tmb 0 Posted May 26, 2006 <span style='font-size:14pt;line-height:100%'>Operation Frenchpoint GUI</span> This project was born, 2 years ago. It had the ambition to offer a totally new GUI for OFrP. But, because of some members departures, it was stopped. This year, thanks to the come-back of some veterans and the coming of new guys, the project restarted. Like that GUI, OFrP is now back, and promise you news addons Coming soon : the release #6 with its new pack Air V3.0 and many surprises The GUI integrates some French special stuff : - VECTOR Binoculars - NVG DVS-8 - SILVA Compass - TRPP39 Talky-Walky - GPS PLGR - Hamilton Watch - New briefing/mission note-book - PC made in OFrP Picture 1 Picture 2 Picture 3 Picture 4 Picture 5 Picture 6 Picture 7 Picture 8 The use of the GUI needs the installation of every OFrP addons in one of these folders in your Operation Flashpoint directory : /Addons /Res/Addons /@OFrP_Mod/Addons The installation doesn't destroy your previous installations and you can still use alone OFrP addons. <span style='font-size:12pt;line-height:100%'>-Operation Frenchpoint Team and Partners-</span> Download the GUI : http://www.ofrp.net/fichiers/mod/OFrP_ModV1.exe Download OFrP Addons : OFrP Vehicles V2.0 OFrP Tanks V1.0 OFrP Weapons V3.1 OFrP Objects V3.0 OFrP Soldiers V3.1 OFrP Air V2.0 Mirror1: http://www.xela89.info/ofrp/OFrP_ModV1.exe Share this post Link to post Share on other sites
echo1 0 Posted May 26, 2006 Looking good, but why does every addon need to be installed in all those folders? Share this post Link to post Share on other sites
tmb 0 Posted May 26, 2006 Because of the custscenes behind the GUI. They are using the addons. Again, the GUI requiers the addons in just ONE of these folders /Addons /Res/Addons /@OFrP_Mod/Addons Have fun Share this post Link to post Share on other sites
MiragePL 0 Posted May 26, 2006 Great Work tmb. News added in OFP Center PL. Share this post Link to post Share on other sites
sanctuary 19 Posted May 26, 2006 I really like this mini mod, -the editor interface : very clear, large space , no colors disturbing the eyes, perfect -the nvg : honestly i don't like it, as it is cristal clear like the WGL ones, i prefer having some small statics on it, like in the FDF , ECP (the ones with statics), or DMA modpacks, that make it more immersive in my opinion. -the binocular new model and view is excellent. -the cutscenes are nicely done, but the background picture is a bit too intrusive and hid them a bit too much (i think it should be a bit more transparent), but that's a very minor detail. -the new textbooks for briefings are superb, a great improvement over the BIS one -the new computer in the menu looks very nice, but i think you should zoom it a bit more like for the WGL display to make it more convenient. -the new compass is awesome, the transparency help in making it not intrusive when zoomed. Overall, it is a very good and is now my new mission editor Share this post Link to post Share on other sites
Powell 0 Posted May 26, 2006 Quote[/b] ]-the nvg : honestly i don't like it, as it is cristal clear like the WGL ones, i prefer having some small statics on it, like in the FDF , ECP (the ones with statics), or DMA modpacks, that make it more immersive in my opinion. This chose was made after long discussion about it. Our military adviser told us that statics only appeared when NVG battery were to their limit, so we choose not to show statics on the screen. It's discutable as always Share this post Link to post Share on other sites
echo1 0 Posted May 26, 2006 Because of the custscenes behind the GUI. They are using the addons.Again, the GUI requiers the addons in just ONE of these folders /Addons /Res/Addons /@OFrP_Mod/Addons Have fun Sorry, I misread, I thought you said that they had to be installed into each of those folder. Me smart...... Share this post Link to post Share on other sites
HotShot 0 Posted May 26, 2006 I like this, and the compass in particular is alot better, being easier to read and allowing you to take bearings, etc easier, but why the requiremnet of OFrP packs just got some cutscenes? I'm never in the menu long enough to watch them, and would like to use this GUI without having to run the OFrP Addon Packs. Anyway to keep the rest but leave out the cutscenes? Share this post Link to post Share on other sites
