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Sled88

Conspiracies: The Experience

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When I try to enter S1 my game closes and an error pops up that says "Error in campaign structure".  sad_o.gif

I got same problem, before understand that i'm playin CTE campaign (wrong) and not CTE 1.2 (look in the campaign menu)...

Bye

Totola

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Yea I will ask Ofp.4players.de for a permanent link! But i will upload it now so you guys can download it soon! And I will upload the Dxdll wink_o.gif... AAAAAND a very little surprise! wink_o.gif

Here Patch V1.2: click ME!!!

Here the DXDLL: click ME!!!

Here the little 360kbbig surprise! biggrin_o.gifclick ME!!!

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I have reached the powerplant (but not all the sectors explored), and i'm a bit disappointed: the enemies encountered in the island are few (the monsters less than humans), and i think that u must create some clues for the story, and maybe "miniquest" to explore more zone aside road...

Bug:

If u reach a cave with a car, after lookin into that zone, the car disappear

Sometimes, after startin new sector, it's hard to knows where is the right direction and u can fall again in the previous one (especially S16)

There is somethin in S-grave? i found noone.

For a new campaign for the Stalker, it will be nice a "1997 Escape from NY" style: u fall from parachute into a big modern city into an island, where a virus infect almost all the entire population. The only bridge is destroyed by the government, where military troops surroundin that island, shootin at everyone comes from that city. U go into hell searchin for your sister that lives there, hopeful that she's still human...

I want run for my life between ruined skycrapers, with Carpenter's music in the background!

Bye

Totola

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Hehe^^... Yes i already promised to include some mimiquests in a later version and of course in Conspiracies Never Ending Fear!

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Hi Sled smile_o.gif

I've send you a message, look at this, please wink_o.gif

Greetings

Imutep

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MSG whistle.gifbiggrin_o.gif

Ok, you have a email now wink_o.gif

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Hello, thank you for a very promising MOD with excellent vegetation ambients !

I wish you also did a common (not horror) campaign, with same addons and group skirmishes, ambushes...

... something like CONSIRACIES: Grozny !!!

Chechnya was my first idea when I saw your early work.

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Can someone help me with this please ? I have installed the consp. exp. addon and the last patch. Problem is when i play the campaign, it gives me no waypoints or any information as to what the mission is or whats going on in the map.

Would appreciate your help.

Thanks

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@craigsa:Maybe you should the full thread before asking such quest. There are no waypoints, your mission is to find the damn reactor.

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Thanks for the link, now the horror can continue biggrin_o.gif

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When I try to enter S1 my game closes and an error pops up that says "Error in campaign structure".  sad_o.gif

I got same problem, before understand that i'm playin CTE campaign (wrong) and not CTE 1.2 (look in the campaign menu)...

Bye

Totola

I was playing CTE 1.2 when it happened.  huh.gif

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When I try to enter S1 my game closes and an error pops up that says "Error in campaign structure".  sad_o.gif

I got same problem, before understand that i'm playin CTE campaign (wrong) and not CTE 1.2 (look in the campaign menu)...

Bye

Totola

I was playing CTE 1.2 when it happened.  huh.gif

Try reinstalling a fresh OFP 1.96 and the Conspiracies stuff...

GL

Bye

Totola

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Ok here is something exciting:

click here

Yea our birthday comes closer... mine 2^^ I invite you all (so many as possible) to the battletek celebration day in germany... I will translate the forum soon in english. There will be a exlusive preview for Conspiracies: Never Ending Fear!!! The presetation will be in german but if someone have any question i will answer them 2! in english of course! smile_o.gif Hope you are interessted!

If something is unclear ask me in icq please! Would be great!!!! smile_o.gif

EDIT: I`ve spoken with al simmons... if he comes there will be a presentation in english too! smile_o.gif

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I'm trying to create a stupid mission in Starlight city map, with a bunch of zombies against me(!wink_o.gif: i got only AC dead addon, and the deadmen never attack me...

I needs a script?

Any other zombi mod on the net (i know, i got another one but i deleted him or i can't find on my HD...)?

Thnks

Bye

Totola

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You will need the zombiescripts of our missions! Checkt them out!

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I'm trying to create a stupid mission in Starlight city map, with a bunch of zombies against me(!wink_o.gif: i got only AC dead addon, and the deadmen never attack me...

I needs a script?

Any other zombi mod on the net (i know, i got another one but i deleted him or i can't find on my HD...)?

Thnks

Bye

Totola

Quite simple really, set up the zombie mod stuff, then put the AC_Dead units into groups led by scott's zombies (this is important), then put:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] exec "\Zombiescripts\initmalezombie.sqs"

or

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] exec "\Zombiescripts\initfemalezombie.sqs"

That should work, although I haven't tested it tounge2.gif

here's a link for scott's zombies:

ofp.gamepark.cz/_hosted/farmland/uploads/addons/unifiedzombies_b3.rar

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I try only with the Scott's Zombies (no AC dead), readin Scott's readme (setup of game logic and naming him SERVER), but they don't attack me...

Thnks

Bye

Totola

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As I told you try our zombies scripts! you can find them in source02 for example. Just open the campaign/Missions/Source02 folder.

This must work for all human model or zombies! :P

Copy this into the init of the unit!

[this, 4, 1, 90, 180, 270, 0, corpse1, 1, 1, 10] exec "zombie.sqs"

4 is the walk animation you want. If you type 0 you have an eatanimation. the second number is not really important but if you typed 0 in the first, type 0 here too. the next 4 numbers were the init for the way the zombie should go. corpse 1 is the name of the dead unit where the zombie should eat. the next 1 is the soundstyle. and the last 1 is the init for a super zombie! if you wanna have a super zombie type 1 here and type a bigger number in the next. this is the init how long you need to kill him! wink_o.gif

SRY BAD ENG!

Here is the first trailer to Conspiracies: Never Ending Fear!

click

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To get the zombies to work you have to add a normal game logic called Server and add one of the Zombie Logics and it works perfect i had the same problem untill i did that.

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