# MidShip

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Lance Corporal
1. ## Animated briefings

Btw. Will movie clips be supported in briefing files or is it intended anyway ? May have been asked before but didn't get a search result on it.... Think it would encourage for more developed briefing editing.
2. ## Patch 1.05 impressions

As with OFP, don't forget some fog.
3. ## Google Earth maps to vistor

From Worldwind 1.4 there are passages.
4. ## WSS audio format

AUDACITY is an advanced free audio editor which reads .wss by raw data import. Highly to recommend.
5. ## China destroys satellite with ballistic missile

Chinese strategic leaders seem to have a special sort of wisdom. If they decide to do so, they are sure about that it will work.
6. ## Happy new year!

Happy New Year - Setting sails for another 'five years ArmA' journey -
7. ## Goodbye Placebo

Good luck. Think you are from the wood of beeing once the boss of your own company. - Halt die Ohren steif -
8. ## SetVectorUp, SetVectorDir and 3D coords

In accordance with math, SetVectorUp works about all axis. But, one should consider, if SetVectorUp is applied, physics may change the set orientation again. With version 1.01 the objects didn't wake up after SetVectorUp and could levitate above ground or stay in other strange positions, causing some confusion. With 1.02, physics now applies at once. If one tilts the center of gravity from a barrel too far about for instance the x axis, it falls to the side. If one choose a small angle about x, it tilts back into it's normal, stable position. Therefore the effect in positioning the object by SetVectorUp sometimes only could be visible at the initial moment. Also, there should be more faster transformation methods, then the standard one from polar to cartesian.
9. ## SetVectorUp, SetVectorDir and 3D coords

The principle is, the terms x,z,y do represent three orthogonal vectors (axis) in 3D space. The ratio from the length of the x,z,y axis-vectors do yield another vector, determining azimut and elevation from an object. Here, x points to east, z points to north and y points upwards. For example, choose a barrel and apply: [1,0.001,0.001] the barrel points to east with no elevation [0.001,1,0.001] the barrel points to north with no elevation [0.001,0.001,1] the barrel points upwards [0.001,0.001,-1] the barrel points downwards [1,1,0.001] the barrel points to north-east (you see it's tangent behind it : ratio 1/1 is 45 deg) Do not use 0.0 but instead small values like 0.001 to prevent divide by zero errors. SetVectorUp is useful to let objects point in any spatial direction. For more stepping in, read chapter 3.3.4 of my wrp objects tutorial in the wrpedit wiki branch

Also, now with the advent of ArmA one should think about a common addon names scheme like for instance the known and popular AN- Code.
11. ## ARMA Airfields

There is still only one ils and taxi-path system, so only one runway for automatic landings is usable.
12. ## Delta3D Game Engine

Those, interested in stepping in to 3D game engines may consider Delta3D 1.3.0 (400MB), released by the Naval Postgraduate School Monterey. Delta3D focusses on combat scenario simulations and is available for free as open source. The latest, separately downloadable addon pack from Oct. 06, 2006 with vehicles, environments and units has about additional 800 MB. As common with game engines, C is mandatory. Nevertheless, Delta 3D also has a stand alone STAGE editor for placing and setting game nodes. Another stand alone tool is the terrain viewer. Included with Delta3D is a huge API manual. A lot of straight forward tutorials and the download link one finds on http://www.delta3d.org ARPA
13. ## Using setPos with preset building positions

Small drawback..., object ID's may change with world editing
14. ## FlashNews 100th Edition!

Is it in the mind of a wiki, to support a robot.txt on the server side, furnishing the possibilty on getting current wiki offline versions (excluding download links) ?