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New Czech Interview

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LOL the czech section of these forums i find dead funny.. they are like little ants in there own little world LOL bless them  biggrin_o.gif

Don't worry, we're in good shape. Anyway thanks for care biggrin_o.gif

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THANKYOU JDB!

Someone else is starting to realise how silly modern day graphics are!

The military does not paint it's stuff so that it reflects light, quite the opposite!

*jinef mutters* Told BIS a year ago ... *jinef mutters*

The lighting looks pretty good to me, military vehicles use non reflective materials with a flat coated paint obviously, but even still the brightness of the sun will cause some reflection on the vehicle.

Look at the sun reflection on this F-15C I took at last years Australian International Airshow, do you think they paint those in a gloss finish? lol

http://members.optushome.com.au/twisted1/2005_aus_airshow/100_1749.jpg

Another good example of sun reflecting on a F-111 - http://members.optushome.com.au/twisted1/2005_aus_airshow/100_1838.jpg

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Look at the sun reflection on this F-15C I took at last years Australian International Airshow, do you think they paint those in a gloss finish? lol

http://members.optushome.com.au/twisted1/2005_aus_airshow/100_1749.jpg

That F15 is grey, not black and dark green, the lighter the color the better it generally reflects. Same goes for the silver/gray F111. Also round surfaces (as in the many planes) blend the light (reflect) better then flat surfaces (as in the APC).

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swimming with gear on is so arcadish whistle.gif

Who`s to know if you carry full gear at all times.

I remember a mission in CWC where you were a shot down Cobra pilot that needed to escape from captivity. You were pretty plaincloathed in that mission.

EDIT: Got ridd of the quote loop.

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swimming with gear on is so arcadish whistle.gif

Who`s to know if you carry full gear at all times.

Navy Seals anyone? When they jump out of airplanes into the sea they have to swim with their equipment too (although I can imagine that they won't take the heaviest weapons available in such cases).

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Hmm, didn't someone say we were getting more screenshots today?

Cheers,

Hauk

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Quote[/b] ]You can see much more trees now (you can uproot them to create barriers)

Love it.. smile_o.gif

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Great stuff, wish we could know more about the shader engine however... reflections, shines, glows, bump-map etc.

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swimming with gear on is so arcadish whistle.gif

Who`s to know if you carry full gear at all times.

I remember a mission in CWC where you were a shot down Cobra pilot that needed to escape from captivity. You were pretty plaincloathed in that mission.

EDIT: Got ridd of the quote loop.

You were a downed A-10 pilot.

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How did you work on AI? What changes will it have from OFP?

Mostly the feeling you are a part of giant machinery, which evolves with events, but not only by one of them. Your companions obey your orders, they react on different battlefield situations and of course your enemies try to find a weak spot in your defence - they plan outflanking, call reinforcements and if they are not in advantage they don't draw the attention. From OFP we have removed many bugs and AI better uses the output of your computer.

your enemies try to find a weak spot in your defence - they plan outflanking, call reinforcements and if they are not in advantage they don't draw the attention

yay.gif  yay.gif  yay.gif  yay.gif  yay.gif  yay.gif

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swimming with gear on is so arcadish whistle.gif

Who`s to know if you carry full gear at all times.

Navy Seals anyone? When they jump out of airplanes into the sea they have to swim with their equipment too (although I can imagine that they won't take the heaviest weapons available in such cases).

Yah, but don't they carry like limited gear and special diving suits and stuff?

@ Nixer6: That's just routine stuff. AI in all games have been doing that (at least acording to press releases tounge2.gif ) since 1998. I wouldn't hope for too many changes.

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@ Nixer6: That's just routine stuff. AI in all games have been doing that (at least acording to press releases tounge2.gif ) since 1998. I wouldn't hope for too many changes.

Well lets just check the most popular games:

CoD1/2: No

BF2: No

Fear: Supposed to but not noticable in such small corners

FC: Yes/sometimes scripted

HL2: No

Name some others, but it was either not noticable or it was scripted, i could atcually see in work in a flashpoint enviroment.

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That's just routine stuff

Not any routines that I have seen, at least in OFP and a couple of others I have played. I'd buy any combat sim with really intelligent AI, NOW!

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Look at the sun reflection on this F-15C I took at last years Australian International Airshow, do you think they paint those in a gloss finish? lol

http://members.optushome.com.au/twisted1/2005_aus_airshow/100_1749.jpg

That F15 is grey, not black and dark green, the lighter the color the better it generally reflects. Same goes for the silver/gray F111. Also round surfaces (as in the many planes) blend the light (reflect) better then flat surfaces (as in the APC).

