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MidShip

BRL-CAD 3D Modeling Tool

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End of June, BRL-CAD 7.8.0 for Windows, a valued 3D modeling tool, conducted by the U.S. Army Research Laboratory was finished and released for free download to the public.

Actually, BRL-CAD has a development history of many years, but now also published in a brand new version for Windows platforms. The program not only is intended for 3D modeling and shading but also for ballistic impact and rcs analysis. The GUI is based on the popular, scriptable Tcl/Tk. For BRL-CAD also the source code can be downloaded. The manual comes in four pdf volumes. BRL-CAD is furnished with routines for file format conversions.

BRL-CAD seems to be useful to prepare OFP and may be perhaps later ArmA models in combination with O2 or related tools, in respect, modeling and shading with BRL-CAD is advanced but close to 3D foundations. At least it's an interesting tool for serious models engineering.

BRL-CAD 7.8.0, the source code and the manuals can be downloaded from http://brlcad.com/downloads/downloads.html or http://brlcad.org

ARPA

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thanks a lot for sharing this to us. this seems really serious stuff. and FREE to. i'll read and try it soon.

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This PDF file is a nice overview on the concepts of modelling. While it doesn't all apply to OFP, it's a good read.

Abs

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5 days? this is insane wow_o.gifwow_o.gif

never heard anybody rendering someting for this amount of time in 3d max.

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Just about as much time. Extreme detail combined with alot of different, complicated lightsources = long rendertime.

Even Pixar needs 6 hours to render 1 frame on their supercomputers.

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BRL CAD is a solid modeling tool, not a planar (shell) modeling tool like Max. The 'pretty pictures' were done in a Ray tracing rendering system, which is totally different from real time rendering systems used for games and similar real-time visualization systems.

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But the question that could end this war is... No wait, that came out wrong.

But the question that everyone wants the answer to is:

Can we use this (free) utility to make models for OFP?

wow_o.gif

Thx for sharing the info smile_o.gif

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But the question that could end this war is... No wait, that came out wrong.

But the question that everyone wants the answer to is:

Can we use this (free) utility to make models for OFP?

wow_o.gif

Thx for sharing the info smile_o.gif

If you can save (export) to .3ds you can import them into oxygen then.

Not sure if the new version of oxygen will support other formats.

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Quote[/b] ]The 'pretty pictures' were done in a Ray tracing rendering system, which is totally different from real time rendering systems used for games and similar real-time visualization systems.

you can use the raytracing, with 3dsmax too, but the raytracing is best for architecture, for a game the lightmapping is a better choice.

btw thx for the link. smile_o.gif

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Started with new education, and in a year I will read CAD A-course (wich is 2d part of AutoCAD) and then in two years CAD B-course (wich is the 3dpart)

Very happy biggrin_o.gif

+New comp *faints*

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