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luemmel

ArmA Windows Server

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i doubt specs gunna be out just before release of game itself ...

my wish is about server able handle well multithreading (to utilize multiple cores/cpus) ...

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i'd be suprised if the server needs the texture files and such for purposes of comparison to the client's to stop hacking. - usually a server just has a list of the md5 (or similar) hashes. If it didnt use that method it would have to hash it's own files every time..... which sounds really, really, sloppy.

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i'd be suprised if the server needs the texture files and such for purposes of comparison to the client's to stop hacking. - usually a server just has a list of the md5 (or similar) hashes. If it didnt use that method it would have to hash it's own files every time..... which sounds really, really, sloppy.

And how would that work with custom addons and mods?

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i'd be suprised if the server needs the texture files and such for purposes of comparison to the client's to stop hacking. - usually a server just has a list of the md5 (or similar) hashes. If it didnt use that method it would have to hash it's own files every time..... which sounds really, really, sloppy.

And how would that work with custom addons and mods?

well simple two ways (for textures)

either you just upload custom / changed content and server recreate hash lists

or You create hashlist (e.g. SHA1) yourself and just upload them to server ...

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do we know anything about the server functions (maybe from the gc demo?) for instance:

- network settings (bandwitdh)

- max players

- ironsight on/off

- automatic restart functions

- server messages

- ban functions

- ...

or are the functions similar/identical to the ofp server?

a web interface would be greatefull but I dont expect it from BIS. I saw years ago a self-made web interface by someone of the community. hope that we find someone who will develop this yay.gif

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Hello,

the current OFP Windows Server needs more or less a complette OFP installation plus the dedicated server file. In total it was aprox. 1 GB which have to be uploaded to a windows server to run the OFP server.

ArmA needs 3 GB free hdd space to install it. Does it mean that we have to upload 3 GB to run the ArmA Server?

It's too early to say really.

But most likely yes.

The server needs to have access to the configuation data from all the addons to correctly simulate things.

However, depending on how the new addon verification system it might be possible to remove some texture data and stuff like that from the dedicated server.

Currently those are needed on the server to make sure the client is using the same files.

But really, 3GB isn't much and setting up server isn't something you do every day usually.

3 gig is not much huh.gif get reall dude its a lot if yo rent a server and pay for 4 gig storage .This sucks big time and they should have a solution for running dedicated server .

But yes we should all wait for demo or game release now ppl do to much shitchat

blah

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aw man renting a server is ... i dont know.. crazy_o.gif

its better to buy the hardware and build your own ofp server and then have it running in your room or closet or whatever wink_o.gif

But of course if you want to have a extremely good server then maybe its less expensive hiering one then buying one. But it all goes down to how often you use it. smile_o.gif

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We bought the Arma dedicated server few months ago. 100megs line, so uploading the game to it shouldn't be a problem. Can't wait to host some join-in missions for my team and all of you guys :]

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Does anyone know if the Czech/German release will come with the Dedicated Server software as well or will we need to purchase another copy of the ArmA game to run on the server.

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Does anyone know if the Czech/German release will come with the Dedicated Server software as well or will we need to purchase another copy of the ArmA game to run on the server.

its the same version. no additional copy is required.

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I only know , that we must upload the whole DVD to the Servers, and from BI comes a Server.exe File without Copyprotection to run ded. Servers.

After last Posts, there are no ded. Server Package planed for Arma.

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aw man renting a server is ... i dont know.. crazy_o.gif

its better to buy the hardware and build your own ofp server and then have it running in your room or closet or whatever wink_o.gif

But of course if you want to have a extremely good server then maybe its less expensive hiering one then buying one. But it all goes down to how often you use it. smile_o.gif

Hosted servers can often reach as much as 1 Gbit lines, but the most usual is 100 Mbit (both ways), but how many people have that at home?

You might be the leader of an international clan, and you live in the UK, so how's the US ppl gonna play on your 1mbit both ways server? Wouldn't work that good...

I think ArmA-servers will work pretty much the same way as OFP servers does/did.

Woody @ Nov. 04 2006,12:40)]

After last Posts, there are no ded. Server Package planed for Arma.

And what the heck do you base that statement on?

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Last Information are:

http://www.armed-assault.eu/index.p....tart=66

Menus round about Gameserver

http://www.armed-assault.eu/index.p....tart=24

Arm-A.eu: Wie sieht es mit dem ded. Gameserver aus?

Morphicon: Auch hier ist der Stand der alte. Beim Release wird es nur die Windowsversion geben.

Arm-A.eu: Wird es für die Gameserver ein eigenes Filepack geben?

Morphicon: Nein, ich glaube nicht. Meines Wissens nach werden einfach zu viele Files benötigt, als das es sich lohnen würde.

http://www.armed-assault.eu/index.p....tart=18

We’ll be releasing the dedicated server - exe once the game has gone gold as per Flashpoint, then combined with files from the DVD people can run dedicated servers for ArmA.  Paul R. Statham

Übersetzung: Wir werden eine dedicated - Server - exe bringen, wenn wir den Goldstatus erreicht haben wie bei Flashpoint. Kombiniert mit den Dateien von der DVD können die Leute einen Dedicated - Server für ArmA laufen lassen.

Dafür gibt es auch einen einfachen Grund: den Kopierschutz auf der DVD, welcher beim Start der normalen exe - Datei anschlagen würde.

I read the Traffic may be the same as OFP , round about 25Mbit for an 100 Slot Server

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God, I hope there'll be a dedicated linux-server at launch date...

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I've built an entire Core 2 Duo system on a 2U rack ready for colocation and I'm still waiting on the word from BIS on what is going on.

I'm not even sure if I want to even continue with this free hosting thing into ArmA...

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Is this official? If so, it's annoying to see BIS/publisher make the same error again. A majority of dedicated servers are ran on linux, and there's numerous minor releases that has faced online death due to this. Part of CS' huge success in the early days was because they released linux versions at the same time and a majority of the servers were linux.

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Is this official? If so, it's annoying to see BIS/publisher make the same error again. A majority of dedicated servers are ran on linux, and there's numerous minor releases that has faced online death due to this. Part of CS' huge success in the early days was because they released linux versions at the same time and a majority of the servers were linux.

No it's not official, in fact, as far as I have seen, there has not been anything official released about the dedicated server as of yet.

Just as a guideline, don't believe ANYTHING you see on the ArmA forum unless it's coming from Placebo. Otherwise, it's more than likely just baseless speculatory BS...

I have to disagree with you about the usage of Windows vs Linux for OFP dedicated servers though. It seems to me that the majority of them have always run on Windows.

However, I will agree with you that it would indeed be very nice if they released a Linux and Windows server at the same time (especially seeing as how I currently have a Linux dedicated server myself)... but I just don't see this happening given the way that things are going right now... but I could be wrong...

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Thanks guys for your replies regarding the Dedi Server software... hope I didn't hijack the thread...

The issue about having to upload the entire game content for me is not an issue, it's just what will have to be done... and that's that... All I was concerned with was whether I'd initially need 2 copies/serials - one for me and one for our server... and it's seems that this will be the case... at least in the begining.

Thanks and Cheers.

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