Jackal326 1182 Posted October 9, 2006 ...Also noticed they came with lsr weapons 3.0 , i can't remember when it was released. I searched ofp.info and i couldn't find anything about it. Sweet stuff nonetheless. I think they were released at the same time Laser released his Para-Rescue-Jumper-Guys... Share this post Link to post Share on other sites
zulu1 145 Posted October 10, 2006 Now we're talking ver.1.51 seems to have all the fixes. I like the choice of LSR weapons too. I was a big fan of the earlier SJB weapons packs, but the last TOS weapons all look about the same to me and all seem have the same sound. Sorry Jackal Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 10, 2006 Anyone getting an error with an weapon optic missing something? Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Snake5577 0 Posted October 10, 2006 nice units! I had a little problem with a pop up saying init.sqs and wgl mod when i pressed preview in the mission editor. i wondered what could be wrong, then i checked readme and noticed that there where two configs, and i had to choose  that should learned me about blindly installing ofp addons without checking readme Also noticed they came with lsr weapons 3.0 , i can't remember when it was released. I searched ofp.info and i couldn't find anything about it. Sweet stuff nonetheless. so you can only use one or the other ? I deleted the wgl pbo hope that makes it work Share this post Link to post Share on other sites
marine26thmeu 0 Posted October 10, 2006 Great addon although I think the medic's abilities are disabled as it doesn't give me the option to heal after I've been hit. Otherwise than that these units are flawless in my opinion. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 10, 2006 Quote[/b] ]really awesome, but that would be better with dust, and the shadows of the clothes. i think there already shadows etc. on the textures Or are you talking about the ACU textures? sorry: i meant under the arms, the shadows of the collars, and the shadows of the shirts on the trousers. but it's just details for these units: http://www.ofp-arma.cznhl.com/downloa...._1b.jpg Share this post Link to post Share on other sites
Stelios 1 Posted October 10, 2006 This is exactly the kind of unit I have been waiting for. Finally some SF units with civie gear. Excellent for the discrete spec ops missions in Afghanistan or Iran. Absolutely brilliant work, my compliments Share this post Link to post Share on other sites
Jahve 0 Posted October 10, 2006 Fucking great work! Especially with the HSGI Denali and..what is that? An Eagle Universal Tactical Vest? Share this post Link to post Share on other sites
joelz 0 Posted October 10, 2006 Great work. Your units are amazing keep it up. Share this post Link to post Share on other sites
LordHorusNL 0 Posted October 10, 2006 Great stuff Jonny yours are just about the only US units i use anymore, HOWEVER! please please release the units without the silenced weapons!! I hate them so Share this post Link to post Share on other sites
Jackal326 1182 Posted October 10, 2006 Great stuff Jonny yours are just about the only US units i use anymore, HOWEVER! please please release the units without the silenced weapons!! I hate them so Thats why God, or at least the devs at BIS, included the remove/addweapon commands. Share this post Link to post Share on other sites
Johannes 10 Posted October 10, 2006 Fucking great work! Especially with the HSGI Denali and..what is that? An Eagle Universal Tactical Vest? It´s not the Denali System. It´s the Silverthrone System. (http://www.highspeedgearinc.com/proddetail.asp?prod=HSG%2DSIL) Great stuff Jonny yours are just about the only US units i use anymore, HOWEVER! please please release the units without the silenced weapons!! I hate them so Why? there is always the option to give the diffrent Weapons by using the "addweapon" and "removeweapon" command´s?  //edit: Jackal was faster Share this post Link to post Share on other sites
LordHorusNL 0 Posted October 10, 2006 I know but i'm lazy Share this post Link to post Share on other sites
Stelios 1 Posted October 11, 2006 You can also un-pbo the config file, and change the load-outs in the config. That's what I did, packed 'em all with regular JAM HD weapons. I got this nice M4 sound too, sounds more like a toy gun, but that's what the real M4s sound like. Share this post Link to post Share on other sites