If i remember correctly our 111's are camo'd color not silver/grey smile_o.gif Unless they resprayed them in the last 18months but i doubt it with all the new toys and gizzmos we've just bought smile_o.gif

It shines coz ozzy sun so bloody harsh rofl.gif

Quote

Navy Seals anyone? When they jump out of airplanes into the sea they have to swim with their equipment too (although I can imagine that they won't take the heaviest weapons available in such cases).

Well that depends on mission requirements. And its not only S.E.A.L's that do this, most(well good ones atleast) special forces learn this. I've heard many stories from my old man about these missions practiced by the SAS. And the loads arent excactly light by any stretch of the imagination. But nowdays with the improvement in underwater vehicles long swims to the shore are made easier so more can be carried smile_o.gif Only problem is with the more of these missions you do the more likely you are to damage you eardrums and after a while it is impossible to do these without intense pains. Besides HILO jumps what about insertion by sub? EVERY spec op learns how to do these, and if we cant swim we cant do these(unless something like CoC Divers addon is made).

And about shiny things/vehicles in games, no game takes into account, as someone else pointed out, that different materials reflect light differently. It would look so funny seeing a shiny vehicle coming at me 3000m+ away and i can track it without any aid. If it was any enemy they would be toast. It comes down to camoflage and that in itself is a realism issue! I guess well have to wait untill more info/screenshots are released.

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A "short distance swimming" should be avaiable. Maybe swim 50 meters....and the soldier goes....*blub* *blub* *blub*

Because, if you shot down over the beach and you are landing with your parachute 10 m away from the beach, you will die...., thats not funny.

Of course a "normal" swimming ability would be bad, but a "short distance swimming" would be great.

Maybe this is a option for the first ArmA patch *gg*  smile_o.gif

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Maybe this is a option for the first ArmA patch *gg* smile_o.gif

Well maybe, but IMHO they would have to change the engine and I don't think they would like to do that...

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A "short distance swimming" should be avaiable. Maybe swim 50 meters....and the soldier goes....*blub* *blub* *blub*

Because, if you shot down over the beach and you are landing with your parachute 10 m away from the beach, you will die...., thats not funny.

Of course a "normal" swimming ability would be bad, but a "short distance swimming" would be great.

Maybe this is a option for the first ArmA patch *gg* smile_o.gif

They should implement life jackets or rafts for pilots in that case. With some scripting that's even possible in OFP.

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Shame swimming is not a option as like you guys state when parachuting and landing in water you die straight away is a bit silly. Pilots only normally have a sidearm and thats it (not heavy) Surely they can at least have some lifejacket which allows you to paddle or something to the shore?

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Maybe will be able to control our parachutes, wouldnt bet on it though confused_o.gif

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@ Nixer6: That's just routine stuff. AI in all games have been doing that (at least acording to press releases tounge2.gif ) since 1998. I wouldn't hope for too many changes.

Well lets just check the most popular games:

CoD1/2: No

BF2: No

Fear: Supposed to but not noticable in such small corners

FC: Yes/sometimes scripted

HL2: No

Name some others, but it was either not noticable or it was scripted, i could atcually see in work in a flashpoint enviroment.

Quote[/b] ]That's just routine stuff

Not any routines that I have seen, at least in OFP and a couple of others I have played. I'd buy any combat sim with really intelligent AI, NOW!

What I meant was that the developers always exaggerate the greatness of the AI in their game. Those promises are usually not noticible or there at all.

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i hope they have made ai improvements on single soldiers as well. At the moment all i've heard is about squad based ai. OFP's squad based ai is already not bad (even though, most people don't notice it.) but singular ai beings are dum as fark. Also, some form of platoon ai structure connecting ai squads together would be nice.

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That's just routine stuff. AI in all games have been doing that (at least acording to press releases tounge2.gif ) since 1998. I wouldn't hope for too many changes.

Good point. Only four things seems to be carved in stone in this interview:

*Recommended configuration for ArmA will be Pentium 4, graphic card with 256MB memory.

*ArmA engine is made with DirectX 9.

*ArmA will have it's own, built in, voice chat.

*Scripting language remains the same. Nothing is removed, but new commands and possibly functions are added.

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That's just routine stuff. AI in all games have been doing that (at least acording to press releases tounge2.gif ) since 1998. I wouldn't hope for too many changes.

Good point. Only four things seems to be carved in stone in this interview:

*Recommended configuration for ArmA will be Pentium 4, graphic card with 256MB memory.

*ArmA engine is made with DirectX 9.

*ArmA will have it's own, built in, voice chat.

*Scripting language remains the same. Nothing is removed, but new commands and possibly functions are added.

you forgot that there wont be any squirrels holding your ammo

banghead.gif

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