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ArmA Progress Updates

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Quote[/b] ]Includes five exclusive screenshots

so exclusive ive already seen 4 of them rofl.gif

nice interview though smile_o.gif

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Guest Ti0n3r
Quote[/b] ]It will generally be of a classical style and will be composed by Ondrej Matejka.

yay.gifyay.gifyay.gifyay.gif

Quote[/b] ]Unfortunately, on the island of Sahrani, the days for dialogue and talking have passed. As the nation has become gripped in the midst of war conversation is generally kept to a minimum. There will be a limited amount of cutscene and tertiary dialogue that will be spoken by professional voice actors. During an actual mission, the primary dialogue will consist of spoken orders and responses as used by Armed Assault's DCRRP (dynamic command, response and reply protocols), generally heard via the military radio the soldier is equipped with.

I really wanted a good story confused_o.gif

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Well on the positive side we got something like ECP's DSAI feature built in to ArmA if i understand that statement correctly biggrin_o.gif .

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Guest Ti0n3r

To me it sounds like they're just hyping the old radio command system as something new huh.gif

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Quote[/b] ]generally heard via the military radio the soldier is equipped with

Maybe that means radio commands come from the actual radio, rather than just out of no where. So you can here orders being given to other squads if you are close enough?

Would be great if it did, becuase the radio chatter in ECP is great, and really adds to the game, but would be brilliant if you can hear actual commands being given.

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Quote[/b] ]To me it sounds like they're just hyping the old radio command system as something new

I don´t think so. As the player in some areas is free in his movement and tasks I guess the radio will be covering all things AI sees and explores and the player will be directed towards dynamic objectives or loactions where enemy forces have been spotted or sighted. I guess I remember that even civillians do remember the things they have seen. So if you come to village and talk to a civi he could be the one to tell you that a convoi just got through. If you go gun blazing into the village though it could be that he doesn´t tell you anything at all.

I like that extended radio. Looks like this will be some kind of dynamic mission briefing within the mission. thumbs-up.gif

Edit: The only thing I´m really a bit worried about is the massive amount of online gamers ArAs can take. This means you need to have a good Inet connection to take benefit and most likely servers will host large scale maps preferably. This means that all the people who don´t have access to DSL or better are out of the game. I guess I´m not the only one here with a 8kb/s connection who has no chance of getting a better one for infrastructure reasons. So in the worst of cases I´m out of game confused_o.gif

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I guess I remember that even civillians do remember the things they have seen. So if you come to village and talk to a civi he could be the one to tell you that a convoi just got through. If you go gun blazing into the village though it could be that he doesn´t tell you anything at all.

That is Game2.

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I am a bit worried about the Capture the Island mp mode, well not worried but since you can have battles all over the Island at once you might just end up with very small skirmishes of 5 vs 5 and so on.

With an option to play it by chokepoints (supply mode) you would find 30 vs 30 ++ battles easily.

No complaint on the freedom, but a supply mode (which hopefully could be modded in even) would also be nice to garantee bigger battles and more cooperation.

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Well, you got a point Archangel, but when ever i play CTI it is in coop mode (and which i hope to god is in AA version), and in that one at least (cant speak for player vs player) there is plenty of enemys to battle, both in terms of Res held up in villages, and the Enemy sending out tanks, choppers, infantry etc.

However that is on an island what is a 10th (or such) the size of Sahra.

I'm sure people will make an AA version of River Battle, which does have choke points as you only battle it out for part of the island, and on say Nogova everyone ends up at the bridge or battling it out for one town.

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I hope BIS CTI mode doesnt feature building factories, money and purchasing assets and other C&C type stuff, that would definetly blow sad_o.gif .

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All depends on the number of players connected wink_o.gif

So we need to know the max numbers of possible simultaneous players connected for today's hardware and network possibilities

I hope BIS CTI mode doesnt feature building factories, money and purchasing assets and other C&C type stuff, that would definetly blow sad_o.gif .

I hope also.

But that's not really important, as you can do all type of games yourself, so... Just a matter of mission editing

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How you gonna resupply yourself with vehicles if you cant build factorys?

EDIT: Actually, reading the new RPG Vault interview, it seems the Vehicles, Weapons etc spawn, and what you get depends on how many villages you have held...

Quote[/b] ]...to capture and hold towns on the island, which then gives it resources to create better defensive positions as well as to increase its offensive capability through further weapons and vehicles...

Which, if true, would be alot better than the current CTI layout of building stuff via factorys, as it means you dont need to have to blow up the oppositions bases to stop them building stuff, and so it will prolong the life of the mission.

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whisper please edit your post instead of being lazy and replying two times in a matter of seconds.

