PartizanasLT 0 Posted April 6, 2006 In the new video showing a battle at Samato, in the 0:06:16second of the video we can see player in a tank, shooting with an MG 3soldiers. Wach closely these frames, couse i think that bullets are ricocheting from the ground. Is it true ore i'm just seeing things... ? Share this post Link to post Share on other sites
dmakatra 1 Posted April 6, 2006 Richochets are in OFP:E, so yes, I assume so. Share this post Link to post Share on other sites
Dynamax 0 Posted April 6, 2006 yes you are seeing ricochets.. the question should be, do ricochets kill after they have ricocheted? Share this post Link to post Share on other sites
PartizanasLT 0 Posted April 6, 2006 This is something new. I supose that ricochets realy do kill, we should ask someone who played OFP Elite to clear it out. In my opinion they do kill, otherwise they would'nt make any sence. ( And BIS doesnt do anything that doesnt make sence) The other question is do bullets lose theyr killling power then ricocheted ? Share this post Link to post Share on other sites
Kode 0 Posted April 6, 2006 well ricochet was already in OFP; if you are standing next to a vehicle, and keep shooting at it, you'll die, same as when you look down to the ground and fire of your gun, you'll die after a while. The shots are less effective I believe but not much. Share this post Link to post Share on other sites
PartizanasLT 0 Posted April 6, 2006 that was no ricochet, that was bug ore something... you needet to shoot whole magazine into the ground , and you died whith no blood ore injuries... if it was ricochet then it was wery odd. With ricochets like in ofp elite, and ones that we saw in the lates video, you can realy do some damage, not to only kill yourself. I wonder what would it be to stand in a room, and shoot in the wall, will the ricochets be seen like tracers... ? Share this post Link to post Share on other sites
maxqubit 1 Posted April 6, 2006 Ricochets are in OFP:E The can kill (99% sure). I have tried to test it. But i takes a long time. I took Bradley with machinegun. Bullet ricochet and wound/injure soldiers, i saw hits with blood splashes. But to make a ricochet kill is NOT easy;) Not all ricochet and they go in wild directions, plus i guess the kinetic energy is (much) reduced. On one soldier i was able to make 2-3 ricochet hits but he still wasn't down. I will test this later to have a definite answer but as said, 100% sure of ricochets, 99% sure of killing ricochets;) Share this post Link to post Share on other sites
ziiip 1 Posted April 6, 2006 That's not really realistic. Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 6, 2006 that was no ricochet, that was bug ore something... you needet to shoot whole magazine into the ground , and you died whith no blood ore injuries...if it was ricochet then it was wery odd. Bullets do a bit of "area damage", i dont know why, its a weird way to simulate ricochets... Share this post Link to post Share on other sites
Average Joe 0 Posted April 6, 2006 Armed Assaults definately going to have ricochets either exactly like ELITE at the minimum or if we are lucky improved realism. And trust me in ELITE you barely notice it unless your delibrately trying to ping someone with a ricochet. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 6, 2006 Ricochets are in OFP:EThe can kill (99% sure). I have tried to test it. But i takes a long time. I took Bradley with machinegun. Bullet ricochet and wound/injure soldiers, i saw hits with blood splashes. But to make a ricochet kill is NOT easy;) Not all ricochet and they go in wild directions, plus i guess the kinetic energy is (much) reduced. On one soldier i was able to make 2-3 ricochet hits but he still wasn't down. I will test this later to have a definite answer but as said, 100% sure of ricochets, 99% sure of killing ricochets;) If it can wound them, it can kill them. Guaranteed. It may take several 100 ricochets but the way the engine works (from OFP at least), all ammo deals some damage (and that's what the ricochets most likely are if you can see the tracer, and that's definatly what they are if you see it make a crater and dust fly up when it hits the ground). Share this post Link to post Share on other sites
thrush213 0 Posted April 7, 2006 That's not really realistic. dude, you already need to shoot a guy 3 times to kill him...so ricochet should kill in 1? makes no sense Share this post Link to post Share on other sites
ziiip 1 Posted April 7, 2006 I mean the unrealistic thing is that bullets ricochet...shouldn't they bore into the ground? Share this post Link to post Share on other sites
-TL- 0 Posted April 7, 2006 shouldn't they bore into the ground? Depends on the ground. Share this post Link to post Share on other sites
