Blackbuck 9 Posted October 8, 2006 i love these guys great to work with our mercs too Share this post Link to post Share on other sites
zulu1 145 Posted October 8, 2006 Quote[/b] ]I am releasing the update of my US Special Forces Addon it contains the old ACU Sf´s and the new "afghan Style" Units. Great!, D/L'g now. I've been getting into Afgan style stuff lately. This will fit right in. Share this post Link to post Share on other sites
Okeanos 1 Posted October 8, 2006 I can describe these guys with one word - wow Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 8, 2006 These are EXACTLY what I was looking for. You are a genius, dude. Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted October 8, 2006 I'm getting all kinds wgl.sqs errors and can't even use them, I'm using only the Joh_sf.pbo & Joh_sf_cfg.pbo, I don't have WGL so I didn't put that file in like the readme says Share this post Link to post Share on other sites
450R 1 Posted October 8, 2006 I'm getting all kinds wgl.sqs errors and can't even use them, I'm using only the Joh_sf.pbo & Joh_sf_cfg.pbo, I don't have WGL so I didn't put that file in like the readme says "No entry 'config.bin/CfgWeapons.Joh_m4_eot'" upon startup. "Script \wglevents\wglinit.sqs not found" when trying to use the units in the editor. Edit: Haven't unPBO'd them but it looks like both config files are identical - size and CRC are the same. Share this post Link to post Share on other sites
m@ster 0 Posted October 9, 2006 WGL5 Config Fixed Mirror here http://www.ofp-arma.cznhl.com/downloads/addons_units.php -Laser's US Weapons pack (v3.0) -JAM 3.0 -Facestex 2 - 9june2006 Share this post Link to post Share on other sites
zulu1 145 Posted October 9, 2006 There is something wrong in the cfg files. Both call for wgl_tacevents. Also get modelspecial message when trying to use regular ACU units. Time for ver. 1.5a or 1.6? Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted October 9, 2006 well, after a crap load of editing...I got them to work in game they look great Share this post Link to post Share on other sites
zulu1 145 Posted October 9, 2006 Quote[/b] ]well, after a crap load of editing...I got them to work in game  they look great Could you post your config.cpp? Until Joh can update his pack Share this post Link to post Share on other sites
Johannes 10 Posted October 9, 2006 Ok, looks like i messed up one of the configs with wgl stuff  anyway here is the fix for the non WGL5 Config : edit: Link removed new Version available please overwrite the old "Joh_sf_cfg.pbo" if you are using no WGL5. Share this post Link to post Share on other sites
sv5000 127 Posted October 9, 2006 The wgl prob is fixed, but the model error with the ACU units is still there. Share this post Link to post Share on other sites
Johannes 10 Posted October 9, 2006 I am such an idiot arh i could smash my head against a wall. I forgot to replace the weapons, from my internal weaponpack, with the LSR ones Sorry for the Problems  Full updated Version 1.51: download: http://surfacezero.com/uploads/Jonny/Joh_sf_1.51.rar  (14mb) edit: I´ve updated the full version too. So there shouldnt be any bugs left Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted October 9, 2006 This is really awesome work, the units look fantastic and are extremely detailed! Also, this sort of addon has been needed for a while, thanks for your work Johnny. Share this post Link to post Share on other sites
Ase290406 0 Posted October 9, 2006 Hey man, awesome work! As was written before me, detailed, beautyfull units. Hope it's not your last work. Share this post Link to post Share on other sites
tasi 0 Posted October 9, 2006 Nice !! Great work dude ! Share this post Link to post Share on other sites
Rebel Man 431 Posted October 9, 2006 Great work general johnny, Can you make U.S units Desert 2003, Share this post Link to post Share on other sites
Johannes 10 Posted October 9, 2006 Great work general johnny, Can you make U.S units Desert 2003,  No because there are already more then enough addons in a high quality wich are covering this scenario  Share this post Link to post Share on other sites
Sennacherib 0 Posted October 9, 2006 really awesome, but that would be better with dust, and the shadows of the clothes. Share this post Link to post Share on other sites
Johannes 10 Posted October 9, 2006 Quote[/b] ]really awesome, but that would be better with dust, and the shadows of the clothes. i think there already shadows etc. on the textures  Or are you talking about the ACU textures? Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted October 9, 2006 Do you think you'll do any more projects johnny, or just wait for ArmAs? Share this post Link to post Share on other sites
TwentyFourSeven 0 Posted October 9, 2006 tested, played,enjoyed. As they are a beta I only have one bit of feedback about units. The webbing. When running with Sanc anims the back of the unit tends to poke through the webbing. Ok maybe not even a problem and purely a cosmetic tweak. Apart from that they are great. Share this post Link to post Share on other sites
Johannes 10 Posted October 9, 2006 Do you think you'll do any more projects johnny, or just wait for ArmAs? Thats probably my last Addon for OFP. I´ll try to update the Addon for Armed-Assault (adding bump and normal-maps). tested, played,enjoyed. As they are a beta I only have one bit of feedback about units. The webbing.  When running with Sanc anims the back of the unit tends to poke through the webbing. Ok maybe not even a problem and purely a cosmetic tweak.  Apart from that they are great. Yer thats one of the "cosmetic" errors wich i wasnt able to fixe without creating a new one.  Share this post Link to post Share on other sites
Jackal326 1181 Posted October 9, 2006 tested, played,enjoyed. As they are a beta I only have one bit of feedback about units. The webbing. Â When running with Sanc anims the back of the unit tends to poke through the webbing. Ok maybe not even a problem and purely a cosmetic tweak. Â Apart from that they are great. That happens on quite a lot of addons actually (though to varying degrees depending on the unit in question, and the version of the animation pack whether it be the "Unigen" or whatever). Its a minor issue as "hardcore" players don't use thirdperson and are too busy trying to stay alive to bother looking at the back of the guy infront. Nice units, glad the cfg issues were sorted out. They look good with my weapons [/shameless_plug] Share this post Link to post Share on other sites
Commando84 0 Posted October 9, 2006 nice units! I had a little problem with a pop up saying init.sqs and wgl mod when i pressed preview in the mission editor. i wondered what could be wrong, then i checked readme and noticed that there where two configs, and i had to choose that should learned me about blindly installing ofp addons without checking readme Also noticed they came with lsr weapons 3.0 , i can't remember when it was released. I searched ofp.info and i couldn't find anything about it. Sweet stuff nonetheless. Share this post Link to post Share on other sites