Al Simmons 0 Posted October 23, 2006 Wow great stuff u produced, will it be the last large pack for OFP? Share this post Link to post Share on other sites
Gedis 0 Posted October 23, 2006 well i gues that next released will be T-62s, BTR-152s... Thought i would love to get T-72s, Su-25s. BMDs and what else you have there hidding? all releases are great, just amazing work Share this post Link to post Share on other sites
GD Mast 0 Posted October 23, 2006 You guys were really hard at work...wow. Â Three releases! Can't be Christmas yet. Â Â Thank you three times!! Mast Share this post Link to post Share on other sites
kala 0 Posted October 23, 2006 Are you totally mad? 3rd release woohoo Any more to come?? Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 23, 2006 its, how should i say it: our OFP good-bye party and Armed Assault hello party. Share this post Link to post Share on other sites
OFPCAT 0 Posted October 23, 2006 [quote name=What is next? Whatever it will' date=' I guess I'll be satisfied[/quote] afaik SOBR also exists still or better said, Â again in reality But no we wont release any updated SOBR or OMSN I wish that would be some nice Soviet stuff, just like Soviet infantry troops or etc. Actually, there are many modern russian troops we could get now in OFP but few nice Soviet troops up to now, just at the end of OFP before coming of Armed Assault. Share this post Link to post Share on other sites
Peanut 0 Posted October 23, 2006 I like the PARTIZAN idea, I'll keep that in mind. As to MVD troops, I think we have enough on our plates without tackling the OMON / SOBR / OMSN thing again. But wait and see, something to satisfy your MVD craving will come up soon. Yeah, my requesting wasn't really meant in a serious way. You really have a lot of stuff going on. The SOBR units are fine as they are and since I mostly use them with their faceshields down and/or masked I dont really see much of their heads anyway Whatever you're going to release, I think I will be satisfied with it. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 23, 2006 Another great release! Very good quality, big step forward! MfG Lee Share this post Link to post Share on other sites
bardosy 158 Posted October 24, 2006 I only hope these units see more use than the last ones... Why did you say this. In all of my campaigns I used RHS naval mod. Share this post Link to post Share on other sites
Shadow NX 1 Posted October 24, 2006 Nice, can you point me to some downloads mate? Share this post Link to post Share on other sites
berghoff 11 Posted October 24, 2006 All great work on all 3 releases. edit: Make that 4 releases now . Share this post Link to post Share on other sites
raedor 8 Posted October 24, 2006 All great work on all 3 releases. edit: Make that 4 releases now . Your wish is their command (can I use that one in English?! ) http://www.flashpoint1985.com/cgi-bin....t=54302 Share this post Link to post Share on other sites
bardosy 158 Posted October 25, 2006 Nice, can you point me to some downloads mate? Yankie Stalker Freies Freya I really love your nice Naval infantry and - of course - your weapons. When the redhammerstudio.com come back? Share this post Link to post Share on other sites
Shadow NX 1 Posted October 25, 2006 Thanks will check them out when i have some time About the page, well were working on a new one that this time goes to a stable host so we keep it longer than a few months, cant say when youll see it though. Share this post Link to post Share on other sites
bardosy 158 Posted October 25, 2006 Thanks the info agout the site! Share this post Link to post Share on other sites
450R 1 Posted October 25, 2006 Was the JAM fix posted yet? I'm lost in all these RHS threads ... which really isn't a bad thing Without going into every single thread and posting the same thing, thanks again for all your hard work, especially with AA's release so close. Quality work all the way, great job. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 25, 2006 Was the JAM fix posted yet? Â I'm lost in all these RHS threads ... which really isn't a bad thing Without going into every single thread and posting the same thing, thanks again for all your hard work, especially with AA's release so close. Â Quality work all the way, great job. Sorry, I'm fairly certain I sent the fix to Shadow then forgot all about it. I guess I figured he would release it. Â Share this post Link to post Share on other sites
DiFool 0 Posted October 28, 2006 I just found out that beeing an "(s) rifleman grenadier" crashes the game. Windows error massage: out of reserved memory. Any idea why? And is it just me? Share this post Link to post Share on other sites
450R 1 Posted October 28, 2006 I just found out that beeing an "(s) rifleman grenadier" crashes the game. Windows error massage: out of reserved memory. Any idea why? And is it just me? It's not just you ... same thing happens to me but it's only with the non-JAM Naval Spetsnaz (S) Rifleman Grenadier 1 (2 works fine). Share this post Link to post Share on other sites
william1 0 Posted October 29, 2006 don' know if it has been reported but the gru spesnatz sniper and the gru spesnatz RPG soldier don't have ammo for their weapons , well the rpg soldier only for his AK but not for the rpg launcher Share this post Link to post Share on other sites
DiFool 0 Posted October 29, 2006 I changed the config in the rhs_naval_scripts a bit: instead of: class RHS_naval_gl1_r_s:RHS_naval_gl1_r i wrote class RHS_naval_gl1_r_s: SoldierEB an added all the values of the "RHS_naval_gl1_r" unit exept the weapons that I took from the original "RHS_naval_gl1_r_s". I dont know why but its working fine now. Share this post Link to post Share on other sites
InQUisiToR 0 Posted October 29, 2006 the "(s) rifleman grenadier 1" carried too much ammunition and died at exertion here is a fixed RHS_Naval_Scripts.pbo ftp://www.ofpr.info/_hosted/rhs/release/RHS_Naval_Scripts_FIXED.rar Share this post Link to post Share on other sites
PANTS 0 Posted November 13, 2007 The link for the updated naval script is no longer working has any one got it. Also will this fix the gru rpg gunner with some rpg ammo because on initial load up he doesn't. Share this post Link to post Share on other sites