Abs_01 0 Posted March 8, 2006 Thanks for the reply, Ag Smith! [EDIT: Actually, I just tested it out. and it seems like it keeps the LODs of the file that was opened first. For example, FileA and FileB are going to be merged. Open FileA, and click File > Merge > FileB, and you'll see that FileA's LODs are kept. I suppose the only advantage of doing it manually is finer control over which head model appears in which LOD.] ...and thank YOU for the tutorial, Sanctuary. I love the helpfulness of this community. Here's my part: For those of you without an Init like to replace, add that code snippet that Sanctuary talked about at the end (or anywhere, really. The end might just avoid confusion.) of the section that starts with: Your_Soldier_name: SoldierWB. Cheers, all. Abs Share this post Link to post Share on other sites
lifeguard532 0 Posted March 8, 2006 ok, thats what i thought. Thanks for the information guys, i appreciate it *watches the oxgen tutorial fly right over my head* Perhaps ill just wait anctiously for LSR to have his addons come out. Share this post Link to post Share on other sites
offtime 0 Posted March 8, 2006 @Agent GROM units have error when you will enter vehicle and/or dissembark vehicle, your face will start changing. solution: defined animation in model needs to be also copied to first lod, not just into memory lod. Share this post Link to post Share on other sites
ag_smith 0 Posted March 8, 2006 Yeah, I know, just forgot to mention that. Do, what the man says. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 15, 2006 Operation FacePlant has been completed for western units... OK, I've gotten the facebug fix to work, but only on CBTs crew... I've done everything right (I think?) on HYK's Infantry, but for some reason the bug still persists. Should I add the head first, then the fs1 and fs2 in memory + pilot-view lods, or what? Or maybe do the config first? I can't see how this matters, but after some similar tweaking, I got the CBT crew to work. Oh, and how is the BIS -> Llauma face project going? I'm hoping to have a larger variety of US faces beside <20 soon! Â Share this post Link to post Share on other sites
ag_smith 0 Posted March 15, 2006 It doesn't matter whether you're gonna do the config or the modelling first. You must add the animated face 'Fset1' to the first resolution lod and view pilot lod. Two points in 'Fset2' selection should go to Memory LOD. Hey! There's a new emoticon available: Share this post Link to post Share on other sites
NSX 8 Posted March 15, 2006 Execuse me, could someone sent me LSR's SEALs with impleneted Llauma's head?Just PM me if you have one please. : Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 16, 2006 <Evil laugh> - ECP2010/Operation FacePlant Western units are go! Addons: FFUR ACU (some modifications by me - body armour alignment, patch rotation + addition), CBT Crew, LSR Pilots, HYK US Infantry, SJB Weapons, HCPara Kolgujev 2010, WGL Nogova Texture Replacement, Berghoff Nature Pack #2, Llaumax Heads v2. Yay! Share this post Link to post Share on other sites
Deagle 0 Posted March 16, 2006 Looking very nice! Cant wait for them to come out! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 16, 2006 Erm... that might be a problem. I wouldn't get your hopes up, mate. Share this post Link to post Share on other sites
df2dpxs 0 Posted March 17, 2006 Hi : Where could i find the animation to avoid the double init save game bug because the GROM p3D format is ODOL ? AND How could i implement this animation to kill this bug ? Is this code line linked to this animation : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Animated=1; class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } } Share this post Link to post Share on other sites
ag_smith 0 Posted March 17, 2006 Yes, this is the code, you have to copy it to your soldier's config. You're gonna also need the associated init eventhandler, just like in previous versions. The animation is just a simple little plane called Fset1 placed anywhere inside the soldier (it should not be visible to user) in View Pilot and resoultion LODs. -- AND -- 2 vertexes named Fset2 in Memory LOD. The position of Fset1 and Fset2 doesn't matter, because script only checks the animation phase. You can always use ODOL explorer (for education purpose! to see how it's exactly done. Share this post Link to post Share on other sites
df2dpxs 0 Posted March 17, 2006 Quote[/b] ]You can always use ODOL explorer (for education purpose! to see how it's exactly done. Of course !!! The problem of anarchy in selection caused by odol when save MLOD don't mess up the Fset ? Just to Be sure this is this Event Handler ? (cuz sometimes i'm too stupid.....) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { Init = "_this exec ""\facestex2\basefaces.sqs"""; }; Edit : just forgot to say Thanks ag_smith, it's not too expensive to be polite, even for french people..... Share this post Link to post Share on other sites
XCess 0 Posted March 17, 2006 Cameron, it shouldn;t be too hard to get permissions for releasing addons you;ve improved by 1000x. I wish it was just as simple as one line of code, I'm no good at modelling. LLauma's faces add so much to units. My english is severely fragmented today. Please find the permissions to release cameron, you're torturing me All new addons should have Llauma face as standard. Share this post Link to post Share on other sites
ag_smith 0 Posted March 17, 2006 No problem, df2dpxs. Yes, that's the correct init. ODOL explorer shouldn't mess up that selection, after all, it's just one simple face. Even if it does, you can just see where it's positioned and recreate it in your model. Share this post Link to post Share on other sites
DLEM 0 Posted March 17, 2006 sorry if this question already was, but I badly understand English, therefore I can not read through a theme from the very beginning, but I had a question, that I should write in a config, that persons would change Share this post Link to post Share on other sites
df2dpxs 0 Posted March 17, 2006 Ok thx ! Now i'm ready to reupdateall my models...... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 17, 2006 Check your PM, DLEM. Share this post Link to post Share on other sites
downesy22 0 Posted March 17, 2006 i know i may sound clueless but i dont care, can anyone give me a link for this great texture. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 20, 2006 Some more screens of Llauma's head via Operation FacePlant. Comments + abuse somewhat welcome. Â Air Crew A slightly irritated Captain Yevgeni Martinov suggests to a colleague that he will have to tie down the Ural before his Mi26 is able to take off. APC Crew BMP 3M2 gunner Corporal Timofei Klerk celebrates his 22nd birthday, his vehicle in the background. Assault Crew After disgorging his squad of Russian Federation infantry, Captain Martinov prepares to lift off, while his copilot Sergeant Gennadi Visovic describes the size of the fish he caught earlier that morning between thumb and forefinger. Crew The notorious Takanov twins of T80UM2 #69 discuss their lunch options. Crew II The crew of a Russian ZSU-23-4 defend themselves from a roving militia patrol after striking a homemade mine during a river crossing. Infantry US Infantry keep a close eye on the northern rail approach as the sun recedes in the distance. Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 20, 2006 That last shot of the US infantry really shows those heads off well. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 20, 2006 Yeah, that one was meant for the combat photography thread, but to get it to appropriate size, it would have had to be fingernail sized. Â I couldn't resist putting in here cause I'm lazy. Share this post Link to post Share on other sites
waffen-79 0 Posted March 20, 2006 Hi! Are there any released units that use Llauma's Head 2.0? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 20, 2006 Offtime's GROM, that's aboot it I think. Share this post Link to post Share on other sites