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An end to 'The Shine'?

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Hi all,

I thought this was important enough to make into another thread, hope you do too.  There's one picture out there that possibly confirms many desires.  I'd like to tune all the OFP gurus' insight into proving / disproving my thoughts that the vehicle shine problem is fixed, the waves are fixed (as said in the interview) and good shadows are in (no unit shadows but note the shadow of the downed helo that's in the trees).

Look at the intensity of the light on the wall, the lack of shine on the rounded surfaces of the helo, and the non-glowing ofthe houses in the background.  Fixed? or not..  please discuss.

(My position: AAww, C'mon guys, is BIS really THAT non-professional that they wouldn't fix it.. really??)   wink_o.gif

Non-Shiny Pic

Edit: Along the bottom left of the wall, there is a stair-stepping along the roof, and the color of the wall is lighter with higher light intensity.. HDR effect?  is this what was toned down to make the shine go away??  wow_o.gif

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Well I did not know where to post my thought's about the "Shiney" pics, this seems as good a place as any.

Just my 2 cents.

I was surfing through submitted photos (in these forums) and noticed that alot of the pics have shiney equipment in them also?

I'm no specialist when it comes to this stuff, but... could it be the flash of the camera when the photo was taken?

I mean is at all possiblr that the lighting at the moment affects the textures?

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Yeah it doesn't look as shiny as some other vehicles, but it could just be an illusion since the heli is rounded and we don't see the contrast that sharp edges show.

The only thing that bothers me about that screen is that there's no reflection off the chopper's glass...

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though a very interesting addition the reflections would be,it would mostly be eye candy and though some eye candy is good and I really wish we could get suck things,just not sure if its worth the time..what has me curious is that (I think it was llaumax?) I could be mistaken,the person that made dxdll with the reflective water,what interests me is why we can have reflective water but not reflective glass.

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though a very interesting addition the reflections would be,it would mostly be eye candy and though some eye candy is good and I really wish we could get suck things,just not sure if its worth the time..what has me curious is that (I think it was llaumax?) I could be mistaken,the person that made dxdll with the reflective water,what interests me is why we can have reflective water but not reflective glass.

Uhum it was Kegetys whistle.gif

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Is it me or FFUR Euro Crisis already got more shine on all the vehicles than any of the Arma screenshots?

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Hi looz!

Indeed, I don't fancy wearing sunglasses to play OFP.

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what interests me is why we can have reflective water but not reflective glass.

Mirrors would add allot to the gameplay. However, it's impossible according to Kegety's.

Also, for every reflection, the image has to be rendered twice, imagine three mirrors on a car, or maybe five on big trucks (dead corner).

Not plausible I'd say, untill it's hardcoded into the engine wink_o.gif .

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I'd actually like the vehicles look a bit less 'polished'. Come on, it's WAR afterall, not a parade! And well, they don't really put wax on tanks for parades either.

Now you must be wondering what am I talking about? This. Shininess in some parts is good, but I don't think a tank (unless they chrome them nowadays, don't know but I strongly suspect they don't) would shine that much.

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So you're all moaning because 1 Tank has a shiny side, which is most likely due to an explosion or otherwise, and because a helicopter isn't so shiny?

How about you get the game when it comes out, see What its like when its Finished and then talk? Or, even better, go break into BIS..

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though a very interesting addition the reflections would be,it would mostly be eye candy and though some eye candy is good and I really wish we could get suck things,just not sure if its worth the time..what has me curious is that (I think it was llaumax?) I could be mistaken,the person that made dxdll with the reflective water,what interests me is why we can have reflective water but not reflective glass.

Uhum it was Kegetys whistle.gif

Doh! how could I misplace that name banghead.gif

and dont forget people the stuff shown is wip..actually I'm startin to wonder if thats one of the reasons they haven't released all that many pics..because whenever people see them they think its the final result (most)

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Ok, a bit of a sliding topic.. Lets nail one foot down shall we?  tounge2.gif

We all know there are pics with shine on them.  The point of this thread is - in the pic in the first post - is the shine problem solved?  If so, I believe we no longer have to worry (and post) about it.  Nothing more complicated than that, really. wink_o.gif

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I think the latest pics on armedassault.com are a bit newer than the tank of glass pic. If so, it looks like the problem has been solved.

http://www.armedassault.com/shots/aa_shot5.jpg

http://www.armedassault.com/shots/aa_shot6.jpg

Or is it just me? huh.gif

Those screens are NOT the latest, though they're the latest on the site, they're some months old wink_o.gif .

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Infact, they're mostly the oldest.. the Armed Assault website dosen't seem to be updated much

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Guest Ti0n3r
Infact, they're mostly the oldest.. the Armed Assault website dosen't seem to be updated much

The last update was on 8th of February, so I'm pretty sure those two pics were taken later than December'05.

Anyway, what Im trying to say is that to me it looks like this problem has been solved so we don't have to worry about it.

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I agree with the above post. I believe that those are in fact the pictures that were taken most recently. Although I will admit that the bushes from nogova near the tank do kind of throw me off a bit. We shall see though.

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I agree with the above post. I believe that those are in fact the pictures that were taken most recently. Although I will admit that the bushes from nogova near the tank do kind of throw me off a bit. We shall see though.

But the question is how do we know that? These pics can be from any time between now and last year.

http://ofp.gamepark.cz/news/pics3/OFPInfoShot04.jpg

http://ofp.gamepark.cz/news/pics3/ArmA_Progress_11.jpg

It may have been an explosion or sopmething,I doubt its regular lighting,if it were than the abrams would have the same luster as the one in the first pic..which makes me think that the first pic is more recent.

But I do have to kind of wonder how BIS feels,80% of the time a picture is released the anwers are "meh,could be better" or something of that nature,perhaps more optimism and trust in them rather than deciding for ourself when we haven't seen the final result nor do we even know what the game REALLY looks like right now. We see pictures,nothing more,they have the game itself,we have no idea what it really really looks like and we won't until they release it.

Or judging by the name of the picture at the ofp.info website it may have been done that way to give a demonstration of the light effect.

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I really don't see what you guys are talking about.. All of these pic comparisons aren't relevently similar, you have different lighting conditions/times of day/ etc. in each. For that last one with the abrams, it seems that there is a sunset and another blue lighting source acting on the same surfaces.

On the one hand, I don't really see a problem with their specularity- on the other, I can't tell if anything has changed because none of these pics have the same lighting conditions.

And, on the third hand, that is most likely not my own, I remember a discussion about some normal map glossiness on the soldiers, and I remember seeing a pic of some glossy looking army guys... but specularity only is in action when your eye and the light source are at certain angles in relation to the angle of the surface that you're observing. There appears to be less of that going on, but, like I said, without side-by-side identical shots, it's hard to be sure.

I *do* like the light quality in that dusky picture with the helecopter and the humvees, tho.

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Good observations all, BIS did a really good job not giving us a reference point *arrgh!* biggrin_o.gif I believe there are enough good elements in the pics to show the technology is a good one.. Just found another that I was not aware of, look at the lighting in the trees In this pic.

There is a bright side and a shaded side to the trees.. Was that present before? *opens up OFP to investigate*

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Well would you look at that. The picture you were all moaning about was 3 months old. Why am I not surprised?

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