sanctuary 19 Posted January 19, 2006 --------------------------------------------------------------------------- Release of the DMA animation pack -nextGen- version 1.1 --------------------------------------------------------------------------- Informations and install instructions available in the included readme.txt Download mirrors (9,12mo) ---------------- OFP Center.de mirror thanks to Mr Burns OFP.info mirror thanks to Acacyn http://files.filefront.com/DMAanimNG11rar/;4637389;;/fileinfo.html http://rapidshare.de/files/11366427/DMAanimNG11.rar.html http://www.easy-sharing.com/196746/DMAanimNG11.rar.html Any other mirrors are welcomed ................... Other or older DMA anim packs always available from this thread. Be sure to check the most recent pistol animation replacement pack too. In any case, refer to my signature for all the latests releases. Oh, and remember to give a look into the content of the .rar archive, as i included several "goodies" for you to customise a bit the Anim.pbo to your liking. -------------------- As usual, inside this pack i provide a backbone animation file, updated to the changes in the "nextGen" pack files, so animators can modify it to create their own pack. But to be totally OK with DMA, -real work- must be done by an animator, not just a "i move the right arm 1/2 pixel left and i release the animation pack". ------------------------- Usage of this pack is granted to anyone wanting to use it for anything, no need of asking permission. ->> As long as this "anyone" will not sell it trying to be the first guy becoming a millionaire by selling a file that is available for free everywhere. Credits to DMA is appreciated in any case. Have a pleasant OFP experience, Sanctuary Share this post Link to post Share on other sites
ade_mcc 0 Posted January 19, 2006 Wow, that was an unexpected suprise - thanks Sanctuary! Will try out tonight and report back tomorrow. Cheers! Share this post Link to post Share on other sites
ag_smith 0 Posted January 19, 2006 Hehe, it's amusing very time I read `No further update on this pack will be done for "lack of time and interest in it"` in some of your threads and then all of a sudden, improved versions pop up. Thanks a lot, mate, much appreciated update. Share this post Link to post Share on other sites
Heatseeker 0 Posted January 19, 2006 Downloading, i really liked the handgun1.1, going to try it imediately, thank you . Share this post Link to post Share on other sites
klavan 0 Posted January 19, 2006 Love the new reload animation! As usual: great stuff Sanctuary and many thanks for all the job done 'till now!! Klavan Share this post Link to post Share on other sites
action man 0 Posted January 19, 2006 Thank's sactuary (ofp junkie addicted to the game) My money's on you doing another one for another "fix" Nice work! Share this post Link to post Share on other sites
mr burns 132 Posted January 19, 2006 Great, always nice to see new quality releases Besides a warm (not gay ) thank you, a mirror is all i can offer as sign of appreciation: http://ofpc.de/download_file.xhtml?id=1326&list=ofpc Share this post Link to post Share on other sites
Acacyn 0 Posted January 19, 2006 Very good work !!! ofp.info link Share this post Link to post Share on other sites
sanctuary 19 Posted January 19, 2006 Thank you all for the kind words, i hope you will enjoy the new pack as much as i hated working on it , this way you would really like it . Thanks for the mirrors Mr Burns and Acacyn. Quote[/b] ]Wow, that was an unexpected suprise According the Spanish Inquisition rulebook, none should expect the DMA works. Quote[/b] ]Hehe, it's amusing very time I read `No further update on this pack will be done for "lack of time and interest in it"` Yes, i hate when i do that and re-install again OFPAnim I even think my fingers have a life of their own sometime, as i always end totally frustrated and angry with the OFPAnim limitations when i finish an animation pack, i wonder why i continue into that hell. The answer is certainly the fact my fingers do not obey and have a life of their own. Share this post Link to post Share on other sites
waffen-79 0 Posted January 19, 2006 Sanctuary this is AWESOME thanks!!!! Â Share this post Link to post Share on other sites
offtime 0 Posted January 20, 2006 "Never have so few, done so much, for so many, with so little, [..]" Thank You Sanctuary for making so much for us with so little :-) Thank you for your patience and determination :-) Share this post Link to post Share on other sites
Shadow NX 1 Posted January 20, 2006 Once again a nice improvement for your already superb anims, you rock sanctuary Share this post Link to post Share on other sites
hidden_spectre 2 Posted January 20, 2006 i like the goodies gr8 work as always from the king of animations Share this post Link to post Share on other sites
Guest Posted January 20, 2006 Faboulus work!! Thanks so much! Share this post Link to post Share on other sites
456820 0 Posted January 22, 2006 looks good i havent tried it but i will. I personally prefer the other anim pack since it looks more realistic becuase the soldiers have a much more sturdy looking stance but im still going to try this looking very good. Share this post Link to post Share on other sites
