nephilim 0 Posted July 10, 2006 doesnt matter if i have vbs1.. eg i dont have the instructor interface.. if youd make something similar id still say its not very original.. look at eg the original CWC package and design its held in green tones make it more ofp orientated if you dont have your own design ideas honestly i dont want to put you down.. but ive been talkign with some people of vbs1 and well.. they were kinda giggeling about the imitation of the look.. not the program itself its really nice, you made very ncie scripts with the capabilities ofp provides. maybe you could do sth like a contest maybe? for the interface desgin? it would atleast cover the ofp spirit from the comunity Share this post Link to post Share on other sites
.kju 3245 Posted July 10, 2006 Quote[/b] ]they were kinda giggeling about the imitation of the look.. NC Share this post Link to post Share on other sites
MeinHerzBrennt 0 Posted July 13, 2006 GAAAH! How do I make the zombies do anything but stand there!? I make a game logic object for medium diffculty and named it SERVER! the zombies do this weird animation when it first starts but then just stand there! what am i doing wrong? Share this post Link to post Share on other sites
moricky 211 Posted July 13, 2006 Wrong topic There are no zombies here Share this post Link to post Share on other sites
chipper 0 Posted August 25, 2006 where do I get the soldiers in the screenshots? Share this post Link to post Share on other sites
Jackal326 1182 Posted August 25, 2006 where do I get the soldiers in the screenshots? They're from VBS1, yet another reason to back Nephillim's argument about it being a "clone" Share this post Link to post Share on other sites
moricky 211 Posted August 25, 2006 Releasing of CSLA 2.2 will bring a new mission and modified look of whole interface (especially of those orange parts ), so I hope that will make this addon more than just clone. Share this post Link to post Share on other sites
j w 0 Posted August 25, 2006 GAAAH! How do I make the zombies do anything but stand there!? I make a game logic object for medium diffculty and named it SERVER! the zombies do this weird animation when it first starts but then just stand there! what am i doing wrong? Alot. You need another trigger. Please go to Operation Farmland topic and ask. Back on topic: Looking great, will test it on my new comp Share this post Link to post Share on other sites
moricky 211 Posted September 12, 2006 Hello, I started planning of TOP<span style='font-size:7.5pt;line-height:100%'>2</span> for Armed Assault and I want to ask you all what would you want to see there. Saving data into external file will probably not be included in ArmA itself, so I hope that someone (=Kegetys ;-) ) will create something like FWatch. Without knowledge how it would work I cant prepare completely, but I have any plans how to do TOP2, no matter how the saving data will work. Here are my plans: <ul>[*] First I will modify interruption menu and add "Create Review" button, so anyone will be able to record any mission. [*] 3D After Action Review, but without soldier animations. Saved values about units will be these: name, group, position, direction and vehicle (in which unit is) will be nesessary and will be recordad always. Optional will be damage, rating, behaviour, combatmode, stance, weapons, magazines and everyone could decide if he/she want them to record or not (via menu or config file). [*] System will be different and will not save all the values in every step, but only changed values. This should save performance and file size. Because of this I may remove feature of skipping to the any place in the record and keep only rewinding forward and backward, but with various levels of speed. Is this good or bad? [*] The most important will be multiplayer compatibility and here I don't know what should be included. It will not be easy to work with Join In Progress feature and respawning. Even TOP1 can create replay of MP mission without respawns, but TOP2 should be more advanced in this way. I want to record all units in created triggers (thanks to new ArmA commands), so respawned and newly player controlled units would be included too. But I really don't know how the list of units will look in another OPERA (I must find a better name ;-) ). If anyone have other idea how it could work and how it could look, post it here. Especially comments from VBS1 AAR owners are welcome. <span style='color:red'>All ideas are welcome.</span> @nephilim: What about green? EDIT: Dana version of TOP1 will be ready soon. Except of different interface you will find many improvements in OPERA - especially possibility to skip to any event in Events list or smooth unit movements. And these "posters" will be replaced on the weekend. Share this post Link to post Share on other sites
dm 9 Posted September 12, 2006 What about green? You'll want to swap out the VBS units from the screenshots as well Share this post Link to post Share on other sites
Boborish 1 Posted September 12, 2006 Maybe it could be nice if the event list would update during replay. (on mission start there should be only "Mission start" and other events, like "... wounded by ..." or "... objective done" could appear during replay) Share this post Link to post Share on other sites
moricky 211 Posted September 15, 2006 So, another version (Dana) is here. System itself and missions are changed only a bit, but OPERA1 is completely redisagned and with enhaced system. ------------------------------- <span style='font-size:12pt;line-height:100%'>DOWNLOAD DANA</span> ------------------------------- List of changes on OPERA1:<ul>[*]X, Y and zoom sliders removed from GUI. [*]System moved from intro to mission. [*]Added map control via right and middle mouse buttons. [*]Holding Ctrl key will now decrease speed (thx BoborSK). [*]Added filters for Event list. [*]Smooth unit movements (not perfect, but better the before). [*]Improved GUI, orange color changed to green (thx Nephilim) [*]Clicking on item in events list will skip to selected time. Now I'm trying to contact CoC to get permission for conversion of some Battle School missions with Command Engine into TOP1. Share this post Link to post Share on other sites
Deathstruck 375 Posted September 15, 2006 I think this smile says all Share this post Link to post Share on other sites
imutep 0 Posted September 16, 2006 Hehe...good to hear that Share this post Link to post Share on other sites
Big Boss 0 Posted September 16, 2006 Nice thing Offtopic: Where i can download the models from the poster of the first post? Share this post Link to post Share on other sites
dm 9 Posted September 16, 2006 Nice thingOfftopic: Where i can download the models from the poster of the first post? You cant, they're from VBS1 Which is exactly why I think it would be a good idea to change these pictures soon Share this post Link to post Share on other sites
Big Boss 0 Posted September 17, 2006 offtopic: Funny thing , i wanted those models because they didnt like that high end , even i though they where default ones with a high res skin on it Share this post Link to post Share on other sites
moricky 211 Posted September 17, 2006 Better? With units from CSLA II mod (I think they are made by Hyakushiki). Share this post Link to post Share on other sites
-Snafu- 79 Posted September 17, 2006 Excellent work Gaia, this is one of the best ofp missions I have ever played, the potential for this is great. I was playing that mission with the downed blackhawk, managed to get to the LZ but the AI gave me a bit of a scare a few times and as I was about to board the blackhawk an enemy grenade blew me to pieces. I think something like this would go great for a Vietnam mod. Great Work. Share this post Link to post Share on other sites
moricky 211 Posted September 18, 2006 @scotchsoldier: Thanks. Please don't forget to upload your review file Share this post Link to post Share on other sites
Red_Evasion 0 Posted September 25, 2006 Hmm, is it possible to do something like VBS1's Instructor Interface or AAR3? Share this post Link to post Share on other sites
moricky 211 Posted October 8, 2006 No, TOP1 creates only after action review for map. Real-time mission editing and 3D after action review are features planned for ArmA. Share this post Link to post Share on other sites
RozekPoland 591 Posted September 8, 2010 Download link on the website does not works. Any mirror? Share this post Link to post Share on other sites