Wolf_51 0 Posted May 26, 2006 I like this, and the compass in particular is alot better, being easier to read and allowing you to take bearings, etc easier, but why the requiremnet of OFrP packs just got some cutscenes?I'm never in the menu long enough to watch them, and would like to use this GUI without having to run the OFrP Addon Packs. Anyway to keep the rest but leave out the cutscenes? Just replace the Anims.pbo (@OFrP_Mod\Dta\Anims.pbo) by the BIS one. Share this post Link to post Share on other sites
HotShot 0 Posted May 26, 2006 OK thanks, that works great. Share this post Link to post Share on other sites
malick 0 Posted May 26, 2006 Yeah, great job guys ! I really like it. Thanks OFrP ! Malick Share this post Link to post Share on other sites
william1 0 Posted May 27, 2006 this gui really looks great , the only problem i find is that i don't speak french jajajajaja , could you make a frenchpoint gui but in english jajajaja , sorry i'm crazy... thanks Share this post Link to post Share on other sites
sanctuary 19 Posted May 27, 2006 the gui is in the same langage your OFP is setup with. Share this post Link to post Share on other sites
the_shadow 0 Posted May 27, 2006 i like it a lot... but it feels quite a bit odd to have all the "units", "groups", "triggers" and so on buttons in the bottom of the screen :P i´m quite used to having them in the top so, if you changed that it would be 100% perfect.... if not, i just have to get used to it btw, how do you change the position of the watch in the map screen? i double clicked it to zoom it and it ended up outside the screen.... so now i cant see the watch in the map screen Share this post Link to post Share on other sites
tmb 0 Posted May 27, 2006 About the Editor, as my sergeant said always : "Adaptation means Domination" About your bug, delete the UserInfo.cfg file in the folder \Users\YourName\ in order to get the default config back. Share this post Link to post Share on other sites
mr reality 0 Posted May 27, 2006 I check your website religiously everyday. I was waiting for this and i'm looking forward to anything you guys release as i know it will be top quality. Thanks for keeping flashpoint alive..... Have you guys any plans on retexturing your units for ArmAs. As i know they would be superb. PS, when do we get the bike Share this post Link to post Share on other sites
herman01 0 Posted May 27, 2006 Why the PLGR I hate that thing so much in real life. I think it was state of the art in the 60's. Other than that its all good. Thanks alot. Share this post Link to post Share on other sites
GD Mast 0 Posted May 27, 2006 Excellent work! Â I downloaded it and like the new binos. Â I went and tried the "The Survivor" mission using your OFrP GUI and all the Russian infantry show up as white, no skins. Â What do I need to do to correct this? Â That's the only mission I tried. Mast Share this post Link to post Share on other sites
hardrock 1 Posted May 27, 2006 btw, how do you change the position of the watch in the map screen?i double clicked it to zoom it and it ended up outside the screen.... so now i cant see the watch in the map screen Check out %ofp_root%\Users\%user_name%\UserInfo.cfg You can find these lines in it: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Watch { inBack=1; position[]={0.079000,0.044000,0.210000}; positionBack[]={0.234078,0.087400,0.525000}; }; Just change them to something suitable. All numbers are percentages of the screen width/height where 1 = 100% and 0 = 0% Share this post Link to post Share on other sites
tmb 0 Posted May 28, 2006 Excellent work! Â I downloaded it and like the new binos. Â I went and tried the "The Survivor" mission using your OFrP GUI and all the Russian infantry show up as white, no skins. Â What do I need to do to correct this? Â That's the only mission I tried.Mast I dont understand why it does that. Maybe try to remove the data.pbo and data3D.pbo files, in these folders located in your flashpoint directory : \@OFrP_Mod\Dta \@OFrP_Mod\Dta\HWTL Share this post Link to post Share on other sites
GD Mast 0 Posted May 29, 2006 Thanks tmb, That did the trick. Don't know why. GD Mast Share this post Link to post Share on other sites
1in1class 0 Posted May 30, 2006 nice GUI like it but got some issues of what not, I instaled it over CSLA mods GUI and worked all good, but the anims for the units that i had dont work i dont got lean and roll for some reason? also my sky mod is looking crazy. Share this post Link to post Share on other sites