YacieK 0 Posted January 22, 2006 Awesome work Sanctuary thx for you work. Share this post Link to post Share on other sites
william1 0 Posted January 22, 2006 i have a little problem in very scarped hills, sometimes the squad get stuck and begin to stand up and down and don't move, i use the patrol animation , but i don't know if this happens for the animations or not great work , this animations looks real like the life itself Share this post Link to post Share on other sites
456820 0 Posted January 22, 2006 Just had a quick play with these anims and there great Lovely work just one little thing i think the transitions between the anims are far too fast but thats not really a big problem Great work Share this post Link to post Share on other sites
mr reality 0 Posted January 22, 2006 i have a little problem in very scarped hills, sometimes the squad get stuck and begin to stand up and down and don't move, i use the patrol animation , but i don't know if this happens for the animations or not I'm pretty sure this is a normal fault with the game and has nothing to do with any animations. Why don't you switch back your original anims.pbo and check to see if the problem still occurs. But like i said, i think you'll find it's the same result. On very steep increments the AI can be a bit dumb, as i found this out on Catshit Afghanistan. @456820; Â I also noticed this but i'm assuming sanctuary has done this so as to not hinder the player or AI soldier in the heat of battle. The last thing i would want is a slow "standing to prone" animation when the bullets start to fly in my direction. But maybe i'm wrong....The reload animation however does seem a tad too fast. Share this post Link to post Share on other sites
william1 0 Posted January 22, 2006 yes, i switched back to the original animations and the problem persist , the only way i think to avoid this is to order the squad to go prone and then advance , it has nothing to do with sanctuary animations as i expected , so i prefer sanctuary ones by far Share this post Link to post Share on other sites
sanctuary 19 Posted January 22, 2006 Quote[/b] ]Quote[/b] ]i have a little problem in very scarped hills, sometimes the squad get stuck and begin to stand up and down and don't move, i use the patrol animation , but i don't know if this happens for the animations or not I'm pretty sure this is a normal fault with the game and has nothing to do with any animations. Why don't you switch back your original anims.pbo and check to see if the problem still occurs. But like i said, i think you'll find it's the same result. On very steep increments the AI can be a bit dumb, as i found this out on Catshit Afghanistan. Yes, Mr Reality is right, it is a fault of the game. A bit like the problem that can occur when an AI squad disembark from a boat on a beach, sometime (it is rare, but it happens), the whole AI squad will move forward, move backward, move forward, move backward, etc.., etc... for more than 5 minutes before really going to the next waypoint it was supposed to go. Let's hope those AI problems will be fixed in ArmA. Quote[/b] ]Quote[/b] ]just one little thing i think the transitions between the anims are far too fast but thats not really a big problem Great work @456820; I also noticed this but i'm assuming sanctuary has done this so as to not hinder the player or AI soldier in the heat of battle. The last thing i would want is a slow "standing to prone" animation when the bullets start to fly in my direction. But maybe i'm wrong....The reload animation however does seem a tad too fast. The speeds of the animations are unfortunately set in the main config, i can't really do anything about this. Try it with BIS default anims, you will see the exact same "too fast" anims. And modifying the main config speed settings is not really in the spirit of this animation pack, as it would prevent its usage on multiplayer, and for mods having already their own config. You can toy around with those speed if you know how to edit a config, search for the speed=.... lines in each animation classes definition, by changing this line, you can control the animation and makes it playing at a better speed. An example , the stand to crouch animation is defined by this in the BIS config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CombatToCrouch:Default { preload=1; actions="CrouchActions"; file="sstanidoklek.rtm"; speed=-0.4; looped=0; soundEnabled=0; enableOptics=0; connectFrom[]={"Combat",0.5}; connectTo[]={"Crouch",0.5}; interpolateTo[]={"CrouchDying",0.1}; }; By modifying the line speed=-0.4; and changing the -0.4 to , by example -0.8 , it would play slower. Some modification, like WGLZ (modification of WGL 4 from the Zeus squad) and the upcoming WGL5 has modified values for those animation speed settings in their config. And thanks to that, the animations plays a bit better visually. thanks to all for the kind words. Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 21, 2006 Short question; What is the name of the Run animation? (not sprint) Share this post Link to post Share on other sites
mr burns 132 Posted June 21, 2006 sbeh0l.rtm ? (named jogging in my .txt) Share this post Link to post Share on other sites