RUKH 0 Posted April 7, 2006 Bullets deflect VERY often, its just that you dont see it unless its a tracer, you can bounce a bullet off jello if hit at the right angle. The force of the bullet makes it stay on cource unless it hits a pretty angled surface. Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 7, 2006 in real life, if you hit a rock protruding on the ground, you are going to get ricochet. When you hit a steel target and if that target is thick enough(depending on caliber) the fragments of bullet will fly back at you. I actually got hit with a few when I participated in steel shooting competition. in OFP, when the bullet hit the ground the game calculated some area of damage. with the new ricochet, the trajectory of the bullet changes I guess. I'm surprised to find out that it's already in OFPF. They had this for Next Gen game at last year's E3. Just goes to show that BIS has habit of putting more and more into the game as much as possible, and that tend to delay the public release. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 7, 2006 in OFP, when the bullet hit the ground the game calculated some area of damage. with the new ricochet, the trajectory of the bullet changes I guess. The way ricochets appear to work in OFP:E is once a round hits the ground, a new one is created from that spot and set at a velocity randomly changed from the original round's. At least that's my guess, I don't know if the rounds are actualy saved once they hit the ground (impossible with current engine, once a bullet hits something it's gone). That also appears to be how they got grenades to bounce. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted April 7, 2006 yes you are seeing ricochets..the question should be, do ricochets kill after they have ricocheted? Yes. In OFP:E, if a round from the nose cannon of the A-10 ricochets off the ground, it will bounce and then explode somewhere else. I don't think it should be that way (explosive rounds would go off when they immediately slow down), but I believe it proves that even the bullets will hurt or kill after they ricochet in OFP:E. You'll have plenty of opportunities to test it out. ;D Share this post Link to post Share on other sites
PartizanasLT 0 Posted April 9, 2006 How obout buildings does bullets ricochet there ? Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted April 9, 2006 I'm not so sure about ricocheting off of objects. It would be really cool if they did. Share this post Link to post Share on other sites
bravo 6 0 Posted April 14, 2006 by the way the new pics are going.. Ricochet in ARMA might be Fantastic! Share this post Link to post Share on other sites
max power 21 Posted April 17, 2006 yes you are seeing ricochets..the question should be, do ricochets kill after they have ricocheted? Yes. In OFP:E, if a round from the nose cannon of the A-10 ricochets off the ground, it will bounce and then explode somewhere else. I don't think it should be that way (explosive rounds would go off when they immediately slow down), but I believe it proves that even the bullets will hurt or kill after they ricochet in OFP:E. You'll have plenty of opportunities to test it out. ;D I guess it would depend if the fuse was activated. Strike aircraft are trained only to shoot at certain angles and to plan their escape vector to avoid being hit by their own ricochetting cannon shells, though! I wish I still had the link from the site that demonstrated this. Share this post Link to post Share on other sites
granQ 293 Posted April 18, 2006 people that talk about how stuff is in Operation Flashpoint, Resitance. It works like this. In config for all ammo you put two values, one that is "point damage" and one that is "area damage", this is mostly because like mortar, grenades should be able to kill a area since ofp doesnt make "fragments" from a mortar. You write the distance and the damage, like for a grenade you make a area of 5 meter that kills people, (small area, but killing) . With a mortar you make maybe 20 meter that wounds people (big area and small damage). Now, why its made like this i dont know, but bullets from rifle have small area damage and not only "point damage". OFP:E sounds to have alot better, but to watch whats going on, and to know is pretty big diffrence. Like some people that say there is ricochets in ofp is wrong, but they do have a "solution" to make it same. Share this post Link to post Share on other sites
bl00k 0 Posted April 18, 2006 can I get a link to this video? Edit: nm, I found it. Share this post Link to post Share on other sites
recoill 0 Posted April 23, 2006 Heres a Video i made that showes Ricochet's in OFP:E It's 58Mb Firstup is a M60GPMG, then the 50 Cal on the M113A2 Gavin, then the 20mm on the M163 Vulcan, then the M240 on the M1A1 Ricochet Kill on a Russian Solider. Enjoy Recoills Videos Share this post Link to post Share on other sites