Straw Dog 0 Posted October 12, 2006 The webbing. Â When running with Sanc anims the back of the unit tends to poke through the webbing. Ok maybe not even a problem and purely a cosmetic tweak. Â Apart from that they are great. That is a matter of defining (and sometimes fooling) the selections in O2. It can be fixed. Share this post Link to post Share on other sites
sniper pilot 36 Posted October 14, 2006 I still get the error! I downloaded the latest addon and addon requirements multiple times but I still get this error: Error Script \wgevents\wglinit.sqs not found To make it work I have to click continue, please tell me how to fix as this addon is really one of the TOP TEN!. Share this post Link to post Share on other sites
Peanut 0 Posted October 14, 2006 delete the Joh_sf_WGL_cfg.pbo from your addons folder (or where ever else you put these units). That fixed it for me Btw top notch units, I especially like the "irregular" ones. I made a little change to to the config so that it uses all faces from facetex2. Looks even cooler now and fullfills my needs Share this post Link to post Share on other sites
sniper pilot 36 Posted October 14, 2006 delete Joh_sf_WGL_cfg.pbo from your addons folder (or whereever you put these units. That fixed it for me Btw top notch units, I especially like the "irregular" ones. I made a little change to to the config so that it uses all faces from facetex2. Looks even cooler now and fullfills my needs ok will try! thanks for the quick reply! EDIT: Yes! it worked thank you. Share this post Link to post Share on other sites
Snaky15-LV- 0 Posted October 16, 2006 These units rock just got some afghan units and terrorists and now some fun killing them BTW.. about the error.. which island that was in the pic? im searching it everywhere Share this post Link to post Share on other sites
chops 111 Posted October 16, 2006 I thought the WGL configed boys might have had WGL goodies? No? Claymores, bandages and the like would be nice, but I guess as mentioned above, there's always addweapon/magazine. Other than that non-issues, these are some very sweet units! Im enjoying them greatly. Thanks for your efforts Share this post Link to post Share on other sites
BlackScorpion 0 Posted October 20, 2006 Had a bit of fun with these (and well, Mustang GTRs actually) on the Arabia island... they fit in very nicely, once more, excellent job. Just a quick question, are the textures "swappable"? Like if I want different jacket/trouser combinations, maybe dark glasses... can one just define them from the config without any further editing? Share this post Link to post Share on other sites
Snake5577 0 Posted October 20, 2006 Why? there is always the option to give the diffrent Weapons by using the "addweapon" and "removeweapon" command´s please explaine how to do this . Iv been wondering how to do that. enter change weapens that is with other mods that is in the mission editer while making user missions .          thanks ps this addon is great thanks ! Share this post Link to post Share on other sites
Chris Death 0 Posted October 20, 2006 Why? there is always the option to give the diffrent Weapons by using the "addweapon" and "removeweapon" command´s please explaine how to do this . Iv been wondering how to do that. enter change weapens that is with other mods that is in the mission editer while making user missions .          thanks ps this addon is great thanks ! Well, you know that there's also a forum for mission editing around here where this question fits perfectly or even has been answered already (*hint* search function)? ~S~ CD Share this post Link to post Share on other sites
Johannes 10 Posted October 20, 2006 Just a quick question, are the textures "swappable"? Like if I want different jacket/trouser combinations, maybe dark glasses... can one just define them from the config without any further editing? I dont think so. But you can change the texture  Path´s very easy by using a tool like "TxtPathSwap". Link: http://ofp.gamepark.cz/index.php?showthis=8593 Share this post Link to post Share on other sites
Snake5577 0 Posted October 20, 2006 Why? there is always the option to give the diffrent Weapons by using the "addweapon" and "removeweapon" command´s please explaine how to do this . Iv been wondering how to do that. enter change weapens that is with other mods that is in the mission editer while making user missions .          thanks ps this addon is great thanks ! Well, you know that there's also a forum for mission editing around here where this question fits perfectly or even has been answered already (*hint* search function)? ~S~ CD your right . guess curiosity got the best of me. lol Share this post Link to post Share on other sites