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Edit: The only thing I´m really a bit worried about is the massive amount of online gamers ArAs can take. This means you need to have a good Inet connection to take benefit and most likely servers will host large scale maps preferably. This means that all the people who don´t have access to DSL or better are out of the game. I guess I´m not the only one here with a 8kb/s connection who has no chance of getting a better one for infrastructure reasons. So in the worst of cases I´m out of game confused_o.gif

Well, that the engine can handle as many players doesn't mean that you have to play like that, does it?

Rather I guess that the game performance improves for the players with slow connections. In OFP, the game gets laggy on DSL connections with about 30-40 players (I think). So if ArmA supports up to 200 on DSL connections, the performance should also improve for slower connections in smaller scales.

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whisper please edit your post instead of being lazy and replying two times in a matter of seconds. Should have been Hotshot - my reply to hotshot - heetseeker - my reply to heatseeker. Which is why I clicked on "reply". No lazyness (it's just another button :P )

OT : it shouldn't have been out of order this way, Heatseeker had just written while I was writing mine, should have been between hotshot and heatseeker posts, so I just replied to said mails, no lazyness involved wink_o.gif

back on topic :

Quote[/b] ]Well, that the engine can handle as many players doesn't mean that you have to play like that, does it?

Rather I guess that the game performance improves for the players with slow connections. In OFP, the game gets laggy on DSL connections with about 30-40 players (I think). So if ArmA supports up to 200 on DSL connections, the performance should also improve for slower connections in smaller scales.

Not too sure this "200 max players" information is correct

It would mean it's the biggest free multiplayer game on the market. When you have such a functionnality, you base your MP communication on it, like Joint Operations did, it's not just a cool feature in a listing.

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Just curious but from what i hear the publisher or lack there of could be a problem.

If by november there ain't a publisher on the table what are the chances of self-published and sold onilne (think steam...but no crappy client and fast downloads.)

i mean something along the lines of.

You buy an account

Each account logs in to the site and downloads the game off the fileserver...

to play the game you regsiter your game ID/KEY you get when you buy it online with gamespy thus no piracy either...

If its done in a certain way (the way im thinking) piracy is impossible to a 90% margin without the use of CD protection aka Starforce etc and the game gets released!

And so you don't have to download the game everytime you format have the game downloadable in CD IMG format...

And the money it makes can go towards development of Game 2!

But who knows....

All i know is arma looks wonderful like my dreams come true and i just hope it gets the attention from the public and the publishers it deserves!

(First ArmA game will be CTi with Friends Beer and a Cigar....)

inlove.gif

**EDIT**

And the 200+ players thing ain't such a bad idea and if there was an external program like TeamSpeak2 what allowed you to change channel with the Numpad it'd be like an actual radio...Comms would be easier with leaders of each team being able to tap into other team leaders comms unit and having a "Tactical Discussion" although to be honest the people i'd be playing with it'd be about....15 people TOPS just coops and CTIs lol)

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This question has been tugging at me for some time, but will ArmA have jumping? I think America's Army did a perfect balanced job at this.

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This question has been tugging at me for some time, but will ArmA have jumping? I think America's Army did a perfect balanced job at this.

No It wont have jumping, thank god.

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Jumping is the LAST thing ArmA needs, if it did have jumping that'd kill the whole game in my opinion.

Americas Army still have bunny hoppers in the game just they couldn't do it for as long as in counter-strike.

And if there was jumping in ArmA there would also be a certain extent of bunny hopping in which i would NEVER play with humans on that game lol, Besides you'll be playing as Army......

And i'd wanna meet the soldier that can jump with a pack on...

tounge2.gif

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I have although it was only roughly about 5 inches. Bunny hopping was really effective and semi-effective in CS and AA only because the environments were so enclosed. In ArmA, jumping to avoid bullets would be useless because even if you do slow down, there [might] not be a piece of cover that you can use. It would be a good thing to use to avoid some bullets by jumping behind some cover or a building in the last second.

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Guest Ti0n3r

Before you start to talk about 'bunny hopping' in CS you should know one thing; Bunny hopping isn't really possible in CS and hasn't been for a couple of years. (It'll slow you down and you won't be able to aim at all. Then you'll die).

There will be no jumping in ArmA, but there will be an option to climb over obstacles like a fence etc.

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It's not a full price game, what do you want? It's Operation Flashpoint, you are already in possesion of the game. It's only some optimization, get it? So the game should run smoother on your computer with better multiplayer. Other then that it is the same OFP you have. (Well some upgrades like kinetics - which should make tank combat a bit more interesting btw - and further improved modding options are what you get in addition)

BIS didn't even plan to make this game, it's just a little something for those who still like flashpoint and still want to play it until G2 comes out. It's not the next big thing BIS is doing.

well said...

Im already sold to this game even if they just did small upgrade to multiplayer...

hopefully i can get a server running by the time ArmA comes out

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