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-HUNTER-

An Najaf map beta release

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hmm - to me it doesn't look like Saddam's buildings

are taken from BF2 - maybe some ideas of how they

could look like, but i don't see any building which i've

seen in BF2 yet.

~S~ CD

idd the building that saddam showed are not in BF2 wink_o.gif

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I was thinking the same thing...I don't recall any of those buildings being in bf2.

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Impressive effect!

But what about performance hit?

Klavan

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biggrin_o.gifbiggrin_o.gif

Its not real! Its in ofp but not a sandstorm

Silly me! crazy_o.gifbiggrin_o.gifbiggrin_o.gif

Klavan

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On the first picture its 120 IED's that create a very large dust cloud! crazy_o.gif

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How's it going Goon?

Just checking to see if you've been able to progress in the status on your great island? If not, I understand how busy real life can be, but just showing you that we're still eagerly awaiting the updated release.

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biggrin_o.gif

Thanks guys the little requests for updates are sure welcome.

The map is progressing with most work being concentrated on the main city areas.

Added a few DMA buildings here and there and I must say thanks to Honcho! Things are looking pretty good.

I'll try and post some screens of the areas if I get a chance this weekend.

And dont worry about asking cause a post by people other than myself now and then lets me know your still interested.

A few pics in the combat photog. section are always welcome as well wink_o.gif

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huh.gif

Not a flippin post in how many weeks?huh.gif

Anyway, with alot of help from Pilot and Hunter, i'm trying to get together (Finally) another Beta of the map.

A few new areas have been added but are not yet complete.

The main focus has been filling in the empty areas of the city.

The new cemetary addon by Pilot, really adds some realism!!!

As ive said before, the maps road network was taken from real maps, only half scale, but if ya google earth Najaf you can see the actual area represented.

Give me a couple of days and Pilot may have a few other addons to bump up the realism... wink_o.gif

The way it looks for ARMA right now....hope it gives ya guys a new map to make missions on...

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In the absence of a recent demo release, I hearby issue a declaration of OFPer's Right to Screens on this 13th day of July in the year 2006 AD.

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huh.gif

Ya havent seen any?

I'll post a few tonight if I get a chance... wink_o.gif

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Screenshots aye! wink_o.gif

thumbs-up.gif AIIIGHHHT!

ANJF1.jpg

Saddam's Presidential Palace

ANJF2.jpg

An Najaf in the morning

ANJF3.jpg

New City of Najaf

ANJF4.jpg

New city of Najaf

ANJF5.jpg

Old city of Najaf with the large mosque in the background

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ANJF6.jpg

An Najaf Cemetary

ANJF7.jpg

Scene of a IED attack on US forces. IED detonated prematurely...

ANJF8.jpg

Scene of IED attack on US forces.

ANJF9.jpg

US soldier scans the area for enemy activity.

ANJF10.jpg

US soldiers engage AIF that attacked the US forces with small arms fire.

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ANJF11.jpg

A second IED explodes as US forces came under attack from AI forces with small arms fire.

ANJF12.jpg

Later that day AI forces where engaged with GBU-12 LGB.

ANJF13.jpg

Another engagement with laserguidedbomb that day.

ANJF14.jpg

At night US armour heads west to the first highway overpass. RPG teams and a BMP where engaged with 120mm and mg fire.

ANJF15.jpg

Artist drawing of the Al Hassan highway overpass.

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ANJF16.jpg

Little piece of 3d art. Buildings look cool!

ANJF17.jpg

Extremely orange sandstorm! rofl.gif

thumbs-up.gif ok?!

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It really doesnt lag that much as you would think...

Besides there are more areas then the city alone, and also the map is kinda intended to be played with ARMA. Then you can use the map to its full extent. And ppl with high end pc's can also do great stuff! Ive done very large armoured assaults to test the map and Ai paths. Well all I can say is thumbs-up.gifthumbs-up.gif

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Looking awsome.

Can't wait for a new system so I can test this baby.

tounge2.gif

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thumbs-up.gifthumbs-up.gif

Thanks Manhunter....my lazy ass never seems to get around to posting shots.

Everytime I get into the editor to set up a few shots I see something to change and I open up WRPEdit instead.

Good for the map...bad for screenies...

Thanks for the comments guys....

And dont worry about lag too much....

My Pc is 8yrs old......!!!!!

PIII 450mhz

32MB ATI

393 MB of OLD ram....

So people who complain should drop their settings abit....

Everyone wants to play in DXLL or whatever, with complex sky textures etc.

If I can make and test it on my old PC...

Most people should have no problem....

I think it will take a little rethinking of how ya make missions

for OFP.

Most island have open terrain...so the AI can be put pretty much anywhere...

With this island....most missions wont be large scale oprerations...small teams trying to work their way around the streets with a few well placed enemies....not a bunch of tanks and such running up and down the streets like a flippin dreaded CTF match.

Spawning units at certain positions will certainly help this to.

Manhunters is right...and I cant beleive what we've been actually able to get awaay with...I originally only hoped to include the old city section of Najaf....then expanded it to the

US patrol area that surrounded the town during the seige...

then added Al Kufah to the East as well as the airport... !!!

Even on my pld PC I expected to stop the project awhile ago...but the Lag turned out to be acceptable to the guys (Manhunter, and Pilot) who tested it.

The only place where old Bessy really chugs is the cemetary...very large area with lots of objects.

But the guys say they dont have much of a problem.

So for some it might not be acceptable others love OFP too much to care.....

wink_o.gif

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Seriously I get good FPS on An Najaf, even watching the cemetary with the city behind it, with 4000 viewdistance. Which would probally kill GOON's pc! rofl.gif

And He's right about mission making, but with this things get far more realistic. And there are 23904823904823904 places where you can place that enemy sniper, of rpg unit. Really a hard map if you put down resistance! Ive been shot to crap many times now. So I go in the US way from now. Blowing insurgents to crap instead of them blowing me up! wink_o.gif

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OMG notworthy.gif

Looks great! Keep up your realy good looking work.

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One good advice to you guys, judging from the screenshots, you need to start using sharp edges on the cementary objects. They will look much better that way...

Hmmm... one more... there's one thing you can do to improve performance for cementary are. You have to merge all the tombstones in 50 by 50 meter large p3d models and place those on your map instead of thousands of single graves. This should save you a lot of fps. smile_o.gif

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PIII 450mhz

32MB ATI

393 MB of OLD ram

PIII 450Mhz

128MB Ati Radeon

256MB of OLD ram to

w00t!!

I should be able to run it!! yay.gif

tounge2.gifwink_o.gif

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GOON your maps been along time in the works dude but judging by how good those pictures look dude its 100% worth the wait, keep on it dude i cant wait for a full release smile_o.gif

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