Share this post Link to post Share on other sites
-)rStrangelove 0 Posted March 5, 2007 Great to hear that Sickboy Share this post Link to post Share on other sites
Comes 0 Posted March 7, 2007 yep, great thing, thx Sickboy Any chance to edit a good mission without Editor Upgrade Share this post Link to post Share on other sites
Törni 0 Posted March 8, 2007 Does not work with 1.05 version??? Share this post Link to post Share on other sites
sickboy 13 Posted March 8, 2007 Does not work with 1.05 version??? Can Not Read Posts Before??? Share this post Link to post Share on other sites
Törni 0 Posted March 8, 2007 OK. Got it working. Is there a simple way to turn radio messages back on? Share this post Link to post Share on other sites
sickboy 13 Posted March 8, 2007 OK. Got it working. Is there a simple way to turn radio messages back on? You Installed my Mod, but the EditorUpdate isn't included in that anymore since version 0.3, as I wrote that there will be an 1.05 Compatible EditorUpdate in the next weekend. To Re-Enable Radio Messages, Delete @6thSenseMod\dta\bin.pbo  and @6thSenseMod\addons\language.pbo At this moment in time there is no way to re-enable Radio Voices, im not done with implementing this. Posted: Mar. 05 2007,20:51 --------------------------------------------------------------------------------I was aiming for an update release passed weekend.. I missed this window, apparantly  Expect an updated release compatiable with v1.05 at the upcoming weekend, aswell as a surprise Share this post Link to post Share on other sites
Commando84 0 Posted March 8, 2007 oh sweet cant wait for the weekend Share this post Link to post Share on other sites
Mabes 0 Posted March 8, 2007 Any plans on making it so that you can have the kill messages and what not, but not have the "spotted' messages, or so that you can only "spot" a unit by doing it yourself (ie... looking at the target and holding right-mouse-button)? If so that would be awesome and you would be a god Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 9, 2007 hurry up, I need this addon!!!! It was the first realy smart one out there!!!!!!!!!! Good job and I hope there is more coming from you, I like your work! Share this post Link to post Share on other sites
W�dge 0 Posted March 10, 2007 Got to admit im gettin pretty desperate myslelf Sickboy has put so much into the Arma community already ....... so Sickboy take your time mate and i/we appreciate what your doin. Wedge Share this post Link to post Share on other sites
sickboy 13 Posted March 11, 2007 Together with the Public Beta Release of the Reloaded 6thSense.eu Mod I hereby present to you the Reloaded Release of the 6thSense.eu EditorUpdate v0.5, Compatible with ArmA v1.05 and probably Beyond. No more patches, just a simple PBO which does the job  ( First post links to wiki which is updated! ) Enjoy! (And excuses because of being late, was working on the Mod and many other cool stuff that's lovely since v1.05 ;D) Share this post Link to post Share on other sites
KeyCat 131 Posted March 11, 2007 Thanks sickboy! /KC Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 14, 2007 Quote[/b] ]Enjoy! (And excuses because of being late, was working on the Mod and many other cool stuff that's lovely since v1.05 ;D) there is absolutely no excuse. I already send messages to two different moderators to get you banned. There are things that can be tolerated and those that cant!!!!!!! Nice job, thanks... Share this post Link to post Share on other sites
Commando84 0 Posted March 14, 2007 lol Albert Schweizer nice update Sickboy! off to try it out now. Share this post Link to post Share on other sites
mattxr 9 Posted March 14, 2007 woohoo, im finally glad its in an addon Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 14, 2007 It is pretty good. But there arent any rocks and trees available right? Share this post Link to post Share on other sites
sickboy 13 Posted March 14, 2007 It is pretty good. But there arent any rocks and trees available right? Ty m8. As far as I know (I havent rechecked it since my first editorupdate release), the trees and stones are not available as classes anywhere. I will have a look in the weekend once more, and if this is still the case, then I would have to make new classes to use Trees and Rocks, and as such everyone would need the editorupdate if you would use those objects In that case I could make another editorupdate, which would be also required for Clients, if you would use objects from it. This way we can keep Missions that do not use these objects, clean from Addons. Share this post Link to post Share on other sites