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tmb

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About tmb

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  1. BIA worked with DGA on a 3D representation of the French military base of Mourmelon (France). For the period of the Phoenix experimentation, DGA and French soldiers used VBS2.
  2. tmb

    VBS2 coverage on BBC website

    Please could you upload again the file ? Many thanks !
  3. tmb

    OFrP Telemetry & Artillery

    @ Predator: It will be released, when It will be ready
  4. A rumour has recently come to our attention that Operation FrenchPoint (OFrP) is affiliated to (or appointed by) the french military. The Operation Frenchpoint team wishes to issue a statement in order to clarify the situation: OFrP is not affiliated with any private or governemental organisation. In any case, OFrP could not be held liable for the use of misuse(if any) of what they have made freely available to download on the internet. Contrary to the rumour, OFrP is respecting the license of use that BIS granted to each and any addon makers or gamers. OFrP is a a team of modding enthusiasts, who eventually became friends, dedicated to the development of addons arround a common goal : simulating their country's armed forces in OFP(Operation Flashpoint) engine based games. Thanx for your attention OFrP Team
  5. tmb

    RHS releases

    Very nice work "Bravo Å• toute la RHS team"
  6. OFrP Goodies Pack The OFP adventure going on its end, OFrP wants to offer you the "OFrP" packaging : with covers, some desktop backgrounds, pictures, icons, screen saver... You can find too the official logos with the new ones for the switch to Armed Assault. About the GUI, you'll get 3 new background custscenes and 8 new goodies. So, your OFP will be fully customizable ! Download link : http://www.ofrp.net/down/count.php?ind=44 Enjoy ! OFrP Team
  7. tmb

    CSLA 2 Update1

    Nice Job. CSLA keeps doing great things. The OFrP Team congratulates you.
  8. Remove the anims.pbo, data.pbo and data3D.pbo files, in these folders located in your flashpoint directory : \@OFrP_Mod\Dta \@OFrP_Mod\Dta\HWTL Maybe it would help. Normally, the OFrP GUI is not designed to work with another mod which uses its own configuration (I.E : FDF, CSLA...) Keep me informed
  9. I dont understand why it does that. Maybe try to remove the data.pbo and data3D.pbo files, in these folders located in your flashpoint directory : \@OFrP_Mod\Dta \@OFrP_Mod\Dta\HWTL
  10. About the Editor, as my sergeant said always : "Adaptation means Domination" About your bug, delete the UserInfo.cfg file in the folder \Users\YourName\ in order to get the default config back.
  11. Because of the custscenes behind the GUI. They are using the addons. Again, the GUI requiers the addons in just ONE of these folders /Addons /Res/Addons /@OFrP_Mod/Addons Have fun
  12. <span style='font-size:14pt;line-height:100%'>Operation Frenchpoint GUI</span> This project was born, 2 years ago. It had the ambition to offer a totally new GUI for OFrP. But, because of some members departures, it was stopped. This year, thanks to the come-back of some veterans and the coming of new guys, the project restarted. Like that GUI, OFrP is now back, and promise you news addons Coming soon : the release #6 with its new pack Air V3.0 and many surprises The GUI integrates some French special stuff : - VECTOR Binoculars - NVG DVS-8 - SILVA Compass - TRPP39 Talky-Walky - GPS PLGR - Hamilton Watch - New briefing/mission note-book - PC made in OFrP Picture 1 Picture 2 Picture 3 Picture 4 Picture 5 Picture 6 Picture 7 Picture 8 The use of the GUI needs the installation of every OFrP addons in one of these folders in your Operation Flashpoint directory : /Addons /Res/Addons /@OFrP_Mod/Addons The installation doesn't destroy your previous installations and you can still use alone OFrP addons. <span style='font-size:12pt;line-height:100%'>-Operation Frenchpoint Team and Partners-</span> Download the GUI : http://www.ofrp.net/fichiers/mod/OFrP_ModV1.exe Download OFrP Addons : OFrP Vehicles V2.0 OFrP Tanks V1.0 OFrP Weapons V3.1 OFrP Objects V3.0 OFrP Soldiers V3.1 OFrP Air V2.0 Mirror1: http://www.xela89.info/ofrp/OFrP_ModV1.exe
  13. Well, I'm on visitor2 and I'm creating a big Island like nogova. But I have some probs with buldozer : I created my island without any objects > Buldozer runs well, & In Game too. I added some roads (3 or 4 lines) > Buldozer runs well, & In Game too. (Textures and 3D objects) I finish to set all my roads > Buldozer crashes, impossible to export in wrp.. Can anyone help me ? Thanks for all !
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